Annotation of 43BSDTahoe/games/trek/dumpme.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)dumpme.c   5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  Dump the starship somewhere in the galaxy
                     26: **
                     27: **     Parameter is zero if bounce off of negative energy barrier,
                     28: **     one if through a black hole
                     29: **
                     30: **     Note that the quadrant is NOT initialized here.  This must
                     31: **     be done from the calling routine.
                     32: **
                     33: **     Repair of devices must be deferred.
                     34: */
                     35: 
                     36: dumpme(flag)
                     37: int    flag;
                     38: {
                     39:        register int            f;
                     40:        double                  x;
                     41:        register struct event   *e;
                     42:        register int            i;
                     43: 
                     44:        f = flag;
                     45:        Ship.quadx = ranf(NQUADS);
                     46:        Ship.quady = ranf(NQUADS);
                     47:        Ship.sectx = ranf(NSECTS);
                     48:        Ship.secty = ranf(NSECTS);
                     49:        x += 1.5 * franf();
                     50:        Move.time += x;
                     51:        if (f)
                     52:        {
                     53:                printf("%s falls into a black hole.\n", Ship.shipname);
                     54:        }
                     55:        else
                     56:        {
                     57:                printf("Computer applies full reverse power to avoid hitting the\n");
                     58:                printf("   negative energy barrier.  A space warp was entered.\n");
                     59:        }
                     60:        /* bump repair dates forward */
                     61:        for (i = 0; i < MAXEVENTS; i++)
                     62:        {
                     63:                e = &Event[i];
                     64:                if (e->evcode != E_FIXDV)
                     65:                        continue;
                     66:                reschedule(e, (e->date - Now.date) + x);
                     67:        }
                     68:        events(1);
                     69:        printf("You are now in quadrant %d,%d.  It is stardate %.2f\n",
                     70:                Ship.quadx, Ship.quady, Now.date);
                     71:        Move.time = 0;
                     72: }

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