Annotation of 43BSDTahoe/games/trek/help.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)help.c     5.3 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: 
        !            24: /*
        !            25: **  call starbase for help
        !            26: **
        !            27: **     First, the closest starbase is selected.  If there is a
        !            28: **     a starbase in your own quadrant, you are in good shape.
        !            29: **     This distance takes quadrant distances into account only.
        !            30: **
        !            31: **     A magic number is computed based on the distance which acts
        !            32: **     as the probability that you will be rematerialized.  You
        !            33: **     get three tries.
        !            34: **
        !            35: **     When it is determined that you should be able to be remater-
        !            36: **     ialized (i.e., when the probability thing mentioned above
        !            37: **     comes up positive), you are put into that quadrant (anywhere).
        !            38: **     Then, we try to see if there is a spot adjacent to the star-
        !            39: **     base.  If not, you can't be rematerialized!!!  Otherwise,
        !            40: **     it drops you there.  It only tries five times to find a spot
        !            41: **     to drop you.  After that, it's your problem.
        !            42: */
        !            43: 
        !            44: char   *Cntvect[3] =
        !            45: {"first", "second", "third"};
        !            46: 
        !            47: help()
        !            48: {
        !            49:        register int            i;
        !            50:        double                  dist, x;
        !            51:        register int            dx, dy;
        !            52:        int                     j, l;
        !            53: 
        !            54:        /* check to see if calling for help is reasonable ... */
        !            55:        if (Ship.cond == DOCKED)
        !            56:                return (printf("Uhura: But Captain, we're already docked\n"));
        !            57: 
        !            58:        /* or possible */
        !            59:        if (damaged(SSRADIO))
        !            60:                return (out(SSRADIO));
        !            61:        if (Now.bases <= 0)
        !            62:                return (printf("Uhura: I'm not getting any response from starbase\n"));
        !            63: 
        !            64:        /* tut tut, there goes the score */
        !            65:        Game.helps += 1;
        !            66: 
        !            67:        /* find the closest base */
        !            68:        dist = 1e50;
        !            69:        if (Quad[Ship.quadx][Ship.quady].bases <= 0)
        !            70:        {
        !            71:                /* there isn't one in this quadrant */
        !            72:                for (i = 0; i < Now.bases; i++)
        !            73:                {
        !            74:                        /* compute distance */
        !            75:                        dx = Now.base[i].x - Ship.quadx;
        !            76:                        dy = Now.base[i].y - Ship.quady;
        !            77:                        x = dx * dx + dy * dy;
        !            78:                        x = sqrt(x);
        !            79: 
        !            80:                        /* see if better than what we already have */
        !            81:                        if (x < dist)
        !            82:                        {
        !            83:                                dist = x;
        !            84:                                l = i;
        !            85:                        }
        !            86:                }
        !            87: 
        !            88:                /* go to that quadrant */
        !            89:                Ship.quadx = Now.base[l].x;
        !            90:                Ship.quady = Now.base[l].y;
        !            91:                initquad(1);
        !            92:        }
        !            93:        else
        !            94:        {
        !            95:                dist = 0.0;
        !            96:        }
        !            97: 
        !            98:        /* dematerialize the Enterprise */
        !            99:        Sect[Ship.sectx][Ship.secty] = EMPTY;
        !           100:        printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
        !           101: 
        !           102:        /* this next thing acts as a probability that it will work */
        !           103:        x = pow(1.0 - pow(0.94, dist), 0.3333333);
        !           104: 
        !           105:        /* attempt to rematerialize */
        !           106:        for (i = 0; i < 3; i++)
        !           107:        {
        !           108:                sleep(2);
        !           109:                printf("%s attempt to rematerialize ", Cntvect[i]);
        !           110:                if (franf() > x)
        !           111:                {
        !           112:                        /* ok, that's good.  let's see if we can set her down */
        !           113:                        for (j = 0; j < 5; j++)
        !           114:                        {
        !           115:                                dx = Etc.starbase.x + ranf(3) - 1;
        !           116:                                if (dx < 0 || dx >= NSECTS)
        !           117:                                        continue;
        !           118:                                dy = Etc.starbase.y + ranf(3) - 1;
        !           119:                                if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
        !           120:                                        continue;
        !           121:                                break;
        !           122:                        }
        !           123:                        if (j < 5)
        !           124:                        {
        !           125:                                /* found an empty spot */
        !           126:                                printf("succeeds\n");
        !           127:                                Ship.sectx = dx;
        !           128:                                Ship.secty = dy;
        !           129:                                Sect[dx][dy] = Ship.ship;
        !           130:                                dock();
        !           131:                                compkldist(0);
        !           132:                                return;
        !           133:                        }
        !           134:                        /* the starbase must have been surrounded */
        !           135:                }
        !           136:                printf("fails\n");
        !           137:        }
        !           138: 
        !           139:        /* one, two, three strikes, you're out */
        !           140:        lose(L_NOHELP);
        !           141: }

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