Annotation of 43BSDTahoe/games/trek/lose.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)lose.c     5.4 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: 
        !            24: /*
        !            25: **  PRINT OUT LOSER MESSAGES
        !            26: **
        !            27: **     The messages are printed out, the score is computed and
        !            28: **     printed, and the game is restarted.  Oh yeh, any special
        !            29: **     actions which need be taken are taken.
        !            30: */
        !            31: 
        !            32: char   *Losemsg[] =
        !            33: {
        !            34:        "You ran out of time",
        !            35:        "You ran out of energy",
        !            36:        "You have been destroyed",
        !            37:        "You ran into the negative energy barrier",
        !            38:        "You destroyed yourself by nova'ing that star",
        !            39:        "You have been caught in a supernova",
        !            40:        "You just suffocated in outer space",
        !            41:        "You could not be rematerialized",
        !            42:        "\n\032\014 ***\07 Ship's hull has imploded\07 ***",
        !            43:        "You have burned up in a star",
        !            44:        "Well, you destroyed yourself, but it didn't do any good",
        !            45:        "You have been captured by Klingons and mercilessly tortured",
        !            46:        "Your last crew member died",
        !            47: };
        !            48: 
        !            49: lose(why)
        !            50: int    why;
        !            51: {
        !            52:        Game.killed = 1;
        !            53:        sleep(1);
        !            54:        printf("\n%s\n", Losemsg[why - 1]);
        !            55:        switch (why)
        !            56:        {
        !            57: 
        !            58:          case L_NOTIME:
        !            59:                Game.killed = 0;
        !            60:                break;
        !            61:        }
        !            62:        Move.endgame = -1;
        !            63:        score();
        !            64:        skiptonl(0);
        !            65:        reset();
        !            66: }

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