Annotation of 43BSDTahoe/games/trek/lose.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)lose.c     5.4 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  PRINT OUT LOSER MESSAGES
                     26: **
                     27: **     The messages are printed out, the score is computed and
                     28: **     printed, and the game is restarted.  Oh yeh, any special
                     29: **     actions which need be taken are taken.
                     30: */
                     31: 
                     32: char   *Losemsg[] =
                     33: {
                     34:        "You ran out of time",
                     35:        "You ran out of energy",
                     36:        "You have been destroyed",
                     37:        "You ran into the negative energy barrier",
                     38:        "You destroyed yourself by nova'ing that star",
                     39:        "You have been caught in a supernova",
                     40:        "You just suffocated in outer space",
                     41:        "You could not be rematerialized",
                     42:        "\n\032\014 ***\07 Ship's hull has imploded\07 ***",
                     43:        "You have burned up in a star",
                     44:        "Well, you destroyed yourself, but it didn't do any good",
                     45:        "You have been captured by Klingons and mercilessly tortured",
                     46:        "Your last crew member died",
                     47: };
                     48: 
                     49: lose(why)
                     50: int    why;
                     51: {
                     52:        Game.killed = 1;
                     53:        sleep(1);
                     54:        printf("\n%s\n", Losemsg[why - 1]);
                     55:        switch (why)
                     56:        {
                     57: 
                     58:          case L_NOTIME:
                     59:                Game.killed = 0;
                     60:                break;
                     61:        }
                     62:        Move.endgame = -1;
                     63:        score();
                     64:        skiptonl(0);
                     65:        reset();
                     66: }

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