Annotation of 43BSDTahoe/games/trek/move.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)move.c     5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  Move Under Warp or Impulse Power
                     26: **
                     27: **     `Ramflag' is set if we are to be allowed to ram stars,
                     28: **     Klingons, etc.  This is passed from warp(), which gets it from
                     29: **     either play() or ram().  Course is the course (0 -> 360) at
                     30: **     which we want to move.  `Speed' is the speed we
                     31: **     want to go, and `time' is the expected time.  It
                     32: **     can get cut short if a long range tractor beam is to occur.  We
                     33: **     cut short the move so that the user doesn't get docked time and
                     34: **     energy for distance which he didn't travel.
                     35: **
                     36: **     We check the course through the current quadrant to see that he
                     37: **     doesn't run into anything.  After that, though, space sort of
                     38: **     bends around him.  Note that this puts us in the awkward posi-
                     39: **     tion of being able to be dropped into a sector which is com-
                     40: **     pletely surrounded by stars.  Oh Well.
                     41: **
                     42: **     If the SINS (Space Inertial Navigation System) is out, we ran-
                     43: **     domize the course accordingly before ever starting to move.
                     44: **     We will still move in a straight line.
                     45: **
                     46: **     Note that if your computer is out, you ram things anyway.  In
                     47: **     other words, if your computer and sins are both out, you're in
                     48: **     potentially very bad shape.
                     49: **
                     50: **     Klingons get a chance to zap you as you leave the quadrant.
                     51: **     By the way, they also try to follow you (heh heh).
                     52: **
                     53: **     Return value is the actual amount of time used.
                     54: **
                     55: **
                     56: **     Uses trace flag 4.
                     57: */
                     58: 
                     59: double move(ramflag, course, time, speed)
                     60: int    ramflag;
                     61: int    course;
                     62: double time;
                     63: double speed;
                     64: {
                     65:        double                  angle;
                     66:        double                  x, y, dx, dy;
                     67:        register int            ix, iy;
                     68:        double                  bigger;
                     69:        int                     n;
                     70:        register int            i;
                     71:        double                  dist;
                     72:        double                  sectsize;
                     73:        double                  xn;
                     74:        double                  evtime;
                     75: 
                     76: #      ifdef xTRACE
                     77:        if (Trace)
                     78:                printf("move: ramflag %d course %d time %.2f speed %.2f\n",
                     79:                        ramflag, course, time, speed);
                     80: #      endif
                     81:        sectsize = NSECTS;
                     82:        /* initialize delta factors for move */
                     83:        angle = course * 0.0174532925;
                     84:        if (damaged(SINS))
                     85:                angle += Param.navigcrud[1] * (franf() - 0.5);
                     86:        else
                     87:                if (Ship.sinsbad)
                     88:                        angle += Param.navigcrud[0] * (franf() - 0.5);
                     89:        dx = -cos(angle);
                     90:        dy = sin(angle);
                     91:        bigger = fabs(dx);
                     92:        dist = fabs(dy);
                     93:        if (dist > bigger)
                     94:                bigger = dist;
                     95:        dx /= bigger;
                     96:        dy /= bigger;
                     97: 
                     98:        /* check for long range tractor beams */
                     99:        /****  TEMPORARY CODE == DEBUGGING  ****/
                    100:        evtime = Now.eventptr[E_LRTB]->date - Now.date;
                    101: #      ifdef xTRACE
                    102:        if (Trace)
                    103:                printf("E.ep = %u, ->evcode = %d, ->date = %.2f, evtime = %.2f\n",
                    104:                        Now.eventptr[E_LRTB], Now.eventptr[E_LRTB]->evcode,
                    105:                        Now.eventptr[E_LRTB]->date, evtime);
                    106: #      endif
                    107:        if (time > evtime && Etc.nkling < 3)
                    108:        {
                    109:                /* then we got a LRTB */
                    110:                evtime += 0.005;
                    111:                time = evtime;
                    112:        }
                    113:        else
                    114:                evtime = -1.0e50;
                    115:        dist = time * speed;
                    116: 
                    117:        /* move within quadrant */
                    118:        Sect[Ship.sectx][Ship.secty] = EMPTY;
                    119:        x = Ship.sectx + 0.5;
                    120:        y = Ship.secty + 0.5;
                    121:        xn = NSECTS * dist * bigger;
                    122:        n = xn + 0.5;
                    123: #      ifdef xTRACE
                    124:        if (Trace)
                    125:                printf("dx = %.2f, dy = %.2f, xn = %.2f, n = %d\n", dx, dy, xn, n);
                    126: #      endif
                    127:        Move.free = 0;
                    128: 
                    129:        for (i = 0; i < n; i++)
                    130:        {
                    131:                ix = (x += dx);
                    132:                iy = (y += dy);
                    133: #              ifdef xTRACE
                    134:                if (Trace)
                    135:                        printf("ix = %d, x = %.2f, iy = %d, y = %.2f\n", ix, x, iy, y);
                    136: #              endif
                    137:                if (x < 0.0 || y < 0.0 || x >= sectsize || y >= sectsize)
                    138:                {
                    139:                        /* enter new quadrant */
                    140:                        dx = Ship.quadx * NSECTS + Ship.sectx + dx * xn;
                    141:                        dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
                    142:                        if (dx < 0.0)
                    143:                                ix = -1;
                    144:                        else
                    145:                                ix = dx + 0.5;
                    146:                        if (dy < 0.0)
                    147:                                iy = -1;
                    148:                        else
                    149:                                iy = dy + 0.5;
                    150: #                      ifdef xTRACE
                    151:                        if (Trace)
                    152:                                printf("New quad: ix = %d, iy = %d\n", ix, iy);
                    153: #                      endif
                    154:                        Ship.sectx = x;
                    155:                        Ship.secty = y;
                    156:                        compkldist(0);
                    157:                        Move.newquad = 2;
                    158:                        attack(0);
                    159:                        checkcond();
                    160:                        Ship.quadx = ix / NSECTS;
                    161:                        Ship.quady = iy / NSECTS;
                    162:                        Ship.sectx = ix % NSECTS;
                    163:                        Ship.secty = iy % NSECTS;
                    164:                        if (ix < 0 || Ship.quadx >= NQUADS || iy < 0 || Ship.quady >= NQUADS)
                    165:                                if (!damaged(COMPUTER))
                    166:                                {
                    167:                                        dumpme(0);
                    168:                                }
                    169:                                else
                    170:                                        lose(L_NEGENB);
                    171:                        initquad(0);
                    172:                        n = 0;
                    173:                        break;
                    174:                }
                    175:                if (Sect[ix][iy] != EMPTY)
                    176:                {
                    177:                        /* we just hit something */
                    178:                        if (!damaged(COMPUTER) && ramflag <= 0)
                    179:                        {
                    180:                                ix = x - dx;
                    181:                                iy = y - dy;
                    182:                                printf("Computer reports navigation error; %s stopped at %d,%d\n",
                    183:                                        Ship.shipname, ix, iy);
                    184:                                Ship.energy -= Param.stopengy * speed;
                    185:                                break;
                    186:                        }
                    187:                        /* test for a black hole */
                    188:                        if (Sect[ix][iy] == HOLE)
                    189:                        {
                    190:                                /* get dumped elsewhere in the galaxy */
                    191:                                dumpme(1);
                    192:                                initquad(0);
                    193:                                n = 0;
                    194:                                break;
                    195:                        }
                    196:                        ram(ix, iy);
                    197:                        break;
                    198:                }
                    199:        }
                    200:        if (n > 0)
                    201:        {
                    202:                dx = Ship.sectx - ix;
                    203:                dy = Ship.secty - iy;
                    204:                dist = sqrt(dx * dx + dy * dy) / NSECTS;
                    205:                time = dist / speed;
                    206:                if (evtime > time)
                    207:                        time = evtime;          /* spring the LRTB trap */
                    208:                Ship.sectx = ix;
                    209:                Ship.secty = iy;
                    210:        }
                    211:        Sect[Ship.sectx][Ship.secty] = Ship.ship;
                    212:        compkldist(0);
                    213:        return (time);
                    214: }

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