Annotation of 43BSDTahoe/games/trek/nova.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)nova.c     5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  CAUSE A NOVA TO OCCUR
                     26: **
                     27: **     A nova occurs.  It is the result of having a star hit with
                     28: **     a photon torpedo.  There are several things which may happen.
                     29: **     The star may not be affected.  It may go nova.  It may turn
                     30: **     into a black hole.  Any (yummy) it may go supernova.
                     31: **
                     32: **     Stars that go nova cause stars which surround them to undergo
                     33: **     the same probabilistic process.  Klingons next to them are
                     34: **     destroyed.  And if the starship is next to it, it gets zapped.
                     35: **     If the zap is too much, it gets destroyed.
                     36: */
                     37: 
                     38: nova(x, y)
                     39: int    x, y;
                     40: {
                     41:        register int            i, j;
                     42:        register int            se;
                     43: 
                     44:        if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
                     45:                return;
                     46:        if (ranf(100) < 15)
                     47:        {
                     48:                printf("Spock: Star at %d,%d failed to nova.\n", x, y);
                     49:                return;
                     50:        }
                     51:        if (ranf(100) < 5)
                     52:                return (snova(x, y));
                     53:        printf("Spock: Star at %d,%d gone nova\n", x, y);
                     54: 
                     55:        if (ranf(4) != 0)
                     56:                Sect[x][y] = EMPTY;
                     57:        else
                     58:        {
                     59:                Sect[x][y] = HOLE;
                     60:                Quad[Ship.quadx][Ship.quady].holes += 1;
                     61:        }
                     62:        Quad[Ship.quadx][Ship.quady].stars -= 1;
                     63:        Game.kills += 1;
                     64:        for (i = x - 1; i <= x + 1; i++)
                     65:        {
                     66:                if (i < 0 || i >= NSECTS)
                     67:                        continue;
                     68:                for (j = y - 1; j <= y + 1; j++)
                     69:                {
                     70:                        if (j < 0 || j >= NSECTS)
                     71:                                continue;
                     72:                        se = Sect[i][j];
                     73:                        switch (se)
                     74:                        {
                     75: 
                     76:                          case EMPTY:
                     77:                          case HOLE:
                     78:                                break;
                     79: 
                     80:                          case KLINGON:
                     81:                                killk(i, j);
                     82:                                break;
                     83: 
                     84:                          case STAR:
                     85:                                nova(i, j);
                     86:                                break;
                     87: 
                     88:                          case INHABIT:
                     89:                                kills(i, j, -1);
                     90:                                break;
                     91: 
                     92:                          case BASE:
                     93:                                killb(i, j);
                     94:                                Game.killb += 1;
                     95:                                break;
                     96: 
                     97:                          case ENTERPRISE:
                     98:                          case QUEENE:
                     99:                                se = 2000;
                    100:                                if (Ship.shldup)
                    101:                                        if (Ship.shield >= se)
                    102:                                        {
                    103:                                                Ship.shield -= se;
                    104:                                                se = 0;
                    105:                                        }
                    106:                                        else
                    107:                                        {
                    108:                                                se -= Ship.shield;
                    109:                                                Ship.shield = 0;
                    110:                                        }
                    111:                                Ship.energy -= se;
                    112:                                if (Ship.energy <= 0)
                    113:                                        lose(L_SUICID);
                    114:                                break;
                    115: 
                    116:                          default:
                    117:                                printf("Unknown object %c at %d,%d destroyed\n",
                    118:                                        se, i, j);
                    119:                                Sect[i][j] = EMPTY;
                    120:                                break;
                    121:                        }
                    122:                }
                    123:        }
                    124:        return;
                    125: }

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