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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)nova.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include "trek.h"
23:
24: /*
25: ** CAUSE A NOVA TO OCCUR
26: **
27: ** A nova occurs. It is the result of having a star hit with
28: ** a photon torpedo. There are several things which may happen.
29: ** The star may not be affected. It may go nova. It may turn
30: ** into a black hole. Any (yummy) it may go supernova.
31: **
32: ** Stars that go nova cause stars which surround them to undergo
33: ** the same probabilistic process. Klingons next to them are
34: ** destroyed. And if the starship is next to it, it gets zapped.
35: ** If the zap is too much, it gets destroyed.
36: */
37:
38: nova(x, y)
39: int x, y;
40: {
41: register int i, j;
42: register int se;
43:
44: if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
45: return;
46: if (ranf(100) < 15)
47: {
48: printf("Spock: Star at %d,%d failed to nova.\n", x, y);
49: return;
50: }
51: if (ranf(100) < 5)
52: return (snova(x, y));
53: printf("Spock: Star at %d,%d gone nova\n", x, y);
54:
55: if (ranf(4) != 0)
56: Sect[x][y] = EMPTY;
57: else
58: {
59: Sect[x][y] = HOLE;
60: Quad[Ship.quadx][Ship.quady].holes += 1;
61: }
62: Quad[Ship.quadx][Ship.quady].stars -= 1;
63: Game.kills += 1;
64: for (i = x - 1; i <= x + 1; i++)
65: {
66: if (i < 0 || i >= NSECTS)
67: continue;
68: for (j = y - 1; j <= y + 1; j++)
69: {
70: if (j < 0 || j >= NSECTS)
71: continue;
72: se = Sect[i][j];
73: switch (se)
74: {
75:
76: case EMPTY:
77: case HOLE:
78: break;
79:
80: case KLINGON:
81: killk(i, j);
82: break;
83:
84: case STAR:
85: nova(i, j);
86: break;
87:
88: case INHABIT:
89: kills(i, j, -1);
90: break;
91:
92: case BASE:
93: killb(i, j);
94: Game.killb += 1;
95: break;
96:
97: case ENTERPRISE:
98: case QUEENE:
99: se = 2000;
100: if (Ship.shldup)
101: if (Ship.shield >= se)
102: {
103: Ship.shield -= se;
104: se = 0;
105: }
106: else
107: {
108: se -= Ship.shield;
109: Ship.shield = 0;
110: }
111: Ship.energy -= se;
112: if (Ship.energy <= 0)
113: lose(L_SUICID);
114: break;
115:
116: default:
117: printf("Unknown object %c at %d,%d destroyed\n",
118: se, i, j);
119: Sect[i][j] = EMPTY;
120: break;
121: }
122: }
123: }
124: return;
125: }
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