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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)play.c 5.3 (Berkeley) 6/18/88"; ! 20: #endif /* not lint */ ! 21: ! 22: # include "trek.h" ! 23: # include "getpar.h" ! 24: ! 25: /* ! 26: ** INSTRUCTION READ AND MAIN PLAY LOOP ! 27: ** ! 28: ** Well folks, this is it. Here we have the guts of the game. ! 29: ** This routine executes moves. It sets up per-move variables, ! 30: ** gets the command, and executes the command. After the command, ! 31: ** it calls events() to use up time, attack() to have Klingons ! 32: ** attack if the move was not free, and checkcond() to check up ! 33: ** on how we are doing after the move. ! 34: */ ! 35: extern int abandon(), capture(), shield(), computer(), dcrept(), ! 36: destruct(), dock(), help(), impulse(), lrscan(), ! 37: warp(), dumpgame(), rest(), shell(), srscan(), ! 38: reset(), torped(), visual(), setwarp(), undock(), phaser(); ! 39: ! 40: struct cvntab Comtab[] = ! 41: { ! 42: "abandon", "", abandon, 0, ! 43: "ca", "pture", capture, 0, ! 44: "cl", "oak", shield, -1, ! 45: "c", "omputer", computer, 0, ! 46: "da", "mages", dcrept, 0, ! 47: "destruct", "", destruct, 0, ! 48: "do", "ck", dock, 0, ! 49: "help", "", help, 0, ! 50: "i", "mpulse", impulse, 0, ! 51: "l", "rscan", lrscan, 0, ! 52: "m", "ove", warp, 0, ! 53: "p", "hasers", phaser, 0, ! 54: "ram", "", warp, 1, ! 55: "dump", "", dumpgame, 0, ! 56: "r", "est", rest, 0, ! 57: "shell", "", shell, 0, ! 58: "sh", "ield", shield, 0, ! 59: "s", "rscan", srscan, 0, ! 60: "st", "atus", srscan, -1, ! 61: "terminate", "", reset, 0, ! 62: "t", "orpedo", torped, 0, ! 63: "u", "ndock", undock, 0, ! 64: "v", "isual", visual, 0, ! 65: "w", "arp", setwarp, 0, ! 66: 0 ! 67: }; ! 68: ! 69: play() ! 70: { ! 71: struct cvntab *r; ! 72: ! 73: while (1) ! 74: { ! 75: Move.free = 1; ! 76: Move.time = 0.0; ! 77: Move.shldchg = 0; ! 78: Move.newquad = 0; ! 79: Move.resting = 0; ! 80: skiptonl(0); ! 81: r = getcodpar("\nCommand", Comtab); ! 82: (*r->value)(r->value2); ! 83: events(0); ! 84: attack(0); ! 85: checkcond(); ! 86: } ! 87: }
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