Annotation of 43BSDTahoe/games/trek/play.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)play.c     5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: # include      "getpar.h"
                     24: 
                     25: /*
                     26: **  INSTRUCTION READ AND MAIN PLAY LOOP
                     27: **
                     28: **     Well folks, this is it.  Here we have the guts of the game.
                     29: **     This routine executes moves.  It sets up per-move variables,
                     30: **     gets the command, and executes the command.  After the command,
                     31: **     it calls events() to use up time, attack() to have Klingons
                     32: **     attack if the move was not free, and checkcond() to check up
                     33: **     on how we are doing after the move.
                     34: */
                     35: extern int     abandon(), capture(), shield(), computer(), dcrept(),
                     36:                destruct(), dock(), help(), impulse(), lrscan(),
                     37:                warp(), dumpgame(), rest(), shell(), srscan(),
                     38:                reset(), torped(), visual(), setwarp(), undock(), phaser();
                     39: 
                     40: struct cvntab  Comtab[] =
                     41: {
                     42:        "abandon",              "",                     abandon,        0,
                     43:        "ca",                   "pture",                capture,        0,
                     44:        "cl",                   "oak",                  shield, -1,
                     45:        "c",                    "omputer",              computer,       0,
                     46:        "da",                   "mages",                dcrept, 0,
                     47:        "destruct",             "",                     destruct,       0,
                     48:        "do",                   "ck",                   dock,           0,
                     49:        "help",                 "",                     help,           0,
                     50:        "i",                    "mpulse",               impulse,        0,
                     51:        "l",                    "rscan",                lrscan, 0,
                     52:        "m",                    "ove",                  warp,           0,
                     53:        "p",                    "hasers",               phaser, 0,
                     54:        "ram",                  "",                     warp,           1,
                     55:        "dump",                 "",                     dumpgame,       0,
                     56:        "r",                    "est",                  rest,           0,
                     57:        "shell",                "",                     shell,          0,
                     58:        "sh",                   "ield",                 shield, 0,
                     59:        "s",                    "rscan",                srscan, 0,
                     60:        "st",                   "atus",                 srscan, -1,
                     61:        "terminate",            "",                     reset,          0,
                     62:        "t",                    "orpedo",               torped, 0,
                     63:        "u",                    "ndock",                undock, 0,
                     64:        "v",                    "isual",                visual, 0,
                     65:        "w",                    "arp",                  setwarp,        0,
                     66:        0
                     67: };
                     68: 
                     69: play()
                     70: {
                     71:        struct cvntab           *r;
                     72: 
                     73:        while (1)
                     74:        {
                     75:                Move.free = 1;
                     76:                Move.time = 0.0;
                     77:                Move.shldchg = 0;
                     78:                Move.newquad = 0;
                     79:                Move.resting = 0;
                     80:                skiptonl(0);
                     81:                r = getcodpar("\nCommand", Comtab);
                     82:                (*r->value)(r->value2);
                     83:                events(0);
                     84:                attack(0);
                     85:                checkcond();
                     86:        }
                     87: }

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