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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)rest.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include "trek.h"
23: # include "getpar.h"
24:
25: /*
26: ** REST FOR REPAIRS
27: **
28: ** You sit around and wait for repairs to happen. Actually, you
29: ** sit around and wait for anything to happen. I do want to point
30: ** out however, that Klingons are not as patient as you are, and
31: ** they tend to attack you while you are resting.
32: **
33: ** You can never rest through a long range tractor beam.
34: **
35: ** In events() you will be given an opportunity to cancel the
36: ** rest period if anything momentous happens.
37: */
38:
39: rest()
40: {
41: double t;
42: register int percent;
43:
44: /* get the time to rest */
45: t = getfltpar("How long");
46: if (t <= 0.0)
47: return;
48: percent = 100 * t / Now.time + 0.5;
49: if (percent >= 70)
50: {
51: printf("Spock: That would take %d%% of our remaining time.\n",
52: percent);
53: if (!getynpar("Are you really certain that is wise"))
54: return;
55: }
56: Move.time = t;
57:
58: /* boundary condition is the LRTB */
59: t = Now.eventptr[E_LRTB]->date - Now.date;
60: if (Ship.cond != DOCKED && Move.time > t)
61: Move.time = t + 0.0001;
62: Move.free = 0;
63: Move.resting = 1;
64: }
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