Annotation of 43BSDTahoe/games/trek/setup.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)setup.c    5.3 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: # include      "getpar.h"
        !            24: 
        !            25: /*
        !            26: **  INITIALIZE THE GAME
        !            27: **
        !            28: **     The length, skill, and password are read, and the game
        !            29: **     is initialized.  It is far too difficult to describe all
        !            30: **     that goes on in here, but it is all straight-line code;
        !            31: **     give it a look.
        !            32: **
        !            33: **     Game restart and tournament games are handled here.
        !            34: */
        !            35: 
        !            36: struct cvntab  Lentab[] =
        !            37: {
        !            38:        "s",            "hort",                 (int (*)())1,           0,
        !            39:        "m",            "edium",                (int (*)())2,           0,
        !            40:        "l",            "ong",                  (int (*)())4,           0,
        !            41:        "restart",      "",                     0,              0,
        !            42:        0
        !            43: };
        !            44: 
        !            45: struct cvntab  Skitab[] =
        !            46: {
        !            47:        "n",            "ovice",                (int (*)())1,           0,
        !            48:        "f",            "air",                  (int (*)())2,           0,
        !            49:        "g",            "ood",                  (int (*)())3,           0,
        !            50:        "e",            "xpert",                (int (*)())4,           0,
        !            51:        "c",            "ommodore",             (int (*)())5,           0,
        !            52:        "i",            "mpossible",            (int (*)())6,           0,
        !            53:        0
        !            54: };
        !            55: 
        !            56: setup()
        !            57: {
        !            58:        struct cvntab           *r;
        !            59:        register int            i, j;
        !            60:        double                  f;
        !            61:        int                     d;
        !            62:        int                     fd;
        !            63:        int                     klump;
        !            64:        int                     ix, iy;
        !            65:        register struct quad    *q;
        !            66:        struct event            *e;
        !            67: 
        !            68:        while (1)
        !            69:        {
        !            70:                r = getcodpar("What length game", Lentab);
        !            71:                Game.length = (int) r->value;
        !            72:                if (Game.length == 0)
        !            73:                {
        !            74:                        if (restartgame())
        !            75:                                continue;
        !            76:                        return;
        !            77:                }
        !            78:                break;
        !            79:        }
        !            80:        r = getcodpar("What skill game", Skitab);
        !            81:        Game.skill = (int) r->value;
        !            82:        Game.tourn = 0;
        !            83:        getstrpar("Enter a password", Game.passwd, 14, 0);
        !            84:        if (sequal(Game.passwd, "tournament"))
        !            85:        {
        !            86:                getstrpar("Enter tournament code", Game.passwd, 14, 0);
        !            87:                Game.tourn = 1;
        !            88:                d = 0;
        !            89:                for (i = 0; Game.passwd[i]; i++)
        !            90:                        d += Game.passwd[i] << i;
        !            91:                srand(d);
        !            92:        }
        !            93:        Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
        !            94:        if (Game.skill == 6)
        !            95:                Param.bases = Now.bases = 1;
        !            96:        Param.time = Now.time = 6.0 * Game.length + 2.0;
        !            97:        i = Game.skill;
        !            98:        j = Game.length;
        !            99:        Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
        !           100:        if (Param.klings < i * j * 5)
        !           101:                Param.klings = Now.klings = i * j * 5;
        !           102:        if (Param.klings <= i)          /* numerical overflow problems */
        !           103:                Param.klings = Now.klings = 127;
        !           104:        Param.energy = Ship.energy = 5000;
        !           105:        Param.torped = Ship.torped = 10;
        !           106:        Ship.ship = ENTERPRISE;
        !           107:        Ship.shipname = "Enterprise";
        !           108:        Param.shield = Ship.shield = 1500;
        !           109:        Param.resource = Now.resource = Param.klings * Param.time;
        !           110:        Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
        !           111:        Param.crew = Ship.crew = 387;
        !           112:        Param.brigfree = Ship.brigfree = 400;
        !           113:        Ship.shldup = 1;
        !           114:        Ship.cond = GREEN;
        !           115:        Ship.warp = 5.0;
        !           116:        Ship.warp2 = 25.0;
        !           117:        Ship.warp3 = 125.0;
        !           118:        Ship.sinsbad = 0;
        !           119:        Ship.cloaked = 0;
        !           120:        Param.date = Now.date = (ranf(20) + 20) * 100;
        !           121:        f = Game.skill;
        !           122:        f = log(f + 0.5);
        !           123:        for (i = 0; i < NDEV; i++)
        !           124:                if (Device[i].name[0] == '*')
        !           125:                        Param.damfac[i] = 0;
        !           126:                else
        !           127:                        Param.damfac[i] = f;
        !           128:        /* these probabilities must sum to 1000 */
        !           129:        Param.damprob[WARP] = 70;       /* warp drive            7.0% */
        !           130:        Param.damprob[SRSCAN] = 110;    /* short range scanners 11.0% */
        !           131:        Param.damprob[LRSCAN] = 110;    /* long range scanners  11.0% */
        !           132:        Param.damprob[PHASER] = 125;    /* phasers              12.5% */
        !           133:        Param.damprob[TORPED] = 125;    /* photon torpedoes     12.5% */
        !           134:        Param.damprob[IMPULSE] = 75;    /* impulse engines       7.5% */
        !           135:        Param.damprob[SHIELD] = 150;    /* shield control       15.0% */
        !           136:        Param.damprob[COMPUTER] = 20;   /* computer              2.0% */
        !           137:        Param.damprob[SSRADIO] = 35;    /* subspace radio        3.5% */
        !           138:        Param.damprob[LIFESUP] = 30;    /* life support          3.0% */
        !           139:        Param.damprob[SINS] = 20;       /* navigation system     2.0% */
        !           140:        Param.damprob[CLOAK] = 50;      /* cloaking device       5.0% */
        !           141:        Param.damprob[XPORTER] = 80;    /* transporter           8.0% */
        !           142:        /* check to see that I didn't blow it */
        !           143:        for (i = j = 0; i < NDEV; i++)
        !           144:                j += Param.damprob[i];
        !           145:        if (j != 1000)
        !           146:                syserr("Device probabilities sum to %d", j);
        !           147:        Param.dockfac = 0.5;
        !           148:        Param.regenfac = (5 - Game.skill) * 0.05;
        !           149:        if (Param.regenfac < 0.0)
        !           150:                Param.regenfac = 0.0;
        !           151:        Param.warptime = 10;
        !           152:        Param.stopengy = 50;
        !           153:        Param.shupengy = 40;
        !           154:        i = Game.skill;
        !           155:        Param.klingpwr = 100 + 150 * i;
        !           156:        if (i >= 6)
        !           157:                Param.klingpwr += 150;
        !           158:        Param.phasfac = 0.8;
        !           159:        Param.hitfac = 0.5;
        !           160:        Param.klingcrew = 200;
        !           161:        Param.srndrprob = 0.0035;
        !           162:        Param.moveprob[KM_OB] = 45;
        !           163:        Param.movefac[KM_OB] = .09;
        !           164:        Param.moveprob[KM_OA] = 40;
        !           165:        Param.movefac[KM_OA] = -0.05;
        !           166:        Param.moveprob[KM_EB] = 40;
        !           167:        Param.movefac[KM_EB] = 0.075;
        !           168:        Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
        !           169:        Param.movefac[KM_EA] = -0.06 * Game.skill;
        !           170:        Param.moveprob[KM_LB] = 0;
        !           171:        Param.movefac[KM_LB] = 0.0;
        !           172:        Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
        !           173:        Param.movefac[KM_LA] = 0.25;
        !           174:        Param.eventdly[E_SNOVA] = 0.5;
        !           175:        Param.eventdly[E_LRTB] = 25.0;
        !           176:        Param.eventdly[E_KATSB] = 1.0;
        !           177:        Param.eventdly[E_KDESB] = 3.0;
        !           178:        Param.eventdly[E_ISSUE] = 1.0;
        !           179:        Param.eventdly[E_SNAP] = 0.5;
        !           180:        Param.eventdly[E_ENSLV] = 0.5;
        !           181:        Param.eventdly[E_REPRO] = 2.0;
        !           182:        Param.navigcrud[0] = 1.50;
        !           183:        Param.navigcrud[1] = 0.75;
        !           184:        Param.cloakenergy = 1000;
        !           185:        Param.energylow = 1000;
        !           186:        for (i = 0; i < MAXEVENTS; i++)
        !           187:        {
        !           188:                e = &Event[i];
        !           189:                e->date = 1e50;
        !           190:                e->evcode = 0;
        !           191:        }
        !           192:        xsched(E_SNOVA, 1, 0, 0, 0);
        !           193:        xsched(E_LRTB, Param.klings, 0, 0, 0);
        !           194:        xsched(E_KATSB, 1, 0, 0, 0);
        !           195:        xsched(E_ISSUE, 1, 0, 0, 0);
        !           196:        xsched(E_SNAP, 1, 0, 0, 0);
        !           197:        Ship.sectx = ranf(NSECTS);
        !           198:        Ship.secty = ranf(NSECTS);
        !           199:        Game.killk = Game.kills = Game.killb = 0;
        !           200:        Game.deaths = Game.negenbar = 0;
        !           201:        Game.captives = 0;
        !           202:        Game.killinhab = 0;
        !           203:        Game.helps = 0;
        !           204:        Game.killed = 0;
        !           205:        Game.snap = 0;
        !           206:        Move.endgame = 0;
        !           207: 
        !           208:        /* setup stars */
        !           209:        for (i = 0; i < NQUADS; i++)
        !           210:                for (j = 0; j < NQUADS; j++)
        !           211:                {
        !           212:                        q = &Quad[i][j];
        !           213:                        q->klings = q->bases = 0;
        !           214:                        q->scanned = -1;
        !           215:                        q->stars = ranf(9) + 1;
        !           216:                        q->holes = ranf(3) - q->stars / 5;
        !           217:                        q->qsystemname = 0;
        !           218:                }
        !           219: 
        !           220:        /* select inhabited starsystems */
        !           221:        for (d = 1; d < NINHAB; d++)
        !           222:        {
        !           223:                do
        !           224:                {
        !           225:                        i = ranf(NQUADS);
        !           226:                        j = ranf(NQUADS);
        !           227:                        q = &Quad[i][j];
        !           228:                } while (q->qsystemname);
        !           229:                q->qsystemname = d;
        !           230:        }
        !           231: 
        !           232:        /* position starbases */
        !           233:        for (i = 0; i < Param.bases; i++)
        !           234:        {
        !           235:                while (1)
        !           236:                {
        !           237:                        ix = ranf(NQUADS);
        !           238:                        iy = ranf(NQUADS);
        !           239:                        q = &Quad[ix][iy];
        !           240:                        if (q->bases > 0)
        !           241:                                continue;
        !           242:                        break;
        !           243:                }
        !           244:                q->bases = 1;
        !           245:                Now.base[i].x = ix;
        !           246:                Now.base[i].y = iy;
        !           247:                q->scanned = 1001;
        !           248:                /* start the Enterprise near starbase */
        !           249:                if (i == 0)
        !           250:                {
        !           251:                        Ship.quadx = ix;
        !           252:                        Ship.quady = iy;
        !           253:                }
        !           254:        }
        !           255: 
        !           256:        /* position klingons */
        !           257:        for (i = Param.klings; i > 0; )
        !           258:        {
        !           259:                klump = ranf(4) + 1;
        !           260:                if (klump > i)
        !           261:                        klump = i;
        !           262:                while (1)
        !           263:                {
        !           264:                        ix = ranf(NQUADS);
        !           265:                        iy = ranf(NQUADS);
        !           266:                        q = &Quad[ix][iy];
        !           267:                        if (q->klings + klump > MAXKLQUAD)
        !           268:                                continue;
        !           269:                        q->klings += klump;
        !           270:                        i -= klump;
        !           271:                        break;
        !           272:                }
        !           273:        }
        !           274: 
        !           275:        /* initialize this quadrant */
        !           276:        printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
        !           277:        if (Param.bases > 1)
        !           278:                printf("s");
        !           279:        printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
        !           280:        for (i = 1; i < Param.bases; i++)
        !           281:                printf(", %d,%d", Now.base[i].x, Now.base[i].y);
        !           282:        printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
        !           283:        Move.free = 0;
        !           284:        initquad(0);
        !           285:        srscan(1);
        !           286:        attack(0);
        !           287: }

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