Annotation of 43BSDTahoe/games/trek/shield.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)shield.c   5.4 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: # include      "getpar.h"
                     24: 
                     25: /*
                     26: **  SHIELD AND CLOAKING DEVICE CONTROL
                     27: **
                     28: **     'f' is one for auto shield up (in case of Condition RED),
                     29: **     zero for shield control, and negative one for cloaking
                     30: **     device control.
                     31: **
                     32: **     Called with an 'up' or 'down' on the same line, it puts
                     33: **     the shields/cloak into the specified mode.  Otherwise it
                     34: **     reports to the user the current mode, and asks if she wishes
                     35: **     to change.
                     36: **
                     37: **     This is not a free move.  Hits that occur as a result of
                     38: **     this move appear as though the shields are half up/down,
                     39: **     so you get partial hits.
                     40: */
                     41: 
                     42: struct cvntab Udtab[] =
                     43: {
                     44:        "u",            "p",                    (int (*)())1,           0,
                     45:        "d",            "own",                  0,              0,
                     46:        0
                     47: };
                     48: 
                     49: shield(f)
                     50: int    f;
                     51: {
                     52:        register int            i;
                     53:        char                    c;
                     54:        struct cvntab           *r;
                     55:        char                    s[100];
                     56:        char                    *device, *dev2, *dev3;
                     57:        int                     ind;
                     58:        char                    *stat;
                     59: 
                     60:        if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
                     61:                return;
                     62:        if (f < 0)
                     63:        {
                     64:                /* cloaking device */
                     65:                if (Ship.ship == QUEENE)
                     66:                        return (printf("Ye Faire Queene does not have the cloaking device.\n"));
                     67:                device = "Cloaking device";
                     68:                dev2 = "is";
                     69:                ind = CLOAK;
                     70:                dev3 = "it";
                     71:                stat = &Ship.cloaked;
                     72:        }
                     73:        else
                     74:        {
                     75:                /* shields */
                     76:                device = "Shields";
                     77:                dev2 = "are";
                     78:                dev3 = "them";
                     79:                ind = SHIELD;
                     80:                stat = &Ship.shldup;
                     81:        }
                     82:        if (damaged(ind))
                     83:        {
                     84:                if (f <= 0)
                     85:                        out(ind);
                     86:                return;
                     87:        }
                     88:        if (Ship.cond == DOCKED)
                     89:        {
                     90:                printf("%s %s down while docked\n", device, dev2);
                     91:                return;
                     92:        }
                     93:        if (f <= 0 && !testnl())
                     94:        {
                     95:                r = getcodpar("Up or down", Udtab);
                     96:                i = (int) r->value;
                     97:        }
                     98:        else
                     99:        {
                    100:                if (*stat)
                    101:                        (void)sprintf(s, "%s %s up.  Do you want %s down", device, dev2, dev3);
                    102:                else
                    103:                        (void)sprintf(s, "%s %s down.  Do you want %s up", device, dev2, dev3);
                    104:                if (!getynpar(s))
                    105:                        return;
                    106:                i = !*stat;
                    107:        }
                    108:        if (*stat == i)
                    109:        {
                    110:                printf("%s already ", device);
                    111:                if (i)
                    112:                        printf("up\n");
                    113:                else
                    114:                        printf("down\n");
                    115:                return;
                    116:        }
                    117:        if (i)
                    118:                if (f >= 0)
                    119:                        Ship.energy -= Param.shupengy;
                    120:                else
                    121:                        Ship.cloakgood = 0;
                    122:        Move.free = 0;
                    123:        if (f >= 0)
                    124:                Move.shldchg = 1;
                    125:        *stat = i;
                    126:        return;
                    127: }

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