Annotation of 43BSDTahoe/games/trek/systemname.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that the above copyright notice and this paragraph are
        !             7:  * duplicated in all such forms and that any documentation,
        !             8:  * advertising materials, and other materials related to such
        !             9:  * distribution and use acknowledge that the software was developed
        !            10:  * by the University of California, Berkeley.  The name of the
        !            11:  * University may not be used to endorse or promote products derived
        !            12:  * from this software without specific prior written permission.
        !            13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            16:  */
        !            17: 
        !            18: #ifndef lint
        !            19: static char sccsid[] = "@(#)systemname.c       5.3 (Berkeley) 6/18/88";
        !            20: #endif /* not lint */
        !            21: 
        !            22: # include      "trek.h"
        !            23: 
        !            24: /*
        !            25: **  RETRIEVE THE STARSYSTEM NAME
        !            26: **
        !            27: **     Very straightforward, this routine just gets the starsystem
        !            28: **     name.  It returns zero if none in the specified quadrant
        !            29: **     (which, by the way, is passed it).
        !            30: **
        !            31: **     This routine knows all about such things as distressed
        !            32: **     starsystems, etc.
        !            33: */
        !            34: 
        !            35: char *systemname(q1)
        !            36: struct quad    *q1;
        !            37: {
        !            38:        register struct quad    *q;
        !            39:        register int            i;
        !            40: 
        !            41:        q = q1;
        !            42: 
        !            43:        i = q->qsystemname;
        !            44:        if (i & Q_DISTRESSED)
        !            45:                i = Event[i & Q_SYSTEM].systemname;
        !            46: 
        !            47:        i &= Q_SYSTEM;
        !            48:        if (i == 0)
        !            49:                return (0);
        !            50:        return (Systemname[i]);
        !            51: }

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