Annotation of 43BSDTahoe/games/trek/systemname.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)systemname.c       5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  RETRIEVE THE STARSYSTEM NAME
                     26: **
                     27: **     Very straightforward, this routine just gets the starsystem
                     28: **     name.  It returns zero if none in the specified quadrant
                     29: **     (which, by the way, is passed it).
                     30: **
                     31: **     This routine knows all about such things as distressed
                     32: **     starsystems, etc.
                     33: */
                     34: 
                     35: char *systemname(q1)
                     36: struct quad    *q1;
                     37: {
                     38:        register struct quad    *q;
                     39:        register int            i;
                     40: 
                     41:        q = q1;
                     42: 
                     43:        i = q->qsystemname;
                     44:        if (i & Q_DISTRESSED)
                     45:                i = Event[i & Q_SYSTEM].systemname;
                     46: 
                     47:        i &= Q_SYSTEM;
                     48:        if (i == 0)
                     49:                return (0);
                     50:        return (Systemname[i]);
                     51: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.