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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #ifndef lint ! 19: static char sccsid[] = "@(#)warp.c 5.3 (Berkeley) 6/18/88"; ! 20: #endif /* not lint */ ! 21: ! 22: # include "trek.h" ! 23: ! 24: /* ! 25: ** MOVE UNDER WARP POWER ! 26: ** ! 27: ** This is both the "move" and the "ram" commands, differing ! 28: ** only in the flag 'fl'. It is also used for automatic ! 29: ** emergency override mode, when 'fl' is < 0 and 'c' and 'd' ! 30: ** are the course and distance to be moved. If 'fl' >= 0, ! 31: ** the course and distance are asked of the captain. ! 32: ** ! 33: ** The guts of this routine are in the routine move(), which ! 34: ** is shared with impulse(). Also, the working part of this ! 35: ** routine is very small; the rest is to handle the slight chance ! 36: ** that you may be moving at some riduculous speed. In that ! 37: ** case, there is code to handle time warps, etc. ! 38: */ ! 39: ! 40: warp(fl, c, d) ! 41: int fl, c; ! 42: double d; ! 43: { ! 44: int course; ! 45: double power; ! 46: double dist; ! 47: double time; ! 48: double speed; ! 49: double frac; ! 50: register int percent; ! 51: register int i; ! 52: extern double move(); ! 53: ! 54: if (Ship.cond == DOCKED) ! 55: return (printf("%s is docked\n", Ship.shipname)); ! 56: if (damaged(WARP)) ! 57: { ! 58: return (out(WARP)); ! 59: } ! 60: if (fl < 0) ! 61: { ! 62: course = c; ! 63: dist = d; ! 64: } ! 65: else ! 66: if (getcodi(&course, &dist)) ! 67: return; ! 68: ! 69: /* check to see that we are not using an absurd amount of power */ ! 70: power = (dist + 0.05) * Ship.warp3; ! 71: percent = 100 * power / Ship.energy + 0.5; ! 72: if (percent >= 85) ! 73: { ! 74: printf("Scotty: That would consume %d%% of our remaining energy.\n", ! 75: percent); ! 76: if (!getynpar("Are you sure that is wise")) ! 77: return; ! 78: } ! 79: ! 80: /* compute the speed we will move at, and the time it will take */ ! 81: speed = Ship.warp2 / Param.warptime; ! 82: time = dist / speed; ! 83: ! 84: /* check to see that that value is not ridiculous */ ! 85: percent = 100 * time / Now.time + 0.5; ! 86: if (percent >= 85) ! 87: { ! 88: printf("Spock: That would take %d%% of our remaining time.\n", ! 89: percent); ! 90: if (!getynpar("Are you sure that is wise")) ! 91: return; ! 92: } ! 93: ! 94: /* compute how far we will go if we get damages */ ! 95: if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) ! 96: { ! 97: frac = franf(); ! 98: dist *= frac; ! 99: time *= frac; ! 100: damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20); ! 101: } ! 102: ! 103: /* do the move */ ! 104: Move.time = move(fl, course, time, speed); ! 105: ! 106: /* see how far we actually went, and decrement energy appropriately */ ! 107: dist = Move.time * speed; ! 108: Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); ! 109: ! 110: /* test for bizarre events */ ! 111: if (Ship.warp <= 9.0) ! 112: return; ! 113: printf("\n\n ___ Speed exceeding warp nine ___\n\n"); ! 114: sleep(2); ! 115: printf("Ship's safety systems malfunction\n"); ! 116: sleep(2); ! 117: printf("Crew experiencing extreme sensory distortion\n"); ! 118: sleep(4); ! 119: if (ranf(100) >= 100 * dist) ! 120: { ! 121: return (printf("Equilibrium restored -- all systems normal\n")); ! 122: } ! 123: ! 124: /* select a bizzare thing to happen to us */ ! 125: percent = ranf(100); ! 126: if (percent < 70) ! 127: { ! 128: /* time warp */ ! 129: if (percent < 35 || !Game.snap) ! 130: { ! 131: /* positive time warp */ ! 132: time = (Ship.warp - 8.0) * dist * (franf() + 1.0); ! 133: Now.date += time; ! 134: printf("Positive time portal entered -- it is now Stardate %.2f\n", ! 135: Now.date); ! 136: for (i = 0; i < MAXEVENTS; i++) ! 137: { ! 138: percent = Event[i].evcode; ! 139: if (percent == E_FIXDV || percent == E_LRTB) ! 140: Event[i].date += time; ! 141: } ! 142: return; ! 143: } ! 144: ! 145: /* s/he got lucky: a negative time portal */ ! 146: time = Now.date; ! 147: i = (int) Etc.snapshot; ! 148: bmove(i, Quad, sizeof Quad); ! 149: bmove(i += sizeof Quad, Event, sizeof Event); ! 150: bmove(i += sizeof Event, &Now, sizeof Now); ! 151: printf("Negative time portal entered -- it is now Stardate %.2f\n", ! 152: Now.date); ! 153: for (i = 0; i < MAXEVENTS; i++) ! 154: if (Event[i].evcode == E_FIXDV) ! 155: reschedule(&Event[i], Event[i].date - time); ! 156: return; ! 157: } ! 158: ! 159: /* test for just a lot of damage */ ! 160: if (percent < 80) ! 161: lose(L_TOOFAST); ! 162: printf("Equilibrium restored -- extreme damage occured to ship systems\n"); ! 163: for (i = 0; i < NDEV; i++) ! 164: damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]); ! 165: Ship.shldup = 0; ! 166: }
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