Annotation of 43BSDTahoe/games/trek/warp.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  */
                     17: 
                     18: #ifndef lint
                     19: static char sccsid[] = "@(#)warp.c     5.3 (Berkeley) 6/18/88";
                     20: #endif /* not lint */
                     21: 
                     22: # include      "trek.h"
                     23: 
                     24: /*
                     25: **  MOVE UNDER WARP POWER
                     26: **
                     27: **     This is both the "move" and the "ram" commands, differing
                     28: **     only in the flag 'fl'.  It is also used for automatic
                     29: **     emergency override mode, when 'fl' is < 0 and 'c' and 'd'
                     30: **     are the course and distance to be moved.  If 'fl' >= 0,
                     31: **     the course and distance are asked of the captain.
                     32: **
                     33: **     The guts of this routine are in the routine move(), which
                     34: **     is shared with impulse().  Also, the working part of this
                     35: **     routine is very small; the rest is to handle the slight chance
                     36: **     that you may be moving at some riduculous speed.  In that
                     37: **     case, there is code to handle time warps, etc.
                     38: */
                     39: 
                     40: warp(fl, c, d)
                     41: int    fl, c;
                     42: double d;
                     43: {
                     44:        int                     course;
                     45:        double                  power;
                     46:        double                  dist;
                     47:        double                  time;
                     48:        double                  speed;
                     49:        double                  frac;
                     50:        register int            percent;
                     51:        register int            i;
                     52:        extern double           move();
                     53: 
                     54:        if (Ship.cond == DOCKED)
                     55:                return (printf("%s is docked\n", Ship.shipname));
                     56:        if (damaged(WARP))
                     57:        {
                     58:                return (out(WARP));
                     59:        }
                     60:        if (fl < 0)
                     61:        {
                     62:                course = c;
                     63:                dist = d;
                     64:        }
                     65:        else
                     66:                if (getcodi(&course, &dist))
                     67:                        return;
                     68: 
                     69:        /* check to see that we are not using an absurd amount of power */
                     70:        power = (dist + 0.05) * Ship.warp3;
                     71:        percent = 100 * power / Ship.energy + 0.5;
                     72:        if (percent >= 85)
                     73:        {
                     74:                printf("Scotty: That would consume %d%% of our remaining energy.\n",
                     75:                        percent);
                     76:                if (!getynpar("Are you sure that is wise"))
                     77:                        return;
                     78:        }
                     79: 
                     80:        /* compute the speed we will move at, and the time it will take */
                     81:        speed = Ship.warp2 / Param.warptime;
                     82:        time = dist / speed;
                     83: 
                     84:        /* check to see that that value is not ridiculous */
                     85:        percent = 100 * time / Now.time + 0.5;
                     86:        if (percent >= 85)
                     87:        {
                     88:                printf("Spock: That would take %d%% of our remaining time.\n",
                     89:                        percent);
                     90:                if (!getynpar("Are you sure that is wise"))
                     91:                        return;
                     92:        }
                     93: 
                     94:        /* compute how far we will go if we get damages */
                     95:        if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
                     96:        {
                     97:                frac = franf();
                     98:                dist *= frac;
                     99:                time *= frac;
                    100:                damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
                    101:        }
                    102: 
                    103:        /* do the move */
                    104:        Move.time = move(fl, course, time, speed);
                    105: 
                    106:        /* see how far we actually went, and decrement energy appropriately */
                    107:        dist = Move.time * speed;
                    108:        Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
                    109: 
                    110:        /* test for bizarre events */
                    111:        if (Ship.warp <= 9.0)
                    112:                return;
                    113:        printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
                    114:        sleep(2);
                    115:        printf("Ship's safety systems malfunction\n");
                    116:        sleep(2);
                    117:        printf("Crew experiencing extreme sensory distortion\n");
                    118:        sleep(4);
                    119:        if (ranf(100) >= 100 * dist)
                    120:        {
                    121:                return (printf("Equilibrium restored -- all systems normal\n"));
                    122:        }
                    123: 
                    124:        /* select a bizzare thing to happen to us */
                    125:        percent = ranf(100);
                    126:        if (percent < 70)
                    127:        {
                    128:                /* time warp */
                    129:                if (percent < 35 || !Game.snap)
                    130:                {
                    131:                        /* positive time warp */
                    132:                        time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
                    133:                        Now.date += time;
                    134:                        printf("Positive time portal entered -- it is now Stardate %.2f\n",
                    135:                                Now.date);
                    136:                        for (i = 0; i < MAXEVENTS; i++)
                    137:                        {
                    138:                                percent = Event[i].evcode;
                    139:                                if (percent == E_FIXDV || percent == E_LRTB)
                    140:                                        Event[i].date += time;
                    141:                        }
                    142:                        return;
                    143:                }
                    144: 
                    145:                /* s/he got lucky: a negative time portal */
                    146:                time = Now.date;
                    147:                i = (int) Etc.snapshot;
                    148:                bmove(i, Quad, sizeof Quad);
                    149:                bmove(i += sizeof Quad, Event, sizeof Event);
                    150:                bmove(i += sizeof Event, &Now, sizeof Now);
                    151:                printf("Negative time portal entered -- it is now Stardate %.2f\n",
                    152:                        Now.date);
                    153:                for (i = 0; i < MAXEVENTS; i++)
                    154:                        if (Event[i].evcode == E_FIXDV)
                    155:                                reschedule(&Event[i], Event[i].date - time);
                    156:                return;
                    157:        }
                    158: 
                    159:        /* test for just a lot of damage */
                    160:        if (percent < 80)
                    161:                lose(L_TOOFAST);
                    162:        printf("Equilibrium restored -- extreme damage occured to ship systems\n");
                    163:        for (i = 0; i < NDEV; i++)
                    164:                damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
                    165:        Ship.shldup = 0;
                    166: }

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