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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)warp.c 5.3 (Berkeley) 6/18/88";
20: #endif /* not lint */
21:
22: # include "trek.h"
23:
24: /*
25: ** MOVE UNDER WARP POWER
26: **
27: ** This is both the "move" and the "ram" commands, differing
28: ** only in the flag 'fl'. It is also used for automatic
29: ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
30: ** are the course and distance to be moved. If 'fl' >= 0,
31: ** the course and distance are asked of the captain.
32: **
33: ** The guts of this routine are in the routine move(), which
34: ** is shared with impulse(). Also, the working part of this
35: ** routine is very small; the rest is to handle the slight chance
36: ** that you may be moving at some riduculous speed. In that
37: ** case, there is code to handle time warps, etc.
38: */
39:
40: warp(fl, c, d)
41: int fl, c;
42: double d;
43: {
44: int course;
45: double power;
46: double dist;
47: double time;
48: double speed;
49: double frac;
50: register int percent;
51: register int i;
52: extern double move();
53:
54: if (Ship.cond == DOCKED)
55: return (printf("%s is docked\n", Ship.shipname));
56: if (damaged(WARP))
57: {
58: return (out(WARP));
59: }
60: if (fl < 0)
61: {
62: course = c;
63: dist = d;
64: }
65: else
66: if (getcodi(&course, &dist))
67: return;
68:
69: /* check to see that we are not using an absurd amount of power */
70: power = (dist + 0.05) * Ship.warp3;
71: percent = 100 * power / Ship.energy + 0.5;
72: if (percent >= 85)
73: {
74: printf("Scotty: That would consume %d%% of our remaining energy.\n",
75: percent);
76: if (!getynpar("Are you sure that is wise"))
77: return;
78: }
79:
80: /* compute the speed we will move at, and the time it will take */
81: speed = Ship.warp2 / Param.warptime;
82: time = dist / speed;
83:
84: /* check to see that that value is not ridiculous */
85: percent = 100 * time / Now.time + 0.5;
86: if (percent >= 85)
87: {
88: printf("Spock: That would take %d%% of our remaining time.\n",
89: percent);
90: if (!getynpar("Are you sure that is wise"))
91: return;
92: }
93:
94: /* compute how far we will go if we get damages */
95: if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
96: {
97: frac = franf();
98: dist *= frac;
99: time *= frac;
100: damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
101: }
102:
103: /* do the move */
104: Move.time = move(fl, course, time, speed);
105:
106: /* see how far we actually went, and decrement energy appropriately */
107: dist = Move.time * speed;
108: Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
109:
110: /* test for bizarre events */
111: if (Ship.warp <= 9.0)
112: return;
113: printf("\n\n ___ Speed exceeding warp nine ___\n\n");
114: sleep(2);
115: printf("Ship's safety systems malfunction\n");
116: sleep(2);
117: printf("Crew experiencing extreme sensory distortion\n");
118: sleep(4);
119: if (ranf(100) >= 100 * dist)
120: {
121: return (printf("Equilibrium restored -- all systems normal\n"));
122: }
123:
124: /* select a bizzare thing to happen to us */
125: percent = ranf(100);
126: if (percent < 70)
127: {
128: /* time warp */
129: if (percent < 35 || !Game.snap)
130: {
131: /* positive time warp */
132: time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
133: Now.date += time;
134: printf("Positive time portal entered -- it is now Stardate %.2f\n",
135: Now.date);
136: for (i = 0; i < MAXEVENTS; i++)
137: {
138: percent = Event[i].evcode;
139: if (percent == E_FIXDV || percent == E_LRTB)
140: Event[i].date += time;
141: }
142: return;
143: }
144:
145: /* s/he got lucky: a negative time portal */
146: time = Now.date;
147: i = (int) Etc.snapshot;
148: bmove(i, Quad, sizeof Quad);
149: bmove(i += sizeof Quad, Event, sizeof Event);
150: bmove(i += sizeof Event, &Now, sizeof Now);
151: printf("Negative time portal entered -- it is now Stardate %.2f\n",
152: Now.date);
153: for (i = 0; i < MAXEVENTS; i++)
154: if (Event[i].evcode == E_FIXDV)
155: reschedule(&Event[i], Event[i].date - time);
156: return;
157: }
158:
159: /* test for just a lot of damage */
160: if (percent < 80)
161: lose(L_TOOFAST);
162: printf("Equilibrium restored -- extreme damage occured to ship systems\n");
163: for (i = 0; i < NDEV; i++)
164: damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
165: Ship.shldup = 0;
166: }
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