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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that the above copyright notice and this paragraph are ! 7: * duplicated in all such forms and that any documentation, ! 8: * advertising materials, and other materials related to such ! 9: * distribution and use acknowledge that the software was developed ! 10: * by the University of California, Berkeley. The name of the ! 11: * University may not be used to endorse or promote products derived ! 12: * from this software without specific prior written permission. ! 13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 16: */ ! 17: ! 18: #if defined(LIBC_SCCS) && !defined(lint) ! 19: static char sccsid[] = "@(#)random.c 5.5 (Berkeley) 7/6/88"; ! 20: #endif /* LIBC_SCCS and not lint */ ! 21: ! 22: #include <stdio.h> ! 23: ! 24: /* ! 25: * random.c: ! 26: * An improved random number generation package. In addition to the standard ! 27: * rand()/srand() like interface, this package also has a special state info ! 28: * interface. The initstate() routine is called with a seed, an array of ! 29: * bytes, and a count of how many bytes are being passed in; this array is then ! 30: * initialized to contain information for random number generation with that ! 31: * much state information. Good sizes for the amount of state information are ! 32: * 32, 64, 128, and 256 bytes. The state can be switched by calling the ! 33: * setstate() routine with the same array as was initiallized with initstate(). ! 34: * By default, the package runs with 128 bytes of state information and ! 35: * generates far better random numbers than a linear congruential generator. ! 36: * If the amount of state information is less than 32 bytes, a simple linear ! 37: * congruential R.N.G. is used. ! 38: * Internally, the state information is treated as an array of longs; the ! 39: * zeroeth element of the array is the type of R.N.G. being used (small ! 40: * integer); the remainder of the array is the state information for the ! 41: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of ! 42: * state information, which will allow a degree seven polynomial. (Note: the ! 43: * zeroeth word of state information also has some other information stored ! 44: * in it -- see setstate() for details). ! 45: * The random number generation technique is a linear feedback shift register ! 46: * approach, employing trinomials (since there are fewer terms to sum up that ! 47: * way). In this approach, the least significant bit of all the numbers in ! 48: * the state table will act as a linear feedback shift register, and will have ! 49: * period 2^deg - 1 (where deg is the degree of the polynomial being used, ! 50: * assuming that the polynomial is irreducible and primitive). The higher ! 51: * order bits will have longer periods, since their values are also influenced ! 52: * by pseudo-random carries out of the lower bits. The total period of the ! 53: * generator is approximately deg*(2**deg - 1); thus doubling the amount of ! 54: * state information has a vast influence on the period of the generator. ! 55: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, ! 56: * when the period of the shift register is the dominant factor. With deg ! 57: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) ! 58: * predicted by this formula. ! 59: */ ! 60: ! 61: ! 62: ! 63: /* ! 64: * For each of the currently supported random number generators, we have a ! 65: * break value on the amount of state information (you need at least this ! 66: * many bytes of state info to support this random number generator), a degree ! 67: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and ! 68: * the separation between the two lower order coefficients of the trinomial. ! 69: */ ! 70: ! 71: #define TYPE_0 0 /* linear congruential */ ! 72: #define BREAK_0 8 ! 73: #define DEG_0 0 ! 74: #define SEP_0 0 ! 75: ! 76: #define TYPE_1 1 /* x**7 + x**3 + 1 */ ! 77: #define BREAK_1 32 ! 78: #define DEG_1 7 ! 79: #define SEP_1 3 ! 80: ! 81: #define TYPE_2 2 /* x**15 + x + 1 */ ! 82: #define BREAK_2 64 ! 83: #define DEG_2 15 ! 84: #define SEP_2 1 ! 85: ! 86: #define TYPE_3 3 /* x**31 + x**3 + 1 */ ! 87: #define BREAK_3 128 ! 88: #define DEG_3 31 ! 89: #define SEP_3 3 ! 90: ! 91: #define TYPE_4 4 /* x**63 + x + 1 */ ! 92: #define BREAK_4 256 ! 93: #define DEG_4 63 ! 94: #define SEP_4 1 ! 95: ! 96: ! 97: /* ! 98: * Array versions of the above information to make code run faster -- relies ! 99: * on fact that TYPE_i == i. ! 100: */ ! 101: ! 102: #define MAX_TYPES 5 /* max number of types above */ ! 103: ! 104: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, ! 105: DEG_3, DEG_4 }; ! 106: ! 107: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, ! 108: SEP_3, SEP_4 }; ! 109: ! 110: ! 111: ! 112: /* ! 113: * Initially, everything is set up as if from : ! 114: * initstate( 1, &randtbl, 128 ); ! 115: * Note that this initialization takes advantage of the fact that srandom() ! 116: * advances the front and rear pointers 10*rand_deg times, and hence the ! 117: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth ! 118: * element of the state information, which contains info about the current ! 119: * position of the rear pointer is just ! 120: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. ! 121: */ ! 122: ! 123: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, ! 124: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, ! 125: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, ! 126: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, ! 127: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, ! 128: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, ! 129: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, ! 130: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, ! 131: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; ! 132: ! 133: /* ! 134: * fptr and rptr are two pointers into the state info, a front and a rear ! 135: * pointer. These two pointers are always rand_sep places aparts, as they cycle ! 136: * cyclically through the state information. (Yes, this does mean we could get ! 137: * away with just one pointer, but the code for random() is more efficient this ! 138: * way). The pointers are left positioned as they would be from the call ! 139: * initstate( 1, randtbl, 128 ) ! 140: * (The position of the rear pointer, rptr, is really 0 (as explained above ! 141: * in the initialization of randtbl) because the state table pointer is set ! 142: * to point to randtbl[1] (as explained below). ! 143: */ ! 144: ! 145: static long *fptr = &randtbl[ SEP_3 + 1 ]; ! 146: static long *rptr = &randtbl[ 1 ]; ! 147: ! 148: ! 149: ! 150: /* ! 151: * The following things are the pointer to the state information table, ! 152: * the type of the current generator, the degree of the current polynomial ! 153: * being used, and the separation between the two pointers. ! 154: * Note that for efficiency of random(), we remember the first location of ! 155: * the state information, not the zeroeth. Hence it is valid to access ! 156: * state[-1], which is used to store the type of the R.N.G. ! 157: * Also, we remember the last location, since this is more efficient than ! 158: * indexing every time to find the address of the last element to see if ! 159: * the front and rear pointers have wrapped. ! 160: */ ! 161: ! 162: static long *state = &randtbl[ 1 ]; ! 163: ! 164: static int rand_type = TYPE_3; ! 165: static int rand_deg = DEG_3; ! 166: static int rand_sep = SEP_3; ! 167: ! 168: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; ! 169: ! 170: ! 171: ! 172: /* ! 173: * srandom: ! 174: * Initialize the random number generator based on the given seed. If the ! 175: * type is the trivial no-state-information type, just remember the seed. ! 176: * Otherwise, initializes state[] based on the given "seed" via a linear ! 177: * congruential generator. Then, the pointers are set to known locations ! 178: * that are exactly rand_sep places apart. Lastly, it cycles the state ! 179: * information a given number of times to get rid of any initial dependencies ! 180: * introduced by the L.C.R.N.G. ! 181: * Note that the initialization of randtbl[] for default usage relies on ! 182: * values produced by this routine. ! 183: */ ! 184: ! 185: srandom( x ) ! 186: ! 187: unsigned x; ! 188: { ! 189: register int i, j; ! 190: long random(); ! 191: ! 192: if( rand_type == TYPE_0 ) { ! 193: state[ 0 ] = x; ! 194: } ! 195: else { ! 196: j = 1; ! 197: state[ 0 ] = x; ! 198: for( i = 1; i < rand_deg; i++ ) { ! 199: state[i] = 1103515245*state[i - 1] + 12345; ! 200: } ! 201: fptr = &state[ rand_sep ]; ! 202: rptr = &state[ 0 ]; ! 203: for( i = 0; i < 10*rand_deg; i++ ) random(); ! 204: } ! 205: } ! 206: ! 207: ! 208: ! 209: /* ! 210: * initstate: ! 211: * Initialize the state information in the given array of n bytes for ! 212: * future random number generation. Based on the number of bytes we ! 213: * are given, and the break values for the different R.N.G.'s, we choose ! 214: * the best (largest) one we can and set things up for it. srandom() is ! 215: * then called to initialize the state information. ! 216: * Note that on return from srandom(), we set state[-1] to be the type ! 217: * multiplexed with the current value of the rear pointer; this is so ! 218: * successive calls to initstate() won't lose this information and will ! 219: * be able to restart with setstate(). ! 220: * Note: the first thing we do is save the current state, if any, just like ! 221: * setstate() so that it doesn't matter when initstate is called. ! 222: * Returns a pointer to the old state. ! 223: */ ! 224: ! 225: char * ! 226: initstate( seed, arg_state, n ) ! 227: ! 228: unsigned seed; /* seed for R. N. G. */ ! 229: char *arg_state; /* pointer to state array */ ! 230: int n; /* # bytes of state info */ ! 231: { ! 232: register char *ostate = (char *)( &state[ -1 ] ); ! 233: ! 234: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 235: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 236: if( n < BREAK_1 ) { ! 237: if( n < BREAK_0 ) { ! 238: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n", n ); ! 239: return; ! 240: } ! 241: rand_type = TYPE_0; ! 242: rand_deg = DEG_0; ! 243: rand_sep = SEP_0; ! 244: } ! 245: else { ! 246: if( n < BREAK_2 ) { ! 247: rand_type = TYPE_1; ! 248: rand_deg = DEG_1; ! 249: rand_sep = SEP_1; ! 250: } ! 251: else { ! 252: if( n < BREAK_3 ) { ! 253: rand_type = TYPE_2; ! 254: rand_deg = DEG_2; ! 255: rand_sep = SEP_2; ! 256: } ! 257: else { ! 258: if( n < BREAK_4 ) { ! 259: rand_type = TYPE_3; ! 260: rand_deg = DEG_3; ! 261: rand_sep = SEP_3; ! 262: } ! 263: else { ! 264: rand_type = TYPE_4; ! 265: rand_deg = DEG_4; ! 266: rand_sep = SEP_4; ! 267: } ! 268: } ! 269: } ! 270: } ! 271: state = &( ( (long *)arg_state )[1] ); /* first location */ ! 272: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ ! 273: srandom( seed ); ! 274: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 275: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 276: return( ostate ); ! 277: } ! 278: ! 279: ! 280: ! 281: /* ! 282: * setstate: ! 283: * Restore the state from the given state array. ! 284: * Note: it is important that we also remember the locations of the pointers ! 285: * in the current state information, and restore the locations of the pointers ! 286: * from the old state information. This is done by multiplexing the pointer ! 287: * location into the zeroeth word of the state information. ! 288: * Note that due to the order in which things are done, it is OK to call ! 289: * setstate() with the same state as the current state. ! 290: * Returns a pointer to the old state information. ! 291: */ ! 292: ! 293: char * ! 294: setstate( arg_state ) ! 295: ! 296: char *arg_state; ! 297: { ! 298: register long *new_state = (long *)arg_state; ! 299: register int type = new_state[0]%MAX_TYPES; ! 300: register int rear = new_state[0]/MAX_TYPES; ! 301: char *ostate = (char *)( &state[ -1 ] ); ! 302: ! 303: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 304: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 305: switch( type ) { ! 306: case TYPE_0: ! 307: case TYPE_1: ! 308: case TYPE_2: ! 309: case TYPE_3: ! 310: case TYPE_4: ! 311: rand_type = type; ! 312: rand_deg = degrees[ type ]; ! 313: rand_sep = seps[ type ]; ! 314: break; ! 315: ! 316: default: ! 317: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); ! 318: } ! 319: state = &new_state[ 1 ]; ! 320: if( rand_type != TYPE_0 ) { ! 321: rptr = &state[ rear ]; ! 322: fptr = &state[ (rear + rand_sep)%rand_deg ]; ! 323: } ! 324: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ ! 325: return( ostate ); ! 326: } ! 327: ! 328: ! 329: ! 330: /* ! 331: * random: ! 332: * If we are using the trivial TYPE_0 R.N.G., just do the old linear ! 333: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the ! 334: * same in all ther other cases due to all the global variables that have been ! 335: * set up. The basic operation is to add the number at the rear pointer into ! 336: * the one at the front pointer. Then both pointers are advanced to the next ! 337: * location cyclically in the table. The value returned is the sum generated, ! 338: * reduced to 31 bits by throwing away the "least random" low bit. ! 339: * Note: the code takes advantage of the fact that both the front and ! 340: * rear pointers can't wrap on the same call by not testing the rear ! 341: * pointer if the front one has wrapped. ! 342: * Returns a 31-bit random number. ! 343: */ ! 344: ! 345: long ! 346: random() ! 347: { ! 348: long i; ! 349: ! 350: if( rand_type == TYPE_0 ) { ! 351: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; ! 352: } ! 353: else { ! 354: *fptr += *rptr; ! 355: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ ! 356: if( ++fptr >= end_ptr ) { ! 357: fptr = state; ! 358: ++rptr; ! 359: } ! 360: else { ! 361: if( ++rptr >= end_ptr ) rptr = state; ! 362: } ! 363: } ! 364: return( i ); ! 365: } ! 366:
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