Annotation of 43BSDTahoe/man/man6/backgammon.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1980 Regents of the University of California.
                      2: .\" All rights reserved.
                      3: .\"
                      4: .\" Redistribution and use in source and binary forms are permitted
                      5: .\" provided that the above copyright notice and this paragraph are
                      6: .\" duplicated in all such forms and that any documentation,
                      7: .\" advertising materials, and other materials related to such
                      8: .\" distribution and use acknowledge that the software was developed
                      9: .\" by the University of California, Berkeley.  The name of the
                     10: .\" University may not be used to endorse or promote products derived
                     11: .\" from this software without specific prior written permission.
                     12: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     13: .\" IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     14: .\" WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     15: .\"
                     16: .\"    @(#)backgammon.6        6.4 (Berkeley) 7/9/88
                     17: .\"
                     18: .TH BACKGAMMON 6  "July 9, 1988"
                     19: .UC 5
                     20: .SH NAME
                     21: backgammon \- the game of backgammon
                     22: .SH SYNOPSIS
                     23: .B backgammon
                     24: [ - ] [ n r w b pr pw pb t\c
                     25: .I term
                     26: s\c
                     27: .I file
                     28: ]
                     29: .SH DESCRIPTION
                     30: This program lets you play backgammon against the computer
                     31: or against a "friend".
                     32: All commands only are one letter,
                     33: so you don't need to type a carriage return,
                     34: except at the end of a move.
                     35: The program is mostly self documenting,
                     36: so that a question mark (?) will usually get some help.
                     37: If you answer `y' when the program asks if you want the rules,
                     38: you will get text explaining the rules of the game,
                     39: some hints on strategy,
                     40: instruction on how to use the program,
                     41: and a tutorial consisting of a practice game against the computer.
                     42: A description of how to use the program can be
                     43: obtained by answering `y' when it asks if you want instructions.
                     44: .PP
                     45: The possible arguments for backgammon
                     46: (most are unnecessary but some are very convenient)
                     47: consist of:
                     48: .ne 11
                     49: .PP
                     50: .na
                     51: .TP 8
                     52: .B n
                     53: don't ask for rules or instructions
                     54: .TP 8
                     55: .B r
                     56: player is red (implies n)
                     57: .TP 8
                     58: .B w
                     59: player is white (implies n)
                     60: .TP 8
                     61: .B b
                     62: two players, red and white (implies n)
                     63: .TP 8
                     64: .B pr
                     65: print the board before red's turn
                     66: .TP 8
                     67: .B pw
                     68: print the board before white's turn
                     69: .TP 8
                     70: .B pb
                     71: print the board before both player's turn
                     72: .TP 8
                     73: .B t\fiterm
                     74: terminal is type
                     75: .IR term ,
                     76: uses /etc/termcap
                     77: .TP 8
                     78: .B s\fifile
                     79: recover previously saved game from
                     80: .IR file .
                     81: (This can also be done by executing the saved file,
                     82: i.e., typing its name in as a command)
                     83: .ad
                     84: .PP
                     85: Arguments may be optionally preceded by a `-'.
                     86: Several arguments may be concatenated together,
                     87: but not after `s' or `t' arguments,
                     88: since they can be followed by an arbitrary string.
                     89: Any unrecognized arguments are ignored.
                     90: An argument of a lone `-' gets a description of possible arguments.
                     91: .PP
                     92: If
                     93: .IR term
                     94: has capabilities for direct cursor movement (see
                     95: .IR termcap (5))
                     96: .IR backgammon
                     97: ``fixes'' the board after each move,
                     98: so the board does not need to be reprinted,
                     99: unless the screen suffers some horrendous malady.
                    100: Also, any `p' option will be ignored.
                    101: (The `t' option is not necessary unless the terminal type does not match
                    102: the entry in the /etc/termcap data base.)
                    103: .SH QUICK\ REFERENCE
                    104: When the program prompts by typing only your color,
                    105: type a space or carriage return to roll, or
                    106: .ne 5
                    107: .PP
                    108: .na
                    109: .TP 8
                    110: .B d
                    111: to double
                    112: .TP 8
                    113: .B p
                    114: to print the board
                    115: .TP 8
                    116: .B q
                    117: to quit
                    118: .TP 8
                    119: .B s
                    120: to save the game for later
                    121: .PP
                    122: .i0
                    123: .ad
                    124: When the program prompts with 'Move:', type
                    125: .ne 4
                    126: .PP
                    127: .na
                    128: .TP 8
                    129: .B p
                    130: to print the board
                    131: .TP 8
                    132: .B q
                    133: to quit
                    134: .TP 8
                    135: .B s
                    136: to save the game
                    137: .ad
                    138: .i0
                    139: .PP
                    140: or a
                    141: .IR move ,
                    142: which is a sequence of
                    143: .ne 4
                    144: .PP
                    145: .na
                    146: .TP 8
                    147: .B s-f
                    148: move from
                    149: .BR s
                    150: to
                    151: .BR f
                    152: .TP 8
                    153: .B s/r
                    154: move one man on
                    155: .BR s
                    156: the roll
                    157: .BR r
                    158: .ad
                    159: .PP
                    160: separated by commas or spaces and ending with a newline.
                    161: Available abbreviations are
                    162: .ne 4
                    163: .PP
                    164: .na
                    165: .TP 10
                    166: .B s-f1-f2
                    167: means
                    168: .BR s-f1,f1-f2
                    169: .TP 10
                    170: .B s/r1r2
                    171: means
                    172: .BR s/r1,s/r2
                    173: .ad
                    174: .PP
                    175: Use `b' for bar and `h' for home,
                    176: or 0 or 25 as appropriate.
                    177: .SH AUTHOR
                    178: Alan Char
                    179: .SH FILES
                    180: .TP 25
                    181: /usr/games/teachgammon
                    182: \- rules and tutorial
                    183: .br
                    184: .TP 25
                    185: /etc/termcap
                    186: \- terminal capabilities
                    187: .SH BUGS
                    188: .PP
                    189: The program's strategy needs much work.

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.