Annotation of 43BSDTahoe/man/man6/battlestar.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1985 Regents of the University of California.
                      2: .\" All rights reserved.  The Berkeley software License Agreement
                      3: .\" specifies the terms and conditions for redistribution.
                      4: .\"
                      5: .\"    @(#)battlestar.6        6.2 (Berkeley) 5/6/86
                      6: .\"
                      7: .TH BATTLESTAR 6 "May 6, 1986"
                      8: .UC 6
                      9: .SH NAME
                     10: battlestar \- a tropical adventure game
                     11: .SH SYNOPSIS
                     12: .B battlestar
                     13: [
                     14: .B -r (recover a saved game)
                     15: ]
                     16: .br
                     17: .fi
                     18: .SH DESCRIPTION
                     19: .I Battlestar
                     20: is an adventure game in the classic style.  However, It's slightly less
                     21: of a
                     22: puzzle and more a game of exploration.  There are a few magical words
                     23: in the game, but on the whole, simple English
                     24: should suffice to make one's desires understandable to the parser.
                     25: .SH "THE SETTING"
                     26: In the days before the darkness came, when battlestars ruled the
                     27: heavens...
                     28: .br
                     29: .nf
                     30: 
                     31:                Three He made and gave them to His daughters,
                     32:                Beautiful nymphs, the goddesses of the waters.
                     33:                One to bring good luck and simple feats of wonder,
                     34:                Two to wash the lands and churn the waves asunder,
                     35:                Three to rule the world and purge the skies with thunder.
                     36:                
                     37: .fi
                     38: .PP
                     39: In those times great wizards were known and their powers were beyond
                     40: belief.  They could take any object from thin air, and, uttering the
                     41: word `su' could disappear.
                     42: .PP
                     43: In those times men were known for their lust of gold and desire to
                     44: wear fine weapons.  Swords and coats of mail were fashioned that could
                     45: withstand a laser blast.
                     46: .PP
                     47: But when the darkness fell, the rightful reigns were toppled.  Swords
                     48: and helms and heads of state went rolling across the grass.  The entire
                     49: fleet of battlestars was reduced to a single ship.
                     50: .SH "SAMPLE COMMANDS"
                     51: .nf
                     52: 
                     53:        take    ---     take an object
                     54:        drop    ---     drop an object
                     55: 
                     56:        wear    ---     wear an object you are holding
                     57:        draw    ---     carry an object you are wearing
                     58: 
                     59:        puton   ---     take an object and wear it
                     60:        take off --     draw an object and drop it
                     61: 
                     62:        throw  <object> <direction>
                     63: 
                     64:        !       <shell esc>
                     65:        
                     66: .fi
                     67: .SH "IMPLIED OBJECTS"
                     68: .nf
                     69: 
                     70:        >-: take watermelon
                     71:        watermelon:
                     72:        Taken.
                     73:        >-: eat
                     74:        watermelon:
                     75:        Eaten.
                     76:        >-: take knife and sword and apple, drop all
                     77:        knife:
                     78:        Taken.
                     79:        broadsword:
                     80:        Taken.
                     81:        apple:
                     82:        Taken.
                     83:        knife:
                     84:        Dropped.
                     85:        broadsword:
                     86:        Dropped.
                     87:        apple:
                     88:        Dropped.
                     89:        >-: get
                     90:        knife:
                     91:        Taken.
                     92:        
                     93: .fi
                     94: .PP
                     95: Notice that the "shadow" of the next word stays around if you
                     96: want to take advantage of it.  That is, saying "take knife" and then
                     97: "drop"
                     98: will drop the knife you just took.
                     99: .SH "SCORE & INVEN"
                    100: The two commands "score" and "inven" will print out your current status
                    101: in
                    102: the game.
                    103: .SH "SAVING A GAME"
                    104: The command "save" will save your game in a file called "Bstar."  You
                    105: can
                    106: recover a saved game by using the "-r" option when you start up the
                    107: game.
                    108: .SH DIRECTIONS
                    109: The compass directions N, S, E, and W can be used if you have a compass.
                    110: If you don't have a compass, you'll have to say R, L, A, or B, which
                    111: stand for
                    112: Right, Left, Ahead, and Back.  Directions printed in room descriptions
                    113: are
                    114: always printed in R, L, A, & B relative directions.
                    115: .SH HISTORY
                    116: I wrote Battlestar in 1979 in order to experiment with the niceties of
                    117: the C Language.
                    118: Most interesting things that happen in the game are hardwired into the
                    119: code, so don't 
                    120: send me any hate mail about it!  Instead, enjoy art for art's sake!
                    121: .SH AUTHOR
                    122: David Riggle
                    123: .SH "INSPIRATION & ASSISTANCE"
                    124: Chris Guthrie
                    125: .br
                    126: Peter Da Silva
                    127: .br
                    128: Kevin Brown
                    129: .br
                    130: Edward Wang
                    131: .br
                    132: Ken Arnold & Company
                    133: .SH BUGS
                    134: Countless.
                    135: .SH "FAN MAIL"
                    136: Send to edward%[email protected], chris%[email protected],
                    137: [email protected].

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.