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1.1 root 1: .\" Copyright (c) 1985 Regents of the University of California.
2: .\" All rights reserved. The Berkeley software License Agreement
3: .\" specifies the terms and conditions for redistribution.
4: .\"
5: .\" @(#)battlestar.6 6.2 (Berkeley) 5/6/86
6: .\"
7: .TH BATTLESTAR 6 "May 6, 1986"
8: .UC 6
9: .SH NAME
10: battlestar \- a tropical adventure game
11: .SH SYNOPSIS
12: .B battlestar
13: [
14: .B -r (recover a saved game)
15: ]
16: .br
17: .fi
18: .SH DESCRIPTION
19: .I Battlestar
20: is an adventure game in the classic style. However, It's slightly less
21: of a
22: puzzle and more a game of exploration. There are a few magical words
23: in the game, but on the whole, simple English
24: should suffice to make one's desires understandable to the parser.
25: .SH "THE SETTING"
26: In the days before the darkness came, when battlestars ruled the
27: heavens...
28: .br
29: .nf
30:
31: Three He made and gave them to His daughters,
32: Beautiful nymphs, the goddesses of the waters.
33: One to bring good luck and simple feats of wonder,
34: Two to wash the lands and churn the waves asunder,
35: Three to rule the world and purge the skies with thunder.
36:
37: .fi
38: .PP
39: In those times great wizards were known and their powers were beyond
40: belief. They could take any object from thin air, and, uttering the
41: word `su' could disappear.
42: .PP
43: In those times men were known for their lust of gold and desire to
44: wear fine weapons. Swords and coats of mail were fashioned that could
45: withstand a laser blast.
46: .PP
47: But when the darkness fell, the rightful reigns were toppled. Swords
48: and helms and heads of state went rolling across the grass. The entire
49: fleet of battlestars was reduced to a single ship.
50: .SH "SAMPLE COMMANDS"
51: .nf
52:
53: take --- take an object
54: drop --- drop an object
55:
56: wear --- wear an object you are holding
57: draw --- carry an object you are wearing
58:
59: puton --- take an object and wear it
60: take off -- draw an object and drop it
61:
62: throw <object> <direction>
63:
64: ! <shell esc>
65:
66: .fi
67: .SH "IMPLIED OBJECTS"
68: .nf
69:
70: >-: take watermelon
71: watermelon:
72: Taken.
73: >-: eat
74: watermelon:
75: Eaten.
76: >-: take knife and sword and apple, drop all
77: knife:
78: Taken.
79: broadsword:
80: Taken.
81: apple:
82: Taken.
83: knife:
84: Dropped.
85: broadsword:
86: Dropped.
87: apple:
88: Dropped.
89: >-: get
90: knife:
91: Taken.
92:
93: .fi
94: .PP
95: Notice that the "shadow" of the next word stays around if you
96: want to take advantage of it. That is, saying "take knife" and then
97: "drop"
98: will drop the knife you just took.
99: .SH "SCORE & INVEN"
100: The two commands "score" and "inven" will print out your current status
101: in
102: the game.
103: .SH "SAVING A GAME"
104: The command "save" will save your game in a file called "Bstar." You
105: can
106: recover a saved game by using the "-r" option when you start up the
107: game.
108: .SH DIRECTIONS
109: The compass directions N, S, E, and W can be used if you have a compass.
110: If you don't have a compass, you'll have to say R, L, A, or B, which
111: stand for
112: Right, Left, Ahead, and Back. Directions printed in room descriptions
113: are
114: always printed in R, L, A, & B relative directions.
115: .SH HISTORY
116: I wrote Battlestar in 1979 in order to experiment with the niceties of
117: the C Language.
118: Most interesting things that happen in the game are hardwired into the
119: code, so don't
120: send me any hate mail about it! Instead, enjoy art for art's sake!
121: .SH AUTHOR
122: David Riggle
123: .SH "INSPIRATION & ASSISTANCE"
124: Chris Guthrie
125: .br
126: Peter Da Silva
127: .br
128: Kevin Brown
129: .br
130: Edward Wang
131: .br
132: Ken Arnold & Company
133: .SH BUGS
134: Countless.
135: .SH "FAN MAIL"
136: Send to edward%[email protected], chris%[email protected],
137: [email protected].
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