Annotation of 43BSDTahoe/man/man6/boggle.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1980 Regents of the University of California.
                      2: .\" All rights reserved.  The Berkeley software License Agreement
                      3: .\" specifies the terms and conditions for redistribution.
                      4: .\"
                      5: .\"    @(#)boggle.6    6.1 (Berkeley) 5/20/85
                      6: .\"
                      7: .TH BOGGLE 6 "May 20, 1985"
                      8: .UC 4
                      9: .SH NAME
                     10: boggle \- play the game of boggle
                     11: .SH SYNOPSIS
                     12: .B /usr/games/boggle
                     13: [
                     14: .B +
                     15: ] [
                     16: .B ++
                     17: ]
                     18: .SH DESCRIPTION
                     19: This program is intended for people wishing to sharpen their
                     20: skills at Boggle (TM Parker Bros.).
                     21: If you invoke the program with 4 arguments of 4 letters each,
                     22: .RI ( e.g.
                     23: .RB \*(lq "boggle appl epie moth erhd" \*(rq)
                     24: the program forms the obvious Boggle grid and lists all the words from
                     25: .B /usr/dict/words
                     26: found therein. If you invoke the program without arguments, it will generate
                     27: a board for you, let you enter words for 3 minutes, and then tell you
                     28: how well you did relative to
                     29: .BR /usr/dict/words .
                     30: .PP
                     31: The object of Boggle is to find, within 3
                     32: minutes, as many words as possible in a 4 by 4 grid of letters. Words
                     33: may be formed from any sequence of 3 or more adjacent letters in the
                     34: grid. The letters may join horizontally, vertically, or diagonally.
                     35: However, no position in the grid may be used more than once within any
                     36: one word. In competitive play amongst humans, each player is given
                     37: credit for those of his words which no other player has found.
                     38: .PP
                     39: In interactive play, enter your words separated by spaces, tabs,
                     40: or newlines. A bell will ring when there is 2:00, 1:00, 0:10, 0:02,
                     41: 0:01, and 0:00 time left. You may complete any word started before the
                     42: expiration of time. You can surrender before time is up by hitting
                     43: \&'break'. While entering words, your erase character is only effective
                     44: within the current word and your line kill character is ignored.
                     45: .PP
                     46: Advanced players may wish to invoke the program with 1 or 2 +'s as
                     47: the first argument. The first + removes the restriction that positions
                     48: can only be used once in each word. The second + causes a position to
                     49: be considered adjacent to itself as well as its (up to) 8 neighbors.

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