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1.1 ! root 1: .\" Copyright (c) 1980 Regents of the University of California. ! 2: .\" All rights reserved. The Berkeley software License Agreement ! 3: .\" specifies the terms and conditions for redistribution. ! 4: .\" ! 5: .\" @(#)mille.6 6.2 (Berkeley) 5/6/86 ! 6: .\" ! 7: .TH MILLE 6 "May 6, 1986" ! 8: .UC 4 ! 9: .SH NAME ! 10: mille \- play Mille Bournes ! 11: .SH SYNOPSIS ! 12: .B /usr/games/mille ! 13: [ file ] ! 14: .SH DESCRIPTION ! 15: .I Mille ! 16: plays a two-handed game reminiscent of ! 17: the Parker Brother's game of Mille Bournes with you. ! 18: The rules are described below. ! 19: If a file name is given on the command line, ! 20: the game saved in that file is started. ! 21: .PP ! 22: When a game is started up, ! 23: the bottom of the score window will contain a list of commands. ! 24: They are: ! 25: .IP P ! 26: Pick a card from the deck. ! 27: This card is placed in the `P' slot in your hand. ! 28: .IP D ! 29: Discard a card from your hand. ! 30: To indicate which card, type the number of the card in the hand ! 31: (or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>. ! 32: The <RETURN or <SPACE> is required to allow recovery from typos ! 33: which can be very expensive, like discarding safeties. ! 34: .IP U ! 35: Use a card. ! 36: The card is again indicated by its number, followed by a <RETURN> or <SPACE>. ! 37: .IP O ! 38: Toggle ordering the hand. ! 39: By default off, if turned on it will sort the cards in your hand appropriately. ! 40: This is not recommended for the impatient on slow terminals. ! 41: .IP Q ! 42: Quit the game. ! 43: This will ask for confirmation, just to be sure. ! 44: Hitting <DELETE> (or <RUBOUT>) is equivalent. ! 45: .IP S ! 46: Save the game in a file. ! 47: If the game was started from a file, ! 48: you will be given an opportunity to save it on the same file. ! 49: If you don't wish to, or you did not start from a file, ! 50: you will be asked for the file name. ! 51: If you type a <RETURN> without a name, ! 52: the save will be terminated and the game resumed. ! 53: .IP R ! 54: Redraw the screen from scratch. ! 55: The command ^L (control `L') will also work. ! 56: .IP W ! 57: Toggle window type. ! 58: This switches the score window between the startup window ! 59: (with all the command names) and the end-of-game window. ! 60: Using the end-of-game window ! 61: saves time by eliminating the switch at the end of the game ! 62: to show the final score. ! 63: Recommended for hackers and other miscreants. ! 64: .PP ! 65: If you make a mistake, an error message will be printed ! 66: on the last line of the score window, and a bell will beep. ! 67: .PP ! 68: At the end of each hand or game, ! 69: you will be asked if you wish to play another. ! 70: If not, it will ask you if you want to save the game. ! 71: If you do, and the save is unsuccessful, ! 72: play will be resumed as if you had said you wanted to play another hand/game. ! 73: This allows you to use the ! 74: .RB \*(lq S \*(rq ! 75: command to reattempt the save. ! 76: .SH AUTHOR ! 77: Ken Arnold ! 78: .br ! 79: (The game itself is a product of Parker Brothers, Inc.) ! 80: .SH "SEE ALSO" ! 81: curses(3X), ! 82: .I "Screen Updating and Cursor Movement Optimization:" ! 83: .IR "A Library Package" , ! 84: Ken Arnold ! 85: .SH CARDS ! 86: .PP ! 87: Here is some useful information. ! 88: The number in parentheses after the card name ! 89: is the number of that card in the deck: ! 90: .sp ! 91: .nf ! 92: .ne 10 ! 93: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n ! 94: Hazard Repair Safety ! 95: .sp ! 96: Out of Gas (2) Gasoline (6) Extra Tank (1) ! 97: Flat Tire (2) Spare Tire (6) Puncture Proof (1) ! 98: Accident (2) Repairs (6) Driving Ace (1) ! 99: Stop (4) Go (14) Right of Way (1) ! 100: Speed Limit (3) End of Limit (6) ! 101: .sp ! 102: .ce ! 103: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) ! 104: .sp ! 105: .fi ! 106: .DT ! 107: .SH RULES ! 108: .PP ! 109: .BR Object : ! 110: The point of this game is to get a total of 5000 points in several hands. ! 111: Each hand is a race to put down exactly 700 miles before your opponent does. ! 112: Beyond the points gained by putting down milestones, ! 113: there are several other ways of making points. ! 114: .PP ! 115: .BR Overview : ! 116: The game is played with a deck of 101 cards. ! 117: .I Distance ! 118: cards represent a number of miles traveled. ! 119: They come in denominations of 25, 50, 75, 100, and 200. ! 120: When one is played, ! 121: it adds that many miles to the player's trip so far this hand. ! 122: .I Hazard ! 123: cards are used to prevent your opponent from putting down Distance cards. ! 124: They can only be played if your opponent has a ! 125: .I Go ! 126: card on top of the Battle pile. ! 127: The cards are ! 128: .IR "Out of Gas" , ! 129: .IR "Accident" , ! 130: .IR "Flat Tire" , ! 131: .IR "Speed Limit" , ! 132: and ! 133: .IR "Stop" . ! 134: .I Remedy ! 135: cards fix problems caused by Hazard cards played on you by your opponent. ! 136: The cards are ! 137: .IR "Gasoline" , ! 138: .IR "Repairs" , ! 139: .IR "Spare Tire" , ! 140: .IR "End of Limit" , ! 141: and ! 142: .IR "Go" . ! 143: .I Safety ! 144: cards prevent your opponent from putting specific Hazard cards on you ! 145: in the first place. ! 146: They are ! 147: .IR "Extra Tank" , ! 148: .IR "Driving Ace" , ! 149: .IR "Puncture Proof" , ! 150: and ! 151: .IR "Right of Way" , ! 152: and there are only one of each in the deck. ! 153: .PP ! 154: .BR "Board Layout" : ! 155: The board is split into several areas. ! 156: From top to bottom, they are: ! 157: .B "SAFETY AREA" ! 158: (unlabeled): This is where the safeties will be placed as they are played. ! 159: .BR HAND : ! 160: These are the cards in your hand. ! 161: .BR BATTLE : ! 162: This is the Battle pile. ! 163: All the Hazard and Remedy Cards are played here, except the ! 164: .I "Speed Limit" ! 165: and ! 166: .I "End of Limit" ! 167: cards. Only the top card is displayed, as it is the only effective one. ! 168: .BR SPEED : ! 169: The Speed pile. The ! 170: .I "Speed Limit" ! 171: and ! 172: .I "End of Limit" ! 173: cards are played here ! 174: to control the speed at which the player is allowed to put down miles. ! 175: .BR MILEAGE : ! 176: Miles are placed here. ! 177: The total of the numbers shown here is the distance traveled so far. ! 178: .PP ! 179: .BR Play : ! 180: The first pick alternates between the two players. ! 181: Each turn usually starts with a pick from the deck. ! 182: The player then plays a card, or if this is not possible or desirable, ! 183: discards one. Normally, a play or discard of a single card ! 184: constitutes a turn. If the card played is a safety, however, ! 185: the same player takes another turn immediately. ! 186: .PP ! 187: This repeats until one of the players reaches 700 points or the deck runs out. ! 188: If someone reaches 700, they have the option of going for an ! 189: .IR Extension , ! 190: which means that the play continues until someone reaches 1000 miles. ! 191: .PP ! 192: .BR "Hazard and Remedy Cards" : ! 193: Hazard Cards are played on your opponent's Battle and Speed piles. ! 194: Remedy Cards are used for undoing the effects of your opponent's nastiness. ! 195: .PP ! 196: .RB "\ \ \ \ " Go ! 197: (Green Light) ! 198: must be the top card on your Battle pile for you to play any mileage, ! 199: unless you have played the ! 200: .I "Right of Way" ! 201: card (see below). ! 202: .br ! 203: .RB "\ \ \ \ " Stop ! 204: is played on your opponent's ! 205: .I Go ! 206: card to prevent them from playing mileage until they play a ! 207: .I Go ! 208: card. ! 209: .br ! 210: .RB "\ \ \ \ " "Speed Limit" ! 211: is played on your opponent's Speed pile. ! 212: Until they play an ! 213: .I "End of Limit" ! 214: they can only play 25 or 50 mile cards, presuming their ! 215: .I Go ! 216: card allows them to do even that. ! 217: .br ! 218: .RB "\ \ \ \ " "End of Limit" ! 219: is played on your Speed pile to nullify a ! 220: .I "Speed Limit" ! 221: played by your opponent. ! 222: .br ! 223: .RB "\ \ \ \ " "Out of Gas" ! 224: is played on your opponent's ! 225: .I Go ! 226: card. They must then play a ! 227: .I Gasoline ! 228: card, and then a ! 229: .I Go ! 230: card before they can play any more mileage. ! 231: .br ! 232: .RB "\ \ \ \ " "Flat Tire" ! 233: is played on your opponent's ! 234: .I Go ! 235: card. They must then play a ! 236: .I "Spare Tire" ! 237: card, and then a ! 238: .I Go ! 239: card before they can play any more mileage. ! 240: .br ! 241: .RB "\ \ \ \ " "Accident" ! 242: is played on your opponent's ! 243: .I Go ! 244: card. They must then play a ! 245: .I Repairs ! 246: card, and then a ! 247: .I Go ! 248: card before they can play any more mileage. ! 249: .br ! 250: .PP ! 251: .BR "Safety Cards" : ! 252: Safety cards prevent your opponent ! 253: from playing the corresponding Hazard cards on you for the rest of the hand. ! 254: It cancels an attack in progress, and ! 255: .IR "always entitles the player to an extra turn" . ! 256: .br ! 257: .RB "\ \ \ \ " "Right of Way" ! 258: prevents your opponent from playing both ! 259: .I Stop ! 260: and ! 261: .I "Speed Limit" ! 262: cards on you. It also acts as a permanent ! 263: .I Go ! 264: card for the rest of the hand, so you can play mileage ! 265: as long as there is not a Hazard card on top of your Battle pile. ! 266: In this case only, your opponent can play Hazard cards directly on a Remedy card ! 267: other than a Go card. ! 268: .br ! 269: .RB "\ \ \ \ " "Extra Tank" ! 270: When played, your opponent cannot play an ! 271: .I "Out of Gas" ! 272: on your Battle Pile. ! 273: .br ! 274: .RB "\ \ \ \ " "Puncture Proof" ! 275: When played, your opponent cannot play a ! 276: .I "Flat Tire" ! 277: on your Battle Pile. ! 278: .br ! 279: .RB "\ \ \ \ " "Driving Ace" ! 280: When played, your opponent cannot play an ! 281: .I Accident ! 282: on your Battle Pile. ! 283: .PP ! 284: .BR "Distance Cards" : ! 285: Distance cards are played when you have a ! 286: .I Go ! 287: card on your Battle pile, ! 288: or a Right of Way in your Safety area and are not stopped by a Hazard Card. ! 289: They can be played in any combination that totals exactly 700 miles, ! 290: except that ! 291: .IR "you cannot play more than two 200 mile cards in one hand" . ! 292: A hand ends whenever one player gets exactly 700 miles or the deck runs out. ! 293: In that case, play continues until neither someone reaches 700, ! 294: or neither player can use any cards in their hand. ! 295: If the trip is completed after the deck runs out, this is called ! 296: .IR "Delayed Action" . ! 297: .PP ! 298: .BR "Coup Fourr\o'\(aae'" : ! 299: This is a French fencing term for a counter-thrust move as part of a parry ! 300: to an opponents attack. ! 301: In Mille Bournes, it is used as follows: ! 302: If an opponent plays a Hazard card, ! 303: and you have the corresponding Safety in your hand, ! 304: you play it immediately, even ! 305: .I before ! 306: you draw. This immediately removes the Hazard card from your Battle pile, ! 307: and protects you from that card for the rest of the game. This ! 308: gives you more points (see \*(lqScoring\*(rq below). ! 309: .PP ! 310: .BR Scoring : ! 311: Scores are totaled at the end of each hand, ! 312: whether or not anyone completed the trip. ! 313: The terms used in the Score window have the following meanings: ! 314: .br ! 315: .RB "\ \ \ \ " "Milestones Played" : ! 316: Each player scores as many miles as they played before the trip ended. ! 317: .br ! 318: .RB "\ \ \ \ " "Each Safety" : ! 319: 100 points for each safety in the Safety area. ! 320: .br ! 321: .RB "\ \ \ \ " "All 4 Safeties" : ! 322: 300 points if all four safeties are played. ! 323: .br ! 324: .RB "\ \ \ \ " "Each Coup Four\o'\(aae'" : ! 325: 300 points for each Coup Four\o'\(aae' accomplished. ! 326: .PP ! 327: The following bonus scores can apply only to the winning player. ! 328: .br ! 329: .RB "\ \ \ \ " "Trip Completed" : ! 330: 400 points bonus for completing the trip to 700 or 1000. ! 331: .br ! 332: .RB "\ \ \ \ " "Safe Trip" : ! 333: 300 points bonus for completing the trip without using any 200 mile cards. ! 334: .br ! 335: .RB "\ \ \ \ " "Delayed Action" : ! 336: 300 points bonus for finishing after the deck was exhausted. ! 337: .br ! 338: .RB "\ \ \ \ " "Extension" : ! 339: 200 points bonus for completing a 1000 mile trip. ! 340: .br ! 341: .RB "\ \ \ \ " "Shut-Out" : ! 342: 500 points bonus for completing the trip ! 343: before your opponent played any mileage cards. ! 344: .PP ! 345: Running totals are also kept for the current score for each player ! 346: for the hand ! 347: .RB ( "Hand Total" ), ! 348: the game ! 349: .RB ( "Overall Total" ), ! 350: and number of games won ! 351: .RB ( Games ).
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