Annotation of 43BSDTahoe/man/man6/mille.6, revision 1.1

1.1     ! root        1: .\" Copyright (c) 1980 Regents of the University of California.
        !             2: .\" All rights reserved.  The Berkeley software License Agreement
        !             3: .\" specifies the terms and conditions for redistribution.
        !             4: .\"
        !             5: .\"    @(#)mille.6     6.2 (Berkeley) 5/6/86
        !             6: .\"
        !             7: .TH MILLE 6 "May 6, 1986"
        !             8: .UC 4
        !             9: .SH NAME
        !            10: mille \- play Mille Bournes
        !            11: .SH SYNOPSIS
        !            12: .B /usr/games/mille
        !            13: [ file ]
        !            14: .SH DESCRIPTION
        !            15: .I Mille
        !            16: plays a two-handed game reminiscent of
        !            17: the Parker Brother's game of Mille Bournes with you.
        !            18: The rules are described below.
        !            19: If a file name is given on the command line,
        !            20: the game saved in that file is started.
        !            21: .PP
        !            22: When a game is started up,
        !            23: the bottom of the score window will contain a list of commands.
        !            24: They are:
        !            25: .IP P
        !            26: Pick a card from the deck.
        !            27: This card is placed in the `P' slot in your hand.
        !            28: .IP D
        !            29: Discard a card from your hand.
        !            30: To indicate which card, type the number of the card in the hand
        !            31: (or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>.
        !            32: The <RETURN or <SPACE> is required to allow recovery from typos
        !            33: which can be very expensive, like discarding safeties.
        !            34: .IP U
        !            35: Use a card.
        !            36: The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
        !            37: .IP O
        !            38: Toggle ordering the hand.
        !            39: By default off, if turned on it will sort the cards in your hand appropriately.
        !            40: This is not recommended for the impatient on slow terminals.
        !            41: .IP Q
        !            42: Quit the game.
        !            43: This will ask for confirmation, just to be sure.
        !            44: Hitting <DELETE> (or <RUBOUT>) is equivalent.
        !            45: .IP S
        !            46: Save the game in a file.
        !            47: If the game was started from a file,
        !            48: you will be given an opportunity to save it on the same file.
        !            49: If you don't wish to, or you did not start from a file,
        !            50: you will be asked for the file name.
        !            51: If you type a <RETURN> without a name,
        !            52: the save will be terminated and the game resumed.
        !            53: .IP R
        !            54: Redraw the screen from scratch.
        !            55: The command ^L (control `L') will also work.
        !            56: .IP W
        !            57: Toggle window type.
        !            58: This switches the score window between the startup window
        !            59: (with all the command names) and the end-of-game window.
        !            60: Using the end-of-game window
        !            61: saves time by eliminating the switch at the end of the game
        !            62: to show the final score.
        !            63: Recommended for hackers and other miscreants.
        !            64: .PP
        !            65: If you make a mistake, an error message will be printed
        !            66: on the last line of the score window, and a bell will beep.
        !            67: .PP
        !            68: At the end of each hand or game,
        !            69: you will be asked if you wish to play another.
        !            70: If not, it will ask you if you want to save the game.
        !            71: If you do, and the save is unsuccessful,
        !            72: play will be resumed as if you had said you wanted to play another hand/game.
        !            73: This allows you to use the
        !            74: .RB \*(lq S \*(rq
        !            75: command to reattempt the save.
        !            76: .SH AUTHOR
        !            77: Ken Arnold
        !            78: .br
        !            79: (The game itself is a product of Parker Brothers, Inc.)
        !            80: .SH "SEE ALSO"
        !            81: curses(3X),
        !            82: .I "Screen Updating and Cursor Movement Optimization:"
        !            83: .IR "A Library Package" ,
        !            84: Ken Arnold
        !            85: .SH CARDS
        !            86: .PP
        !            87: Here is some useful information.
        !            88: The number in parentheses after the card name
        !            89: is the number of that card in the deck:
        !            90: .sp
        !            91: .nf
        !            92: .ne 10
        !            93: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
        !            94: Hazard Repair  Safety
        !            95: .sp
        !            96: Out of Gas (2) Gasoline (6)    Extra Tank (1)
        !            97: Flat Tire (2)  Spare Tire (6)  Puncture Proof (1)
        !            98: Accident (2)   Repairs (6)     Driving Ace (1)
        !            99: Stop (4)       Go (14) Right of Way (1)
        !           100: Speed Limit (3)        End of Limit (6)
        !           101: .sp
        !           102: .ce
        !           103: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
        !           104: .sp
        !           105: .fi
        !           106: .DT
        !           107: .SH RULES
        !           108: .PP
        !           109: .BR Object :
        !           110: The point of this game is to get a total of 5000 points in several hands.
        !           111: Each hand is a race to put down exactly 700 miles before your opponent does.
        !           112: Beyond the points gained by putting down milestones,
        !           113: there are several other ways of making points.
        !           114: .PP
        !           115: .BR Overview :
        !           116: The game is played with a deck of 101 cards.
        !           117: .I Distance
        !           118: cards represent a number of miles traveled.
        !           119: They come in denominations of 25, 50, 75, 100, and 200.
        !           120: When one is played,
        !           121: it adds that many miles to the player's trip so far this hand.
        !           122: .I Hazard
        !           123: cards are used to prevent your opponent from putting down Distance cards.
        !           124: They can only be played if your opponent has a
        !           125: .I Go
        !           126: card on top of the Battle pile.
        !           127: The cards are
        !           128: .IR "Out of Gas" ,
        !           129: .IR "Accident" ,
        !           130: .IR "Flat Tire" ,
        !           131: .IR "Speed Limit" ,
        !           132: and
        !           133: .IR "Stop" .
        !           134: .I Remedy
        !           135: cards fix problems caused by Hazard cards played on you by your opponent.
        !           136: The cards are
        !           137: .IR "Gasoline" ,
        !           138: .IR "Repairs" ,
        !           139: .IR "Spare Tire" ,
        !           140: .IR "End of Limit" ,
        !           141: and
        !           142: .IR "Go" .
        !           143: .I Safety
        !           144: cards prevent your opponent from putting specific Hazard cards on you
        !           145: in the first place.
        !           146: They are
        !           147: .IR "Extra Tank" ,
        !           148: .IR "Driving Ace" ,
        !           149: .IR "Puncture Proof" ,
        !           150: and
        !           151: .IR "Right of Way" ,
        !           152: and there are only one of each in the deck.
        !           153: .PP
        !           154: .BR "Board Layout" :
        !           155: The board is split into several areas.
        !           156: From top to bottom, they are:
        !           157: .B "SAFETY AREA"
        !           158: (unlabeled): This is where the safeties will be placed as they are played.
        !           159: .BR HAND :
        !           160: These are the cards in your hand.
        !           161: .BR BATTLE :
        !           162: This is the Battle pile.
        !           163: All the Hazard and Remedy Cards are played here, except the
        !           164: .I "Speed Limit"
        !           165: and
        !           166: .I "End of Limit"
        !           167: cards.  Only the top card is displayed, as it is the only effective one.
        !           168: .BR SPEED :
        !           169: The Speed pile.  The
        !           170: .I "Speed Limit"
        !           171: and
        !           172: .I "End of Limit"
        !           173: cards are played here
        !           174: to control the speed at which the player is allowed to put down miles.
        !           175: .BR MILEAGE :
        !           176: Miles are placed here.
        !           177: The total of the numbers shown here is the distance traveled so far.
        !           178: .PP
        !           179: .BR Play :
        !           180: The first pick alternates between the two players.
        !           181: Each turn usually starts with a pick from the deck.
        !           182: The player then plays a card, or if this is not possible or desirable,
        !           183: discards one.  Normally, a play or discard of a single card
        !           184: constitutes a turn.  If the card played is a safety, however,
        !           185: the same player takes another turn immediately.
        !           186: .PP
        !           187: This repeats until one of the players reaches 700 points or the deck runs out.
        !           188: If someone reaches 700, they have the option of going for an
        !           189: .IR Extension ,
        !           190: which means that the play continues until someone reaches 1000 miles.
        !           191: .PP
        !           192: .BR "Hazard and Remedy Cards" :
        !           193: Hazard Cards are played on your opponent's Battle and Speed piles.
        !           194: Remedy Cards are used for undoing the effects of your opponent's nastiness.
        !           195: .PP
        !           196: .RB "\ \ \ \ " Go
        !           197: (Green Light)
        !           198: must be the top card on your Battle pile for you to play any mileage,
        !           199: unless you have played the
        !           200: .I "Right of Way"
        !           201: card (see below).
        !           202: .br
        !           203: .RB "\ \ \ \ " Stop
        !           204: is played on your opponent's
        !           205: .I Go
        !           206: card to prevent them from playing mileage until they play a
        !           207: .I Go
        !           208: card.
        !           209: .br
        !           210: .RB "\ \ \ \ " "Speed Limit"
        !           211: is played on your opponent's Speed pile.
        !           212: Until they play an
        !           213: .I "End of Limit"
        !           214: they can only play 25 or 50 mile cards, presuming their
        !           215: .I Go
        !           216: card allows them to do even that.
        !           217: .br
        !           218: .RB "\ \ \ \ " "End of Limit"
        !           219: is played on your Speed pile to nullify a
        !           220: .I "Speed Limit"
        !           221: played by your opponent.
        !           222: .br
        !           223: .RB "\ \ \ \ " "Out of Gas"
        !           224: is played on your opponent's
        !           225: .I Go
        !           226: card.  They must then play a
        !           227: .I Gasoline
        !           228: card, and then a
        !           229: .I Go
        !           230: card before they can play any more mileage.
        !           231: .br
        !           232: .RB "\ \ \ \ " "Flat Tire"
        !           233: is played on your opponent's
        !           234: .I Go
        !           235: card.  They must then play a
        !           236: .I "Spare Tire"
        !           237: card, and then a
        !           238: .I Go
        !           239: card before they can play any more mileage.
        !           240: .br
        !           241: .RB "\ \ \ \ " "Accident"
        !           242: is played on your opponent's
        !           243: .I Go
        !           244: card.  They must then play a
        !           245: .I Repairs
        !           246: card, and then a
        !           247: .I Go
        !           248: card before they can play any more mileage.
        !           249: .br
        !           250: .PP
        !           251: .BR "Safety Cards" :
        !           252: Safety cards prevent your opponent
        !           253: from playing the corresponding Hazard cards on you for the rest of the hand.
        !           254: It cancels an attack in progress, and
        !           255: .IR "always entitles the player to an extra turn" .
        !           256: .br
        !           257: .RB "\ \ \ \ "  "Right of Way"
        !           258: prevents your opponent from playing both
        !           259: .I Stop
        !           260: and
        !           261: .I "Speed Limit"
        !           262: cards on you.  It also acts as a permanent
        !           263: .I Go
        !           264: card for the rest of the hand, so you can play mileage
        !           265: as long as there is not a Hazard card on top of your Battle pile.
        !           266: In this case only, your opponent can play Hazard cards directly on a Remedy card
        !           267: other than a Go card.
        !           268: .br
        !           269: .RB "\ \ \ \ " "Extra Tank"
        !           270: When played, your opponent cannot play an
        !           271: .I "Out of Gas"
        !           272: on your Battle Pile.
        !           273: .br
        !           274: .RB "\ \ \ \ " "Puncture Proof"
        !           275: When played, your opponent cannot play a
        !           276: .I "Flat Tire"
        !           277: on your Battle Pile.
        !           278: .br
        !           279: .RB "\ \ \ \ " "Driving Ace"
        !           280: When played, your opponent cannot play an
        !           281: .I Accident
        !           282: on your Battle Pile.
        !           283: .PP
        !           284: .BR "Distance Cards" :
        !           285: Distance cards are played when you have a
        !           286: .I Go
        !           287: card on your Battle pile,
        !           288: or a Right of Way in your Safety area and are not stopped by a Hazard Card.
        !           289: They can be played in any combination that totals exactly 700 miles,
        !           290: except that
        !           291: .IR "you cannot play more than two 200 mile cards in one hand" .
        !           292: A hand ends whenever one player gets exactly 700 miles or the deck runs out.
        !           293: In that case, play continues until neither someone reaches 700,
        !           294: or neither player can use any cards in their hand.
        !           295: If the trip is completed after the deck runs out, this is called
        !           296: .IR "Delayed Action" .
        !           297: .PP
        !           298: .BR "Coup Fourr\o'\(aae'" :
        !           299: This is a French fencing term for a counter-thrust move as part of a parry
        !           300: to an opponents attack.
        !           301: In Mille Bournes, it is used as follows:
        !           302: If an opponent plays a Hazard card,
        !           303: and you have the corresponding Safety in your hand,
        !           304: you play it immediately, even
        !           305: .I before
        !           306: you draw.  This immediately removes the Hazard card from your Battle pile,
        !           307: and protects you from that card for the rest of the game.  This
        !           308: gives you more points (see \*(lqScoring\*(rq below).
        !           309: .PP
        !           310: .BR Scoring :
        !           311: Scores are totaled at the end of each hand,
        !           312: whether or not anyone completed the trip.
        !           313: The terms used in the Score window have the following meanings:
        !           314: .br
        !           315: .RB "\ \ \ \ " "Milestones Played" :
        !           316: Each player scores as many miles as they played before the trip ended.
        !           317: .br
        !           318: .RB "\ \ \ \ " "Each Safety" :
        !           319: 100 points for each safety in the Safety area.
        !           320: .br
        !           321: .RB "\ \ \ \ " "All 4 Safeties" :
        !           322: 300 points if all four safeties are played.
        !           323: .br
        !           324: .RB "\ \ \ \ " "Each Coup Four\o'\(aae'" :
        !           325: 300 points for each Coup Four\o'\(aae' accomplished.
        !           326: .PP
        !           327: The following bonus scores can apply only to the winning player.
        !           328: .br
        !           329: .RB "\ \ \ \ " "Trip Completed" :
        !           330: 400 points bonus for completing the trip to 700 or 1000.
        !           331: .br
        !           332: .RB "\ \ \ \ " "Safe Trip" :
        !           333: 300 points bonus for completing the trip without using any 200 mile cards.
        !           334: .br
        !           335: .RB "\ \ \ \ " "Delayed Action" :
        !           336: 300 points bonus for finishing after the deck was exhausted.
        !           337: .br
        !           338: .RB "\ \ \ \ " "Extension" :
        !           339: 200 points bonus for completing a 1000 mile trip.
        !           340: .br
        !           341: .RB "\ \ \ \ " "Shut-Out" :
        !           342: 500 points bonus for completing the trip
        !           343: before your opponent played any mileage cards.
        !           344: .PP
        !           345: Running totals are also kept for the current score for each player
        !           346: for the hand
        !           347: .RB ( "Hand Total" ),
        !           348: the game
        !           349: .RB ( "Overall Total" ),
        !           350: and number of games won
        !           351: .RB ( Games ).

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