Annotation of 43BSDTahoe/man/man6/mille.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1980 Regents of the University of California.
                      2: .\" All rights reserved.  The Berkeley software License Agreement
                      3: .\" specifies the terms and conditions for redistribution.
                      4: .\"
                      5: .\"    @(#)mille.6     6.2 (Berkeley) 5/6/86
                      6: .\"
                      7: .TH MILLE 6 "May 6, 1986"
                      8: .UC 4
                      9: .SH NAME
                     10: mille \- play Mille Bournes
                     11: .SH SYNOPSIS
                     12: .B /usr/games/mille
                     13: [ file ]
                     14: .SH DESCRIPTION
                     15: .I Mille
                     16: plays a two-handed game reminiscent of
                     17: the Parker Brother's game of Mille Bournes with you.
                     18: The rules are described below.
                     19: If a file name is given on the command line,
                     20: the game saved in that file is started.
                     21: .PP
                     22: When a game is started up,
                     23: the bottom of the score window will contain a list of commands.
                     24: They are:
                     25: .IP P
                     26: Pick a card from the deck.
                     27: This card is placed in the `P' slot in your hand.
                     28: .IP D
                     29: Discard a card from your hand.
                     30: To indicate which card, type the number of the card in the hand
                     31: (or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>.
                     32: The <RETURN or <SPACE> is required to allow recovery from typos
                     33: which can be very expensive, like discarding safeties.
                     34: .IP U
                     35: Use a card.
                     36: The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
                     37: .IP O
                     38: Toggle ordering the hand.
                     39: By default off, if turned on it will sort the cards in your hand appropriately.
                     40: This is not recommended for the impatient on slow terminals.
                     41: .IP Q
                     42: Quit the game.
                     43: This will ask for confirmation, just to be sure.
                     44: Hitting <DELETE> (or <RUBOUT>) is equivalent.
                     45: .IP S
                     46: Save the game in a file.
                     47: If the game was started from a file,
                     48: you will be given an opportunity to save it on the same file.
                     49: If you don't wish to, or you did not start from a file,
                     50: you will be asked for the file name.
                     51: If you type a <RETURN> without a name,
                     52: the save will be terminated and the game resumed.
                     53: .IP R
                     54: Redraw the screen from scratch.
                     55: The command ^L (control `L') will also work.
                     56: .IP W
                     57: Toggle window type.
                     58: This switches the score window between the startup window
                     59: (with all the command names) and the end-of-game window.
                     60: Using the end-of-game window
                     61: saves time by eliminating the switch at the end of the game
                     62: to show the final score.
                     63: Recommended for hackers and other miscreants.
                     64: .PP
                     65: If you make a mistake, an error message will be printed
                     66: on the last line of the score window, and a bell will beep.
                     67: .PP
                     68: At the end of each hand or game,
                     69: you will be asked if you wish to play another.
                     70: If not, it will ask you if you want to save the game.
                     71: If you do, and the save is unsuccessful,
                     72: play will be resumed as if you had said you wanted to play another hand/game.
                     73: This allows you to use the
                     74: .RB \*(lq S \*(rq
                     75: command to reattempt the save.
                     76: .SH AUTHOR
                     77: Ken Arnold
                     78: .br
                     79: (The game itself is a product of Parker Brothers, Inc.)
                     80: .SH "SEE ALSO"
                     81: curses(3X),
                     82: .I "Screen Updating and Cursor Movement Optimization:"
                     83: .IR "A Library Package" ,
                     84: Ken Arnold
                     85: .SH CARDS
                     86: .PP
                     87: Here is some useful information.
                     88: The number in parentheses after the card name
                     89: is the number of that card in the deck:
                     90: .sp
                     91: .nf
                     92: .ne 10
                     93: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
                     94: Hazard Repair  Safety
                     95: .sp
                     96: Out of Gas (2) Gasoline (6)    Extra Tank (1)
                     97: Flat Tire (2)  Spare Tire (6)  Puncture Proof (1)
                     98: Accident (2)   Repairs (6)     Driving Ace (1)
                     99: Stop (4)       Go (14) Right of Way (1)
                    100: Speed Limit (3)        End of Limit (6)
                    101: .sp
                    102: .ce
                    103: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
                    104: .sp
                    105: .fi
                    106: .DT
                    107: .SH RULES
                    108: .PP
                    109: .BR Object :
                    110: The point of this game is to get a total of 5000 points in several hands.
                    111: Each hand is a race to put down exactly 700 miles before your opponent does.
                    112: Beyond the points gained by putting down milestones,
                    113: there are several other ways of making points.
                    114: .PP
                    115: .BR Overview :
                    116: The game is played with a deck of 101 cards.
                    117: .I Distance
                    118: cards represent a number of miles traveled.
                    119: They come in denominations of 25, 50, 75, 100, and 200.
                    120: When one is played,
                    121: it adds that many miles to the player's trip so far this hand.
                    122: .I Hazard
                    123: cards are used to prevent your opponent from putting down Distance cards.
                    124: They can only be played if your opponent has a
                    125: .I Go
                    126: card on top of the Battle pile.
                    127: The cards are
                    128: .IR "Out of Gas" ,
                    129: .IR "Accident" ,
                    130: .IR "Flat Tire" ,
                    131: .IR "Speed Limit" ,
                    132: and
                    133: .IR "Stop" .
                    134: .I Remedy
                    135: cards fix problems caused by Hazard cards played on you by your opponent.
                    136: The cards are
                    137: .IR "Gasoline" ,
                    138: .IR "Repairs" ,
                    139: .IR "Spare Tire" ,
                    140: .IR "End of Limit" ,
                    141: and
                    142: .IR "Go" .
                    143: .I Safety
                    144: cards prevent your opponent from putting specific Hazard cards on you
                    145: in the first place.
                    146: They are
                    147: .IR "Extra Tank" ,
                    148: .IR "Driving Ace" ,
                    149: .IR "Puncture Proof" ,
                    150: and
                    151: .IR "Right of Way" ,
                    152: and there are only one of each in the deck.
                    153: .PP
                    154: .BR "Board Layout" :
                    155: The board is split into several areas.
                    156: From top to bottom, they are:
                    157: .B "SAFETY AREA"
                    158: (unlabeled): This is where the safeties will be placed as they are played.
                    159: .BR HAND :
                    160: These are the cards in your hand.
                    161: .BR BATTLE :
                    162: This is the Battle pile.
                    163: All the Hazard and Remedy Cards are played here, except the
                    164: .I "Speed Limit"
                    165: and
                    166: .I "End of Limit"
                    167: cards.  Only the top card is displayed, as it is the only effective one.
                    168: .BR SPEED :
                    169: The Speed pile.  The
                    170: .I "Speed Limit"
                    171: and
                    172: .I "End of Limit"
                    173: cards are played here
                    174: to control the speed at which the player is allowed to put down miles.
                    175: .BR MILEAGE :
                    176: Miles are placed here.
                    177: The total of the numbers shown here is the distance traveled so far.
                    178: .PP
                    179: .BR Play :
                    180: The first pick alternates between the two players.
                    181: Each turn usually starts with a pick from the deck.
                    182: The player then plays a card, or if this is not possible or desirable,
                    183: discards one.  Normally, a play or discard of a single card
                    184: constitutes a turn.  If the card played is a safety, however,
                    185: the same player takes another turn immediately.
                    186: .PP
                    187: This repeats until one of the players reaches 700 points or the deck runs out.
                    188: If someone reaches 700, they have the option of going for an
                    189: .IR Extension ,
                    190: which means that the play continues until someone reaches 1000 miles.
                    191: .PP
                    192: .BR "Hazard and Remedy Cards" :
                    193: Hazard Cards are played on your opponent's Battle and Speed piles.
                    194: Remedy Cards are used for undoing the effects of your opponent's nastiness.
                    195: .PP
                    196: .RB "\ \ \ \ " Go
                    197: (Green Light)
                    198: must be the top card on your Battle pile for you to play any mileage,
                    199: unless you have played the
                    200: .I "Right of Way"
                    201: card (see below).
                    202: .br
                    203: .RB "\ \ \ \ " Stop
                    204: is played on your opponent's
                    205: .I Go
                    206: card to prevent them from playing mileage until they play a
                    207: .I Go
                    208: card.
                    209: .br
                    210: .RB "\ \ \ \ " "Speed Limit"
                    211: is played on your opponent's Speed pile.
                    212: Until they play an
                    213: .I "End of Limit"
                    214: they can only play 25 or 50 mile cards, presuming their
                    215: .I Go
                    216: card allows them to do even that.
                    217: .br
                    218: .RB "\ \ \ \ " "End of Limit"
                    219: is played on your Speed pile to nullify a
                    220: .I "Speed Limit"
                    221: played by your opponent.
                    222: .br
                    223: .RB "\ \ \ \ " "Out of Gas"
                    224: is played on your opponent's
                    225: .I Go
                    226: card.  They must then play a
                    227: .I Gasoline
                    228: card, and then a
                    229: .I Go
                    230: card before they can play any more mileage.
                    231: .br
                    232: .RB "\ \ \ \ " "Flat Tire"
                    233: is played on your opponent's
                    234: .I Go
                    235: card.  They must then play a
                    236: .I "Spare Tire"
                    237: card, and then a
                    238: .I Go
                    239: card before they can play any more mileage.
                    240: .br
                    241: .RB "\ \ \ \ " "Accident"
                    242: is played on your opponent's
                    243: .I Go
                    244: card.  They must then play a
                    245: .I Repairs
                    246: card, and then a
                    247: .I Go
                    248: card before they can play any more mileage.
                    249: .br
                    250: .PP
                    251: .BR "Safety Cards" :
                    252: Safety cards prevent your opponent
                    253: from playing the corresponding Hazard cards on you for the rest of the hand.
                    254: It cancels an attack in progress, and
                    255: .IR "always entitles the player to an extra turn" .
                    256: .br
                    257: .RB "\ \ \ \ "  "Right of Way"
                    258: prevents your opponent from playing both
                    259: .I Stop
                    260: and
                    261: .I "Speed Limit"
                    262: cards on you.  It also acts as a permanent
                    263: .I Go
                    264: card for the rest of the hand, so you can play mileage
                    265: as long as there is not a Hazard card on top of your Battle pile.
                    266: In this case only, your opponent can play Hazard cards directly on a Remedy card
                    267: other than a Go card.
                    268: .br
                    269: .RB "\ \ \ \ " "Extra Tank"
                    270: When played, your opponent cannot play an
                    271: .I "Out of Gas"
                    272: on your Battle Pile.
                    273: .br
                    274: .RB "\ \ \ \ " "Puncture Proof"
                    275: When played, your opponent cannot play a
                    276: .I "Flat Tire"
                    277: on your Battle Pile.
                    278: .br
                    279: .RB "\ \ \ \ " "Driving Ace"
                    280: When played, your opponent cannot play an
                    281: .I Accident
                    282: on your Battle Pile.
                    283: .PP
                    284: .BR "Distance Cards" :
                    285: Distance cards are played when you have a
                    286: .I Go
                    287: card on your Battle pile,
                    288: or a Right of Way in your Safety area and are not stopped by a Hazard Card.
                    289: They can be played in any combination that totals exactly 700 miles,
                    290: except that
                    291: .IR "you cannot play more than two 200 mile cards in one hand" .
                    292: A hand ends whenever one player gets exactly 700 miles or the deck runs out.
                    293: In that case, play continues until neither someone reaches 700,
                    294: or neither player can use any cards in their hand.
                    295: If the trip is completed after the deck runs out, this is called
                    296: .IR "Delayed Action" .
                    297: .PP
                    298: .BR "Coup Fourr\o'\(aae'" :
                    299: This is a French fencing term for a counter-thrust move as part of a parry
                    300: to an opponents attack.
                    301: In Mille Bournes, it is used as follows:
                    302: If an opponent plays a Hazard card,
                    303: and you have the corresponding Safety in your hand,
                    304: you play it immediately, even
                    305: .I before
                    306: you draw.  This immediately removes the Hazard card from your Battle pile,
                    307: and protects you from that card for the rest of the game.  This
                    308: gives you more points (see \*(lqScoring\*(rq below).
                    309: .PP
                    310: .BR Scoring :
                    311: Scores are totaled at the end of each hand,
                    312: whether or not anyone completed the trip.
                    313: The terms used in the Score window have the following meanings:
                    314: .br
                    315: .RB "\ \ \ \ " "Milestones Played" :
                    316: Each player scores as many miles as they played before the trip ended.
                    317: .br
                    318: .RB "\ \ \ \ " "Each Safety" :
                    319: 100 points for each safety in the Safety area.
                    320: .br
                    321: .RB "\ \ \ \ " "All 4 Safeties" :
                    322: 300 points if all four safeties are played.
                    323: .br
                    324: .RB "\ \ \ \ " "Each Coup Four\o'\(aae'" :
                    325: 300 points for each Coup Four\o'\(aae' accomplished.
                    326: .PP
                    327: The following bonus scores can apply only to the winning player.
                    328: .br
                    329: .RB "\ \ \ \ " "Trip Completed" :
                    330: 400 points bonus for completing the trip to 700 or 1000.
                    331: .br
                    332: .RB "\ \ \ \ " "Safe Trip" :
                    333: 300 points bonus for completing the trip without using any 200 mile cards.
                    334: .br
                    335: .RB "\ \ \ \ " "Delayed Action" :
                    336: 300 points bonus for finishing after the deck was exhausted.
                    337: .br
                    338: .RB "\ \ \ \ " "Extension" :
                    339: 200 points bonus for completing a 1000 mile trip.
                    340: .br
                    341: .RB "\ \ \ \ " "Shut-Out" :
                    342: 500 points bonus for completing the trip
                    343: before your opponent played any mileage cards.
                    344: .PP
                    345: Running totals are also kept for the current score for each player
                    346: for the hand
                    347: .RB ( "Hand Total" ),
                    348: the game
                    349: .RB ( "Overall Total" ),
                    350: and number of games won
                    351: .RB ( Games ).

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.