Annotation of 43BSDTahoe/man/man6/monop.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1980 Regents of the University of California.
                      2: .\" All rights reserved.  The Berkeley software License Agreement
                      3: .\" specifies the terms and conditions for redistribution.
                      4: .\"
                      5: .\"    @(#)monop.6     6.2 (Berkeley) 5/6/86
                      6: .\"
                      7: .de Sc         \" start command list macro
                      8: .ie n .PD 0
                      9: .el .PD 0.5
                     10: .sp
                     11: ..
                     12: .de Cm         \" define command macro
                     13: .TP 10
                     14: .ie t .BR "\\$1" :
                     15: .el .IR "\\$1" :
                     16: ..
                     17: .de Ec         \" end command macro
                     18: .PD 1
                     19: ..
                     20: .TH MONOP 6 "May 6, 1986"
                     21: .UC 4
                     22: .SH NAME
                     23: monop \- Monopoly game
                     24: .SH SYNOPSIS
                     25: .B /usr/games/monop
                     26: [ file ]
                     27: .SH DESCRIPTION
                     28: .I Monop
                     29: is reminiscent of the Parker Brother's game Monopoly, and
                     30: monitors a game between 1 to 9 users.
                     31: It is assumed that the rules of Monopoly are known.
                     32: The game follows the standard rules, with the exception that,
                     33: if a property goes up for auction and there are only two solvent players,
                     34: no auction is held and the property remains unowned.
                     35: .PP
                     36: The game, in effect, lends the player money,
                     37: so it is possible to buy something which you cannot afford.
                     38: However, as soon as a person goes into debt,
                     39: he must \*(lqfix the problem\*(rq,
                     40: .IR i.e. ,
                     41: make himself solvent, before play can continue.
                     42: If this is not possible, the player's property reverts to his debtee,
                     43: either a player or the bank.
                     44: A player can resign at any time to any person or the bank,
                     45: which puts the property back on the board, unowned.
                     46: .PP
                     47: Any time that the response to a question is a
                     48: .IR string ,
                     49: e.g., a name, place or person, you can type `?' to get a list of valid answers.
                     50: It is not possible to input a negative number, nor is it ever necessary.
                     51: .Sc
                     52: .IR "A Summary of Commands" :
                     53: .Cm quit
                     54: quit game: This allows you to quit the game.  It asks you if you're sure.
                     55: .Cm print
                     56: print board: This prints out the current board.
                     57: The columns have the following meanings (column headings are the same for the
                     58: .BR where ,
                     59: .BR "own holdings" ,
                     60: and
                     61: .B holdings
                     62: commands):
                     63: .PP
                     64: .RS 10
                     65: .TP "\w'Name\ \ 'u"
                     66: Name
                     67: The first ten characters of the name of the square
                     68: .TP
                     69: Own
                     70: The \fInumber\fR of the owner of the property.
                     71: .TP
                     72: Price
                     73: The cost of the property (if any)
                     74: .TP
                     75: Mg
                     76: This field has a `*' in it if the property is mortgaged
                     77: .TP
                     78: #
                     79: If the property is a Utility or Railroad, this is the number
                     80: of such owned by the owner.
                     81: If the property is land, this is the number of houses on it.
                     82: .TP
                     83: Rent
                     84: Current rent on the property.  If it is not owned, there is no rent.
                     85: .RE
                     86: .Cm where
                     87: where players are: Tells you where all the players are.
                     88: A `*' indicates the current player.
                     89: .Cm "own\ holdings"
                     90: List your own holdings,
                     91: .IR i.e. ,
                     92: money, get-out-of-jail-free cards, and property.
                     93: .Cm holdings
                     94: holdings list: Look at anyone's holdings.
                     95: It will ask you whose holdings you wish to look at.
                     96: When you are finished, type \*(lqdone\*(rq.
                     97: .Cm shell
                     98: shell escape: Escape to a shell.  When the shell dies,
                     99: the program continues where you left off.
                    100: .Cm mortgage
                    101: mortgage property:
                    102: Sets up a list of mortgageable property, and asks which you wish to mortgage.
                    103: .Cm unmortgage
                    104: unmortgage property:
                    105: Unmortgage mortgaged property.
                    106: .Cm buy
                    107: buy houses:
                    108: Sets up a list of monopolies on which you can buy houses.
                    109: If there is more than one, it asks you which you want to buy for.
                    110: It then asks you how many for each piece of property,
                    111: giving the current amount in parentheses after the property name.
                    112: If you build in an unbalanced manner
                    113: (a disparity of more than one house within the same monopoly),
                    114: it asks you to re-input things.
                    115: .Cm sell
                    116: sell houses:
                    117: Sets up a list of monopolies from which you can sell houses.
                    118: It operates in an analogous manner to
                    119: .I buy.
                    120: .Cm card
                    121: card for jail:
                    122: Use a get-out-of-jail-free card to get out of jail.
                    123: If you're not in jail, or you don't have one, it tells you so.
                    124: .Cm pay
                    125: pay for jail:
                    126: Pay $50 to get out of jail, from whence you are put on Just Visiting.
                    127: Difficult to do if you're not there.
                    128: .Cm trade
                    129: This allows you to trade with another player.
                    130: It asks you whom you wish to trade with,
                    131: and then asks you what each wishes to give up.
                    132: You can get a summary at the end, and, in all cases,
                    133: it asks for confirmation of the trade before doing it.
                    134: .Cm resign
                    135: Resign to another player or the bank.
                    136: If you resign to the bank, all property reverts to its virgin state,
                    137: and get-out-of-jail free cards revert to the deck.
                    138: .Cm save
                    139: save game:
                    140: Save the current game in a file for later play.
                    141: You can continue play after saving,
                    142: either by adding the file in which you saved the game after the
                    143: .I monop
                    144: command, or by using the
                    145: .I restore
                    146: command (see below).
                    147: It will ask you which file you wish to save it in,
                    148: and, if the file exists, confirm that you wish to overwrite it.
                    149: .Cm restore
                    150: restore game:
                    151: Read in a previously saved game from a file.
                    152: It leaves the file intact.
                    153: .Cm roll
                    154: Roll the dice and move forward to your new location.  
                    155: If you simply hit the <RETURN> key instead of a command,
                    156: it is the same as typing
                    157: .IR roll .
                    158: .Ec
                    159: .SH AUTHOR
                    160: Ken Arnold
                    161: .SH FILES
                    162: /usr/games/lib/cards.pck       Chance and Community Chest cards
                    163: .SH BUGS
                    164: No command can be given an argument instead of a response to a query.

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