Annotation of 43BSDTahoe/man/man6/robots.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1980 Regents of the University of California.
                      2: .\" All rights reserved.  The Berkeley software License Agreement
                      3: .\" specifies the terms and conditions for redistribution.
                      4: .\"
                      5: .\"    @(#)robots.6    6.1 (Berkeley) 5/20/85
                      6: .\"
                      7: .TH ROBOTS 6 "May 20, 1985"
                      8: .UC 6
                      9: .SH NAME
                     10: robots \- fight off villainous robots
                     11: .SH SYNOPSIS
                     12: .B /usr/games/robots
                     13: [
                     14: .B \-sjta
                     15: ] [
                     16: .B scorefile
                     17: ]
                     18: .SH DESCRIPTION
                     19: .I Robots
                     20: pits you against evil robots,
                     21: who are trying to kill you
                     22: (which is why they are evil).
                     23: Fortunately for you,
                     24: even though they are evil,
                     25: they are not very bright
                     26: and have a habit of bumping into each other,
                     27: thus destroying themselves.
                     28: In order to survive,
                     29: you must get them to kill each other off,
                     30: since you have no offensive weaponry.
                     31: .PP
                     32: Since you are stuck without offensive weaponry,
                     33: you are endowed with one piece of defensive weaponry:
                     34: a teleportation device.
                     35: When two robots run into each other or a junk pile,
                     36: they die.
                     37: If a robot runs into you,
                     38: you die.
                     39: When a robot dies, you get 10 points,
                     40: and when all the robots die,
                     41: you start on the next field.
                     42: This keeps up until they finally get you.
                     43: .PP
                     44: Robots are represented on the screen by a
                     45: .RB ` + ',
                     46: the junk heaps from their collisions by a
                     47: .RB ` \(** ',
                     48: and you
                     49: (the good guy)
                     50: by a
                     51: .RB ` @ '.
                     52: .PP
                     53: The commands are:
                     54: .sp
                     55: .nf
                     56: .ta
                     57: .ta \w'\fBHJKLBNYU\fP\ \ 'u
                     58: \fBh\fP        move one square left
                     59: \fBl\fP        move one square right
                     60: \fBk\fP        move one square up
                     61: \fBj\fP        move one square down
                     62: \fBy\fP        move one square up and left
                     63: \fBu\fP        move one square up and right
                     64: \fBb\fP        move one square down and left
                     65: \fBn\fP        move one square down and right
                     66: \fB\&.\fP      (also space) do nothing for one turn
                     67: \fBHJKLBNYU\fP run as far as possible in the given direction
                     68: \fB>\fP        do nothing for as long as possible
                     69: \fBt\fP        teleport to a random location
                     70: \fBw\fP        wait until you die or they all do
                     71: \fBq\fP        quit
                     72: \fB^L\fP       redraw the screen
                     73: .sp
                     74: .fi
                     75: All commands can be preceded by a count.
                     76: .PP
                     77: If you use the
                     78: .RB ` w '
                     79: command and survive to the next level,
                     80: you will get a bonus of 10%
                     81: for each robot which died after you decided to wait.
                     82: If you die, however, you get nothing.
                     83: For all other commands,
                     84: the program will save you from typos
                     85: by stopping short of being eaten.
                     86: However,
                     87: with
                     88: .RB ` w '
                     89: you take the risk of dying by miscalculation.
                     90: .PP
                     91: Only five scores are allowed per user on the score file.
                     92: If you make it into the score file,
                     93: you will be shown the list at the end of the game.
                     94: If an alternate score file is specified,
                     95: that will be used instead of the standard file
                     96: for scores.
                     97: .PP
                     98: The options are
                     99: .TP
                    100: .B \-s
                    101: Don't play,
                    102: just show the score file
                    103: .TP
                    104: .B \-j
                    105: Jump,
                    106: .IR i.e. ,
                    107: when you run,
                    108: don't show any intermediate positions;
                    109: only show things at the end.
                    110: This is useful on slow terminals.
                    111: .TP
                    112: .B \-t
                    113: Teleport automatically when you have no other option.
                    114: This is a little disconcerting until you get used to it,
                    115: and then it is very nice.
                    116: .TP
                    117: .B \-a
                    118: Advance into the higher levels directly,
                    119: skipping the lower, easier levels.
                    120: .SH AUTHOR
                    121: Ken Arnold
                    122: .SH FILES
                    123: .ta
                    124: .ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u
                    125: /usr/games/lib/robots_roll     the score file
                    126: .SH BUGS
                    127: Bugs?
                    128: You
                    129: .IR crazy ,
                    130: man?!?

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