Annotation of 43BSDTahoe/man/man6/rogue.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1980 Regents of the University of California.
                      2: .\" All rights reserved.  The Berkeley software License Agreement
                      3: .\" specifies the terms and conditions for redistribution.
                      4: .\"
                      5: .\"    @(#)rogue.6     6.3 (Berkeley) 12/10/87
                      6: .\"
                      7: .TH ROGUE 6 "December 10, 1987"
                      8: .UC 4
                      9: .SH NAME
                     10: rogue \- Exploring The Dungeons of Doom
                     11: .SH SYNOPSIS
                     12: .B /usr/games/rogue
                     13: [
                     14: .B \-r
                     15: ]
                     16: [
                     17: .I save_file
                     18: ]
                     19: [
                     20: .B \-s
                     21: ]
                     22: [
                     23: .B \-d
                     24: ]
                     25: .SH DESCRIPTION
                     26: .PP
                     27: .I Rogue
                     28: is a computer fantasy game with a new twist.  It is crt oriented and the
                     29: object of the game is to survive the attacks of various monsters and get
                     30: a lot of gold, rather than the puzzle solving orientation of most computer
                     31: fantasy games.
                     32: .PP
                     33: To get started you really only need to know two commands.  The command
                     34: .B ?
                     35: will give you a list of the available commands and the command
                     36: .B /
                     37: will identify the things you see on the screen.
                     38: .PP
                     39: To win the game (as opposed to merely playing to beat other people's high
                     40: scores) you must locate the Amulet of Yendor which is somewhere below
                     41: the 20th level of the dungeon and get it out.  Nobody has achieved this
                     42: yet and if somebody does, they will probably go down in history as a hero
                     43: among heroes.
                     44: .PP
                     45: When the game ends, either by your death, when you quit, or if you (by
                     46: some miracle) manage to win,
                     47: .I rogue
                     48: will give you a list of the top-ten scorers.  The scoring is based entirely
                     49: upon how much gold you get.  There is a 10% penalty for getting yourself
                     50: killed.
                     51: .PP
                     52: If
                     53: .I save_file
                     54: is specified,
                     55: rogue will be restored from the specified saved game file.
                     56: .PP
                     57: The
                     58: .B \-s
                     59: option will print out the list of scores.
                     60: .PP
                     61: For more detailed directions, read the document
                     62: .I "A Guide to the Dungeons of Doom."
                     63: .SH AUTHORS
                     64: Timothy Stoehr,
                     65: Michael C. Toy,
                     66: Kenneth C. R. C. Arnold,
                     67: Glenn Wichman
                     68: .SH FILES
                     69: .DT
                     70: .ta \w'/usr/games/lib/rogue_roll\ \ \ 'u
                     71: /usr/games/lib/rogue_roll      Score file
                     72: .br
                     73: \fB~\fP/rogue.save     Default save file
                     74: .SH SEE ALSO
                     75: Michael C. Toy
                     76: and
                     77: Kenneth C. R. C. Arnold,
                     78: .I "A guide to the Dungeons of Doom"
                     79: .SH BUGS
                     80: .PP
                     81: Probably infinite, although none are known.
                     82: However,
                     83: that Ice Monsters sometimes transfix you permanently is
                     84: .I not
                     85: a bug.
                     86: It's a feature.

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