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1.1 ! root 1: .\" Copyright (c) 1980 Regents of the University of California. ! 2: .\" All rights reserved. The Berkeley software License Agreement ! 3: .\" specifies the terms and conditions for redistribution. ! 4: .\" ! 5: .\" @(#)trek.6 6.1 (Berkeley) 5/20/85 ! 6: .\" ! 7: .TH TREK 6 "May 20, 1985" ! 8: .UC 4 ! 9: .SH NAME ! 10: trek \- trekkie game ! 11: .SH SYNOPSIS ! 12: .B /usr/games/trek ! 13: [ [ ! 14: .B \-a ! 15: ] file ] ! 16: .SH DESCRIPTION ! 17: .I Trek ! 18: is a game of space glory and war. Below is a summary of commands. ! 19: For complete documentation, see ! 20: .IR Trek ! 21: by Eric Allman. ! 22: .PP ! 23: If a filename is given, a log of the game is written onto that file. ! 24: If the ! 25: .B \-a ! 26: flag is given before the filename, that file is appended to, not truncated. ! 27: .PP ! 28: The game will ask you what length game you would like. ! 29: Valid responses are \*(lqshort\*(rq, \*(lqmedium\*(rq, and \*(lqlong\*(rq. ! 30: You may also type \*(lqrestart\*(rq, which restarts a previously saved game. ! 31: You will then be prompted for the skill, to which you must respond ! 32: \*(lqnovice\*(rq, \*(lqfair\*(rq, \*(lqgood\*(rq, \*(lqexpert\*(rq, ! 33: \*(lqcommadore\*(rq, or \*(lqimpossible\*(rq. ! 34: You should normally start out with a novice and work up. ! 35: .PP ! 36: In general, throughout the game, if you forget what is appropriate ! 37: the game will tell you what it expects if you just type in a question mark. ! 38: .SH AUTHOR ! 39: Eric Allman ! 40: .SH "SEE ALSO" ! 41: /usr/doc/trek ! 42: .SH "COMMAND SUMMARY" ! 43: .ie t .ds f \fB ! 44: .el .ds f \fI ! 45: .ta 3i ! 46: .nf ! 47: \*fabandon\fR \*fca\fRpture ! 48: \*fcl\fRoak \*fu\fRp/\*fd\fRown ! 49: \*fc\fRomputer request; ... \*fda\fRmages ! 50: \*fdestruct\fR \*fdo\fRck ! 51: \*fhelp\fR \*fi\fRmpulse course distance ! 52: \*fl\fRrscan \*fm\fRove course distance ! 53: \*fp\fRhasers \*fa\fRutomatic amount ! 54: \*fp\fRhasers \*fm\fRanual amt1 course1 spread1 ... ! 55: \*ft\fRorpedo course [\*fy\fRes] angle/\*fn\fRo ! 56: \*fram\fR course distance \*fr\fRest time ! 57: \*fshell\fR \*fsh\fRields \*fu\fRp/\*fd\fRown ! 58: \*fs\fRrscan [\*fy\fRes/\*fn\fRo] ! 59: \*fst\fRatus \*fterminate\fR \*fy\fRes/\*fn\fRo ! 60: \*fu\fRndock \*fv\fRisual course ! 61: \*fw\fRarp warp_factor ! 62: .fi ! 63: .DT
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