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1.1 root 1: .\" Copyright (c) 1980 Regents of the University of California.
2: .\" All rights reserved. The Berkeley software License Agreement
3: .\" specifies the terms and conditions for redistribution.
4: .\"
5: .\" @(#)worm.6 6.1 (Berkeley) 5/20/85
6: .\"
7: .TH WORM 6 "May 20, 1985"
8: .UC 4
9: .SH NAME
10: worm \- Play the growing worm game
11: .SH SYNOPSIS
12: .B /usr/games/worm
13: [
14: .I size
15: ]
16: .SH DESCRIPTION
17: .PP
18: In
19: .I worm,
20: you are a little worm, your body is the "o"'s on the screen
21: and your head is the "@". You move with the hjkl keys (as in the game
22: snake). If you don't press any keys, you continue in the direction you
23: last moved. The upper case HJKL keys move you as if you had pressed
24: several (9 for HL and 5 for JK) of the corresponding lower case key
25: (unless you run into a digit, then it stops).
26: .PP
27: On the screen you will see a digit, if your worm eats the digit is will
28: grow longer, the actual amount longer depends on which digit it was
29: that you ate. The object of the game is to see how long you can make
30: the worm grow.
31: .PP
32: The game ends when the worm runs into either the sides of the screen,
33: or itself. The current score (how much the worm has grown) is kept in
34: the upper left corner of the screen.
35: .PP
36: The optional argument, if present, is the initial length of the worm.
37: .SH BUGS
38: If the initial length of the worm is set to less than one or more
39: than 75, various strange things happen.
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