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1.1 root 1: .\" Copyright (c) 1980 Regents of the University of California.
2: .\" All rights reserved. The Berkeley software License Agreement
3: .\" specifies the terms and conditions for redistribution.
4: .\"
5: .\" @(#)zork.6 6.1 (Berkeley) 5/20/85
6: .\"
7: .TH ZORK 6 "May 20, 1985"
8: .UC 4
9: .SH NAME
10: zork \- the game of dungeon
11: .SH SYNOPSIS
12: .B /usr/games/zork
13: .SH DESCRIPTION
14: .I Dungeon
15: is a computer fantasy simulation based on Adventure and on
16: Dungeons & Dragons, originally written by Lebling, Blank, and Anderson of MIT.
17: In it you explore a dungeon made up of various rooms, caves, rivers, and so on.
18: The object of the game is to collect as much treasure as possible
19: and stow it safely in the trophy case (and, of course, to stay alive.)
20: .PP
21: Figuring out the rules is part of the game, but if you are stuck,
22: you should start off with \*(lqopen mailbox\*(rq, \*(lqtake leaflet\*(rq,
23: and then \*(lqread leaflet\*(rq.
24: Additional useful commands that are not documented include:
25: .PP
26: quit (to end the game)
27: .PP
28: !cmd (the usual shell escape convention)
29: .PP
30: > (to save a game)
31: .PP
32: < (to restore a game)
33: .SH FILES
34: /usr/games/lib/d*
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