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1.1 root 1: .\" Copyright (c) 1987 Regents of the University of California.
2: .\" All rights reserved.
3: .\"
4: .\" Redistribution and use in source and binary forms are permitted
5: .\" provided that the above copyright notice and this paragraph are
6: .\" duplicated in all such forms and that any documentation,
7: .\" advertising materials, and other materials related to such
8: .\" distribution and use acknowledge that the software was developed
9: .\" by the University of California, Berkeley. The name of the
10: .\" University may not be used to endorse or promote products derived
11: .\" from this software without specific prior written permission.
12: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
13: .\" IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
14: .\" WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
15: .\"
16: .\" @(#)dm.8 5.6 (Berkeley) 7/9/88
17: .\"
18: .TH DM 8 "July 9, 1988"
19: .UC 8
20: .SH NAME
21: dm \- dungeon master
22: .SH SYNOPSIS
23: .B ln -s dm game
24: .SH DESCRIPTION
25: \fIDm\fP is a program used to regulate game playing. \fIDm\fP expects to
26: be invoked with the name of a game that a user wishes to play. This is
27: done by creating symbolic links to \fIdm\fP, in \fI/usr/games\fP, for all
28: of the regulated games. The actual binaries for these games should be
29: placed in a ``hidden'' directory, \fI/usr/games/hide\fP, that may only be
30: accessed by the \fIdm\fP program. \fIDm\fP determines if the requested
31: game is available and, if so, runs it. The file \fI/usr/games/dm.config\fP
32: controls the conditions under which games may be run. For remotely mounted
33: file systems, a machine name may be appended to the config file name,
34: i.e. the machine ``rip.berkeley.edu'' will use the file \fIdm.config.rip\fP
35: if it is present, otherwise it will use \fIdm.config\fP.
36: .PP
37: The file \fI/usr/games/nogames\fP may be used to ``turn off'' game
38: playing. If the file exists, no game playing is allowed; the contents
39: of the file will be displayed to any user requesting a game.
40: .SH FILES
41: .nf
42: .ta \w'/usr/games/dm.config 'u
43: /usr/games/dm.config - configuration file
44: /usr/games/hide - directory of ``real'' binaries
45: /usr/games/nogames - turns off game playing
46: .SH SEE ALSO
47: dm.config(5)
48: .SH BUGS
49: Two problems result from \fIdm\fP running the games setuid ``games''.
50: First, all games that allow users to run UNIX commands should carefully
51: set both the real and effective user id's immediately before executing
52: those commands. Probably more important is that \fIdm\fP never be setuid
53: anything but ``games'' so that compromising a game will result only in
54: the user's ability to play games at will. Secondly, games which previously
55: had no reason to run setuid and which accessed user files may have to
56: be modified.
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