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1.1 root 1: #ifndef lint
2: static char *rcsid_StoreZap_c = "$Header: StoreZap.c,v 10.4 86/11/19 16:24:56 jg Rel $";
3: #endif lint
4:
5: /*
6: * COPYRIGHT 1985, 1986
7: * DIGITAL EQUIPMENT CORPORATION
8: * MAYNARD, MASSACHUSETTS
9: * ALL RIGHTS RESERVED.
10: *
11: * THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE WITHOUT NOTICE AND
12: * SHOULD NOT BE CONSTRUED AS A COMMITMENT BY DIGITAL EQUIPMENT CORPORATION.
13: * DIGITAL MAKES NO REPRESENTATIONS ABOUT THE SUITIBILITY OF THIS SOFTWARE FOR
14: * ANY PURPOSE. IT IS SUPPLIED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
15: *
16: * IF THE SOFTWARE IS MODIFIED IN A MANNER CREATING DERIVATIVE COPYRIGHT RIGHTS,
17: * APPROPRIATE LEGENDS MAY BE PLACED ON THE DERIVATIVE WORK IN ADDITION TO THAT
18: * SET FORTH ABOVE.
19: *
20: *
21: * Permission to use, copy, modify, and distribute this software and its
22: * documentation for any purpose and without fee is hereby granted, provided
23: * that the above copyright notice appear in all copies and that both that
24: * copyright notice and this permission notice appear in supporting documentation,
25: * and that the name of Digital Equipment Corporation not be used in advertising
26: * or publicity pertaining to distribution of the software without specific,
27: * written prior permission.
28: *
29: */
30:
31:
32: /*
33: * MODIFICATION HISTORY
34: *
35: * 000 -- M. Gancarz, DEC Ultrix Engineering Group
36: */
37:
38: #ifndef lint
39: static char *sccsid = "@(#)StoreZap.c 3.8 1/24/86";
40: #endif
41: /*
42: * StoreZap - This subroutine is used by the X Window Manager (xwm)
43: * to store the vertices for the iconify, uniconify zap.
44: *
45: */
46:
47: #include "uwm.h"
48:
49: /*
50: * Store the vertices for the zap effect.
51: */
52: int StoreZap(zap, ulx_1, uly_1, lrx_1, lry_1, ulx_2, uly_2, lrx_2, lry_2)
53: register Vertex zap[];
54: int ulx_1; /* From window, upper left X coordinate. */
55: int uly_1; /* From window, upper left Y coordinate. */
56: int lrx_1; /* From window, lower right X coordinate. */
57: int lry_1; /* From window, lower right Y coordinate. */
58: int ulx_2; /* To window, upper left X coordinate. */
59: int uly_2; /* To window, upper left Y coordinate. */
60: int lrx_2; /* To window, lower right X coordinate. */
61: int lry_2; /* To window, lower right Y coordinate. */
62: {
63:
64: /*
65: * Xor in.
66: */
67: zap[0].x = ulx_1; zap[0].y = uly_1; zap[0].flags = VertexDontDraw;
68: zap[1].x = ulx_2; zap[1].y = uly_2;
69: zap[2].x = lrx_1; zap[2].y = uly_1; zap[2].flags = VertexDontDraw;
70: zap[3].x = lrx_2; zap[3].y = uly_2;
71: zap[4].x = lrx_1; zap[4].y = lry_1; zap[4].flags = VertexDontDraw;
72: zap[5].x = lrx_2; zap[5].y = lry_2;
73: zap[6].x = ulx_1; zap[6].y = lry_1; zap[6].flags = VertexDontDraw;
74: zap[7].x = ulx_2; zap[7].y = lry_2;
75:
76: /*
77: * Xor out.
78: */
79: zap[8].x = ulx_1; zap[8].y = uly_1; zap[8].flags = VertexDontDraw;
80: zap[9].x = ulx_2; zap[9].y = uly_2;
81: zap[10].x = lrx_1; zap[10].y = uly_1; zap[10].flags = VertexDontDraw;
82: zap[11].x = lrx_2; zap[11].y = uly_2;
83: zap[12].x = lrx_1; zap[12].y = lry_1; zap[12].flags = VertexDontDraw;
84: zap[13].x = lrx_2; zap[13].y = lry_2;
85: zap[14].x = ulx_1; zap[14].y = lry_1; zap[14].flags = VertexDontDraw;
86: zap[15].x = ulx_2; zap[15].y = lry_2;
87:
88: /*
89: * Total number of vertices is 16.
90: */
91: return(16);
92: }
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