Annotation of Examples/AppKit/BreakApp/English.lproj/BreakApp.strings, revision 1.1.1.1

1.1       root        1: /* Title of alert indicating sounds aren't available */
                      2: "No Sound";
                      3: 
                      4: /* Acceptance that sounds can't be played */
                      5: "Bummer";
                      6: 
                      7: /* Message indicating that the game is running */
                      8: "Running";
                      9: 
                     10: /* Message indicating that the game is paused */
                     11: "Paused";
                     12: 
                     13: /* Message indicating the game is ready to run
                     14:    Message indicating the game is ready to run */
                     15: "Game Ready";
                     16: 
                     17: /* Contents of alert panel */
                     18: "Can't play sounds.";
                     19: 
                     20: /* Message indicating that the game is over... */
                     21: "Game Over";
                     22: 
                     23: /* Score and level to be shown when the game window is printed */
                     24: "Score: %d  Level: %d";
                     25: 

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