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Sample Programs from NeXSTEP 3.3
/* Title of alert indicating sounds aren't available */ "No Sound"; /* Acceptance that sounds can't be played */ "Bummer"; /* Message indicating that the game is running */ "Running"; /* Message indicating that the game is paused */ "Paused"; /* Message indicating the game is ready to run Message indicating the game is ready to run */ "Game Ready"; /* Contents of alert panel */ "Can't play sounds."; /* Message indicating that the game is over... */ "Game Over"; /* Score and level to be shown when the game window is printed */ "Score: %d Level: %d";
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