Annotation of Examples/AppKit/BreakApp/English.lproj/Info.nib/data.nib, revision 1.1.1.1

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BreakApp Info��View��Panel�����        Responder����&f�&&�/&�)&��/&�)&�����@ss@���List&��&i�[4@]���Button��Control��������&]��&]����������i@s���
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                      4: ActionCell&��Cell&��*@ss�����Font��%fss� Helvetica����+���i:��ss������@�����NXImage��s*b��Logo����І���  TextField������'&����'&���������       �����
TextFieldCell&�����Destroy the tiles that appear near the top of the playing area by bouncing the moving ball off the walls and your paddle. The paddle is located at the bottom of the playing area; control it with your mouse. If the ball falls past the paddle you lose a life; you have five lives per game.
                      5: 
                      6: Gray tiles are worth 5 points. White tiles are worth 25 points and they give the ball an extra push.
                      7: 
                      8: The ball reserves the right to do strange maneuvers whenever it feels like it.
                      9: 
                     10: Clicking the mouse in the playing area will start and stop the game.
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