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1.1 ! root 1: // MinusPanel.m ! 2: // ! 3: // You may freely copy, distribute and reuse the code in this example. ! 4: // NeXT disclaims any warranty of any kind, expressed or implied, as to ! 5: // its fitness for any particular use. ! 6: // ! 7: ! 8: #import "MinusPanel.h" ! 9: ! 10: @implementation MinusPanel ! 11: ! 12: // When the user presses the minus sign on the keypad, the resulting character ! 13: // is number 45 from the Symbol character set, not a minus sign from the ASCII ! 14: // character set (which you would get by pressing the key to the right of the ! 15: // zero key). The Panel class ignores commandKeys from all sets except the ! 16: // ASCII set, but we want the user to be able to depress the minus key on the ! 17: // keypad and have it act like the real minus key. We can get around this ! 18: // problem by checking for this special minus sign and converting it into an ! 19: // ASCII minus sign before it reaches the regular commandKey: method ! 20: - (BOOL)commandKey:(NXEvent *)theEvent ! 21: { ! 22: NXEvent localEvent; ! 23: BOOL symbolSet, minusSign; ! 24: ! 25: symbolSet = theEvent->data.key.charSet == NX_SYMBOLSET; ! 26: minusSign = theEvent->data.key.charCode == 45; ! 27: ! 28: if (symbolSet && minusSign) { /* check for minus */ ! 29: localEvent = *theEvent; ! 30: localEvent.data.key.charSet = NX_ASCIISET; ! 31: localEvent.data.key.charCode = '-'; ! 32: return [super commandKey:&localEvent]; ! 33: } else { ! 34: return [super commandKey:theEvent]; ! 35: } ! 36: } ! 37: ! 38: @end
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