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1.1 root 1: // MinusPanel.m
2: //
3: // You may freely copy, distribute and reuse the code in this example.
4: // NeXT disclaims any warranty of any kind, expressed or implied, as to
5: // its fitness for any particular use.
6: //
7:
8: #import "MinusPanel.h"
9:
10: @implementation MinusPanel
11:
12: // When the user presses the minus sign on the keypad, the resulting character
13: // is number 45 from the Symbol character set, not a minus sign from the ASCII
14: // character set (which you would get by pressing the key to the right of the
15: // zero key). The Panel class ignores commandKeys from all sets except the
16: // ASCII set, but we want the user to be able to depress the minus key on the
17: // keypad and have it act like the real minus key. We can get around this
18: // problem by checking for this special minus sign and converting it into an
19: // ASCII minus sign before it reaches the regular commandKey: method
20: - (BOOL)commandKey:(NXEvent *)theEvent
21: {
22: NXEvent localEvent;
23: BOOL symbolSet, minusSign;
24:
25: symbolSet = theEvent->data.key.charSet == NX_SYMBOLSET;
26: minusSign = theEvent->data.key.charCode == 45;
27:
28: if (symbolSet && minusSign) { /* check for minus */
29: localEvent = *theEvent;
30: localEvent.data.key.charSet = NX_ASCIISET;
31: localEvent.data.key.charCode = '-';
32: return [super commandKey:&localEvent];
33: } else {
34: return [super commandKey:theEvent];
35: }
36: }
37:
38: @end
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