Annotation of Examples/AppKit/Draw/Curve.m, revision 1.1.1.1

1.1       root        1: #import "draw.h"
                      2: 
                      3: /*
                      4:  * This line is just a stub to get genstrings to generate
                      5:  * a .strings file entry for the name of this type of Graphic.
                      6:  * The name is used in the Undo New <Whatever> menu item.
                      7:  *
                      8:  * NXLocalString("Curve", NULL, "Name of the tool that draws curves, i.e., the %s of the New %s operation.")
                      9:  */
                     10: 
                     11: @implementation Curve
                     12: 
                     13: + initialize
                     14: /*
                     15:  * This bumps the class version so that we can compatibly read
                     16:  * old Graphic objects out of an archive.
                     17:  */
                     18: {
                     19:     [Curve setVersion:1];
                     20:     return self;
                     21: }
                     22: 
                     23: - (float)arrowAngle:(int)corner
                     24: /*
                     25:  * Since our control points are at a 90 degree angle, we'll draw our arrows
                     26:  * at 90 degree angles (however, this method breaks down a bit as the bounds
                     27:  * get very skinny--perhaps a better one could be found).
                     28:  */
                     29: {
                     30:     if (gFlags.downhill) {
                     31:        switch (corner) {
                     32:            case UPPER_LEFT: return 180.0;
                     33:            case LOWER_RIGHT: return - 90.0;
                     34:        }
                     35:     } else {
                     36:        switch (corner) {
                     37:            case UPPER_RIGHT: return 0.0;
                     38:            case LOWER_LEFT: return -90.0;
                     39:        }
                     40:     }
                     41:     return 0.0;
                     42: }
                     43: 
                     44: - drawLine
                     45: /*
                     46:  * Overridden from our superclass (Line).
                     47:  * This is called from the draw method to actually do the drawing of the line,
                     48:  * that way, we can inherit the arrow drawing, etc ...
                     49:  */
                     50: {
                     51:     if (gFlags.downhill) {
                     52:        PSCurve(bounds.origin.x, bounds.origin.y + bounds.size.height,
                     53:                bounds.origin.x + bounds.size.width,
                     54:                bounds.origin.y + bounds.size.height,
                     55:                bounds.origin.x + bounds.size.width,
                     56:                bounds.origin.y + bounds.size.height,
                     57:                bounds.origin.x + bounds.size.width, bounds.origin.y);
                     58:     } else {
                     59:        PSCurve(bounds.origin.x, bounds.origin.y,
                     60:                bounds.origin.x,
                     61:                bounds.origin.y + bounds.size.height,
                     62:                bounds.origin.x,
                     63:                bounds.origin.y + bounds.size.height,
                     64:                bounds.origin.x + bounds.size.width,
                     65:                bounds.origin.y + bounds.size.height);
                     66:     }
                     67:     return self;
                     68: }
                     69: 
                     70: - (BOOL)hit:(const NXPoint *)p
                     71: /*
                     72:  * Line only gets a hit if the mouse is within some tolerance of the line.
                     73:  * Obviously that algorithm doesn't work for a curve.  We could come up
                     74:  * with the proper algorithm to only hit a curve if it is within a tolerance,
                     75:  * but that would be complicated so we take the easy way out and just
                     76:  * get a hit if it is anywhere in the bounds.  It is unfortunate that we
                     77:  * have to copy code from Graphic to accomplish this.  Perhaps a better
                     78:  * way exists?
                     79:  */
                     80: {
                     81:     return (!gFlags.locked && gFlags.active && NXMouseInRect(p, &bounds, NO));
                     82: }
                     83: 
                     84: @end
                     85: 

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