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1.1 ! root 1: ! 2: /* ! 3: Graph.h ! 4: ! 5: This file used to generate a precompiled header for the whole app. We ! 6: include all the system headers used by the app and all our headers into ! 7: one giant precomp, which the compiler can quickly parse. In other Graph ! 8: header files, we include just the minimal headers we need, and use @class ! 9: to declare classes we reference for static typing of instance variables ! 10: or method parameters. ! 11: */ ! 12: ! 13: /* System headers */ ! 14: #import <appkit/appkit.h> ! 15: #import <bsd/sys/dir.h> ! 16: #import <3Dkit/3Dkit.h> ! 17: ! 18: /* a workaround, since its not declared any system header file */ ! 19: extern char *realpath(const char *fileName, char *resolvedName); ! 20: ! 21: /* Graph headers */ ! 22: #import "exprDefs.h" ! 23: #import "Expression.h" ! 24: #import "Graph3DDoc.h" ! 25: #import "PointMesh.h" ! 26: #import "GraphApp.h" ! 27: #import "GraphDoc.h" ! 28: #import "ThreeDPanel.h" ! 29: #import "LineGraph.h" ! 30: #import "RotatorCamera.h"
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