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1.1 root 1:
2: /*
3: Graph.h
4:
5: This file used to generate a precompiled header for the whole app. We
6: include all the system headers used by the app and all our headers into
7: one giant precomp, which the compiler can quickly parse. In other Graph
8: header files, we include just the minimal headers we need, and use @class
9: to declare classes we reference for static typing of instance variables
10: or method parameters.
11: */
12:
13: /* System headers */
14: #import <appkit/appkit.h>
15: #import <bsd/sys/dir.h>
16: #import <3Dkit/3Dkit.h>
17:
18: /* a workaround, since its not declared any system header file */
19: extern char *realpath(const char *fileName, char *resolvedName);
20:
21: /* Graph headers */
22: #import "exprDefs.h"
23: #import "Expression.h"
24: #import "Graph3DDoc.h"
25: #import "PointMesh.h"
26: #import "GraphApp.h"
27: #import "GraphDoc.h"
28: #import "ThreeDPanel.h"
29: #import "LineGraph.h"
30: #import "RotatorCamera.h"
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