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1.1 ! root 1: ! 2: #import <3Dkit/N3DShape.h> ! 3: #import <appkit/color.h> ! 4: ! 5: @interface PointMesh : N3DShape { ! 6: RtPoint *points; ! 7: int uCount, vCount; ! 8: NXColor color; ! 9: } ! 10: ! 11: - setPointsX:(float *)x y:(float *)y z:(float *)z ! 12: minX:(float)minX minY:(float)minY minZ:(float)minZ ! 13: maxX:(float)maxX maxY:(float)maxY maxZ:(float)maxZ ! 14: numU:(int)numU numV:(int)numV; ! 15: ! 16: - renderSelf:(RtToken)context; ! 17: ! 18: - setColor:(NXColor)newColor; ! 19: - (NXColor)color; ! 20: ! 21: @end
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