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1.1 root 1:
2: #import <3Dkit/N3DShape.h>
3: #import <appkit/color.h>
4:
5: @interface PointMesh : N3DShape {
6: RtPoint *points;
7: int uCount, vCount;
8: NXColor color;
9: }
10:
11: - setPointsX:(float *)x y:(float *)y z:(float *)z
12: minX:(float)minX minY:(float)minY minZ:(float)minZ
13: maxX:(float)maxX maxY:(float)maxY maxZ:(float)maxZ
14: numU:(int)numU numV:(int)numV;
15:
16: - renderSelf:(RtToken)context;
17:
18: - setColor:(NXColor)newColor;
19: - (NXColor)color;
20:
21: @end
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