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1.1 root 1: ##RenderMan RIB-Structure 1.0
2: ##BoundingBox: -2.24 -.92 .06 2.24 .92 .08
3: Format 512 372 1
4: Projection "perspective" "fov" 40
5: ##CameraOrientation 0 0 -8 0 0 1
6: # The above CameraOrientation produces this camera transform:
7: Transform [ 1 0 0 0
8: 0 1 0 0
9: 0 0 1 0
10: 0 0 8 1 ]
11:
12: WorldBegin
13:
14: Color [.66 .66 .66]
15:
16: # PANEL OUTSIDE FACE
17: GeneralPolygon [4 4] "P" [2.2 .88 .1 2.2 -.88 .1 -2.2 -.88 .1 -2.2 .88 .1 -2.08 .76 .1 -2.08 -.76 .1 2.08 -.76 .1 2.08 .76 .1]
18:
19: # RIGHT EDGE
20: Polygon "P" [2.2 .88 .1 2.24 .92 .14 2.24 -.92 .14 2.2 -.88 .1]
21:
22: # TOP EDGE
23: Polygon "P" [-2.2 .88 .1 -2.24 .92 .14 2.24 .92 .14 2.2 .88 .1]
24:
25: # LEFT EDGE
26: Polygon "P" [-2.2 .88 .1 -2.2 -.88 .1 -2.24 -.92 .14 -2.24 .92 .14]
27:
28: # BOTTOM EDGE
29: Polygon "P" [-2.2 -.88 .1 2.2 -.88 .1 2.24 -.92 .14 -2.24 -.92 .14]
30:
31: # PANEL INSIDE FACE
32: Polygon "P" [-2.06 .74 .1 2.06 .74 .1 2.06 -.74 .1 -2.06 -.74 .1]
33:
34: # PANEL GROOVE BACK FACE
35: Polygon "P" [-2.08 .76 .12 2.08 .76 .12 2.08 -.76 .12 -2.08 -.76 .12]
36:
37: # PANEL GROOVE LEFT LEFT EDGE
38: Polygon "P" [-2.08 .76 .1 -2.08 .76 .12 -2.08 -.76 .12 -2.08 -.76 .1]
39:
40: # PANEL GROOVE LEFT RIGHT EDGE
41: Polygon "P" [-2.06 .74 .1 -2.06 -.74 .1 -2.06 -.74 .12 -2.06 .74 .12]
42:
43: # PANEL GROOVE RIGHT RIGHT EDGE
44: Polygon "P" [2.08 .76 .1 2.08 -.76 .1 2.08 -.76 .12 2.08 .76 .12]
45:
46: # PANEL GROOVE LEFT RIGHT EDGE
47: Polygon "P" [2.06 .74 .1 2.06 .74 .12 2.06 -.74 .12 2.06 -.74 .1]
48:
49: # PANEL GROOVE TOP TOP EDGE
50: Polygon "P" [-2.08 .76 .1 2.08 .76 .1 2.08 .76 .12 -2.08 .76 .12]
51:
52: # PANEL GROOVE TOP BOTTOM EDGE
53: Polygon "P" [2.06 .74 .1 -2.06 .74 .1 -2.06 .74 .12 2.06 .74 .12]
54:
55: # PANEL GROOVE BOTTOM BOTTOM EDGE
56: Polygon "P" [2.08 -.76 .1 -2.08 -.76 .1 -2.08 -.76 .12 2.08 -.76 .12]
57:
58: # PANEL GROOVE BOTTOM BOTTOM EDGE
59: Polygon "P" [-2.06 -.74 .1 2.06 -.74 .1 2.06 -.74 .12 -2.06 -.74 .12]
60:
61:
62: Color [0 0 0]
63:
64:
65: # NEXT LOGO CUBE
66: Polygon "P" [-2.0083 .3696 .08 -1.2660 .7649 .08 -.8698 .0209 .08 -1.6130 -.3736 .08]
67:
68: # NEXT LOGO LEFT WEDGE
69: Polygon "P" [-2.0124 .3363 .08 -1.6255 -.3919 .08 -1.7270 -.7297 .08 -2.0765 -.0731 .08]
70:
71: # NEXT LOGO RIGHT WEDGE
72: Polygon "P" [-1.0163 -.3794 .08 -1.7120 -.7497 .08 -1.6047 -.3919 .08 -.8815 -.0082 .08]
73:
74: Color [1.0 .21 .11]
75:
76: # NEXT LOGO N
77: #Polygon "P" [-1.6912 .4911 .07 -1.6513 .5119 .07 -1.4798 .1898 .07 -1.8502 #.2839 .07 -1.7336 .0650 .07 -1.7786 .0417 .07 -1.9467 .3571 .07 -1.5697 .2614 #.06]
78:
79: GeneralPolygon [8] "P" [-1.5697 .2614 .07 -1.9467 .3571 .07 -1.7786 .0417 .07 -1.7336 .0650 .07 -1.8502 .2839 .07 -1.4798 .1898 .07 -1.6513 .5119 .07 -1.6912 .4911 .07 ]
80:
81: Color [1.0 0.0 .9]
82: # NEXT LOGO T
83:
84: GeneralPolygon [8] "P" [-1.0987 .3438 .07 -1.4108 .1790 .07 -1.3908 .1407 .07 -1.2543 .2131 .07 -1.1087 -.0598 .07 -1.0679 -.0382 .07 -1.2135 .2348 .07 -1.0787 .3063 .07 ]
85:
86: Color [.09 1.0 .15]
87: # NEXT LOGO X
88:
89: GeneralPolygon [12] "P" [-1.6088 -.2994 .07 -1.5639 -.3120 .07 -1.5031 -.1064 .07 -1.2917 -.1672 .07 -1.2793 -.1222 .07 -1.4906 -.0615 .07 -1.4324 .1382 .07 -1.4773 .1507 .07 -1.5356 -.0490 .07 -1.7428 .0109 .07 -1.7561 -.0340 .07 -1.5481 -.0939 .07 ]
90:
91: Color [1.0 .97 .08]
92: # NEXT LOGO E
93:
94: GeneralPolygon [51 19] "P" [-1.19738 .546184 .07 -1.21763 .578019 .07 -1.24336 .604496 .07 -1.27344 .625214 .07 -1.30675 .639774 .07 -1.34217 .647773 .07 -1.37858 .648812 .07 -1.41485 .642489 .07 -1.44987 .628404 .07 -1.48023 .607805 .07 -1.5055 .581736 .07 -1.52526 .551356 .07 -1.53912 .517826 .07 -1.54666 .482306 .07 -1.54747 .445958 .07 -1.54114 .409941 .07 -1.52726 .375417 .07 -1.50649 .344473 .07 -1.48048 .318697 .07 -1.45029 .2985 .07 -1.417 .284291 .07 -1.38168 .276479 .07 -1.3454 .275475 .07 -1.30924 .281687 .07 -1.27428 .295527 .07 -1.24944 .311249 .07 -1.22804 .330023 .07 -1.21014 .351392 .07 -1.19584 .374896 .07 -1.1852 .400078 .07 -1.17831 .426479 .07 -1.17524 .453641 .07 -1.17608 .481105 .07 -1.22268 .476943 .07 -1.22118 .455706 .07 -1.22286 .434683 .07 -1.22762 .414245 .07 -1.23537 .394764 .07 -1.246 .376608 .07 -1.25943 .36015 .07 -1.27554 .345759 .07 -1.29425 .333807 .07 -1.31933 .323993 .07 -1.34587 .319893 .07 -1.37292 .321138 .07 -1.39952 .327356 .07 -1.42472 .338178 .07 -1.44755 .353232 .07 -1.46707 .372148 .07 -1.48232 .394555 .07 -1.19738 .546184 .07 -1.43156 .592618 .07 -1.45139 .579132 .07 -1.46832 .562282 .07 -1.48219 .542838 .07 -1.49283 .52157 .07 -1.50008 .499249 .07 -1.50377 .476645 .07 -1.50373 .454529 .07 -1.4998 .433671 .07 -1.26346 .55933 .07 -1.26346 .55933 .07 -1.27911 .575336 .07 -1.29756 .588289 .07 -1.31818 .598023 .07 -1.34033 .604374 .07 -1.36338 .607174 .07 -1.38669 .606259 .07 -1.40962 .601462 .07 -1.43156 .592618 .07 ]
95:
96: Color [1.0 0.0 .9]
97: Sphere .6 -.6 .6 360
98:
99: Translate -1 -1 -1.0
100: Rotate -20 1 0 0
101: Color [1.0 .97 .08]
102: Translate .3 .1 -.3
103: Rotate -80 1.0 0 0
104: Cone .8 .4 360
105:
106: Color [.09 1.0 .15]
107: Torus .5 .1 0 360 360
108:
109: Rotate 30 1 0 0
110: Translate 1.5 .5 .5
111: Color [0.9 0.9 0.5]
112: Translate 0 1.2 0
113: #Rotate -90 1 0 0
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138: -0.04965 -0.0899 0.75 0 -0.0899 0.75 0.04965 -0.0899 0.75 0.0899 -0.04965 0.75
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143: -0.069036 0.125 0 -0.125 0.069036 0 -0.125 0 0 -0.125 -0.069036 0
144: -0.069036 -0.125 0 0 -0.125 0 0.069036 -0.125 0 0.125 -0.069036 0]
145:
146: WorldEnd
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.