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1.1 ! root 1: ##RenderMan RIB-Structure 1.0 ! 2: Format 512 256 1 ! 3: Projection "perspective" "fov" 40 ! 4: ##CameraOrientation -2.501 3.702 -0.21 -1.931 2.881 -0.237 0.02752 -0.013765 0.999527 ! 5: # The above CameraOrientation produces this camera transform: ! 6: Transform [ 0.821118 0.02752 0.570094 0 ! 7: 0.570567 -0.013765 -0.821135 0 ! 8: -0.01475 0.999527 -0.027004 0 ! 9: -0.061721 0.329685 4.459978 1 ] ! 10: ! 11: WorldBegin ! 12: #SurfaceToCurve "parametric" 8 8 ! 13: Scale .8 .8 .8 ! 14: Translate -1.5 0 0 ! 15: # P ! 16: TransformBegin ! 17: Translate 0 0 -0.5 # lower ! 18: TransformBegin ! 19: Cylinder 0.1 -0.5 0.5 360 ! 20: TransformEnd ! 21: TransformBegin ! 22: Translate .25 0 .25 ! 23: Scale .2 .2 .2 ! 24: Rotate 90.0 1 0 0 ! 25: Torus 1.0 0.5 0 360 360 ! 26: TransformEnd ! 27: TransformEnd ! 28: ! 29: Translate .9 0 0 ! 30: ! 31: # I ! 32: TransformBegin ! 33: Cylinder 0.15 -0.5 0.05 360 ! 34: Scale .15 .15 .15 ! 35: Translate 0 0 2.0 ! 36: Sphere 1 -1 1 360 ! 37: TransformEnd ! 38: ! 39: Translate .85 0 0 ! 40: ! 41: # X ! 42: TransformBegin ! 43: Scale .8 1 .5 ! 44: Scale .5 .5 .5 ! 45: Translate 0 0 -1 ! 46: Hyperboloid 1 0.3 -1 -1 0.3 1 360 ! 47: TransformEnd ! 48: ! 49: Translate .9 0 0 ! 50: ! 51: # A ! 52: TransformBegin ! 53: Scale 1 1 .5 ! 54: Scale .8 1 1 ! 55: Translate 0 0 -1 ! 56: Cone 1.0 0.5 360 ! 57: TransformEnd ! 58: ! 59: Translate .7 0 0 ! 60: ! 61: # R ! 62: TransformBegin ! 63: Scale 1 1 .5 ! 64: Translate 0 0 -.4 ! 65: TransformBegin ! 66: Cylinder 0.1 -0.6 0.3 360 ! 67: TransformEnd ! 68: Translate 0 0 .15 ! 69: Rotate 90.0 0 1 0 ! 70: Rotate 90.0 0 0 1 ! 71: Paraboloid .25 0 0.5 180 ! 72: TransformEnd ! 73: WorldEnd ! 74: ! 75:
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