|
|
1.1 root 1: ##RenderMan RIB-Structure 1.0
2: Format 512 256 1
3: Projection "perspective" "fov" 40
4: ##CameraOrientation -2.501 3.702 -0.21 -1.931 2.881 -0.237 0.02752 -0.013765 0.999527
5: # The above CameraOrientation produces this camera transform:
6: Transform [ 0.821118 0.02752 0.570094 0
7: 0.570567 -0.013765 -0.821135 0
8: -0.01475 0.999527 -0.027004 0
9: -0.061721 0.329685 4.459978 1 ]
10:
11: WorldBegin
12: #SurfaceToCurve "parametric" 8 8
13: Scale .8 .8 .8
14: Translate -1.5 0 0
15: # P
16: TransformBegin
17: Translate 0 0 -0.5 # lower
18: TransformBegin
19: Cylinder 0.1 -0.5 0.5 360
20: TransformEnd
21: TransformBegin
22: Translate .25 0 .25
23: Scale .2 .2 .2
24: Rotate 90.0 1 0 0
25: Torus 1.0 0.5 0 360 360
26: TransformEnd
27: TransformEnd
28:
29: Translate .9 0 0
30:
31: # I
32: TransformBegin
33: Cylinder 0.15 -0.5 0.05 360
34: Scale .15 .15 .15
35: Translate 0 0 2.0
36: Sphere 1 -1 1 360
37: TransformEnd
38:
39: Translate .85 0 0
40:
41: # X
42: TransformBegin
43: Scale .8 1 .5
44: Scale .5 .5 .5
45: Translate 0 0 -1
46: Hyperboloid 1 0.3 -1 -1 0.3 1 360
47: TransformEnd
48:
49: Translate .9 0 0
50:
51: # A
52: TransformBegin
53: Scale 1 1 .5
54: Scale .8 1 1
55: Translate 0 0 -1
56: Cone 1.0 0.5 360
57: TransformEnd
58:
59: Translate .7 0 0
60:
61: # R
62: TransformBegin
63: Scale 1 1 .5
64: Translate 0 0 -.4
65: TransformBegin
66: Cylinder 0.1 -0.6 0.3 360
67: TransformEnd
68: Translate 0 0 .15
69: Rotate 90.0 0 1 0
70: Rotate 90.0 0 0 1
71: Paraboloid .25 0 0.5 180
72: TransformEnd
73: WorldEnd
74:
75:
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.