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1.1 ! root 1: ##RenderMan RIB-Structure 1.0 ! 2: Format 300 400 1 ! 3: Projection "perspective" "fov" 40 ! 4: #CameraOrientation 1.169 2.022 1.72 0.696 1.239 1.31 -124.879646 ! 5: ##CameraOrientation 1.169 2.022 1.72 0.696 1.239 1.31 -0.199809 -0.357082 0.912452 ! 6: # The above CameraOrientation produces this camera transform: ! 7: Transform [ 0.858745 -0.199809 -0.471841 0 ! 8: -0.512253 -0.357082 -0.781082 0 ! 9: -0.012419 0.912452 -0.408996 0 ! 10: 0.053264 -0.61382 2.834402 1 ] ! 11: WorldBegin ! 12: TransformBegin ! 13: # coffee ! 14: Color 0.541176 0.380392 0.231372 ! 15: Disk .9 .36 360 ! 16: # mug ! 17: Color 1 1 1 ! 18: Cylinder .4 0 1 360 ! 19: Cylinder .36 0 1 360 ! 20: ! 21: Disk 0 .4 360 ! 22: ! 23: Translate 0 0 1 ! 24: Torus .36 .04 0 180 360 ! 25: TransformEnd ! 26: ! 27: # mug handle ! 28: TransformBegin ! 29: Translate .3 0 .5 ! 30: Rotate 90 0 1 0 ! 31: Rotate 90 1 0 0 ! 32: Torus .3 .05 0 360 180 ! 33: TransformEnd ! 34: ! 35: # donut ! 36: TransformBegin ! 37: Color 0.909803 0.639215 0.392156 ! 38: Translate -.4 0 .85 ! 39: Rotate 90 1 0 0 ! 40: Torus .3 .15 0 360 270 ! 41: TransformEnd ! 42: ! 43: WorldEnd
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