|
|
1.1 root 1: ##RenderMan RIB-Structure 1.0
2: Format 300 400 1
3: Projection "perspective" "fov" 40
4: #CameraOrientation 1.169 2.022 1.72 0.696 1.239 1.31 -124.879646
5: ##CameraOrientation 1.169 2.022 1.72 0.696 1.239 1.31 -0.199809 -0.357082 0.912452
6: # The above CameraOrientation produces this camera transform:
7: Transform [ 0.858745 -0.199809 -0.471841 0
8: -0.512253 -0.357082 -0.781082 0
9: -0.012419 0.912452 -0.408996 0
10: 0.053264 -0.61382 2.834402 1 ]
11: WorldBegin
12: TransformBegin
13: # coffee
14: Color 0.541176 0.380392 0.231372
15: Disk .9 .36 360
16: # mug
17: Color 1 1 1
18: Cylinder .4 0 1 360
19: Cylinder .36 0 1 360
20:
21: Disk 0 .4 360
22:
23: Translate 0 0 1
24: Torus .36 .04 0 180 360
25: TransformEnd
26:
27: # mug handle
28: TransformBegin
29: Translate .3 0 .5
30: Rotate 90 0 1 0
31: Rotate 90 1 0 0
32: Torus .3 .05 0 360 180
33: TransformEnd
34:
35: # donut
36: TransformBegin
37: Color 0.909803 0.639215 0.392156
38: Translate -.4 0 .85
39: Rotate 90 1 0 0
40: Torus .3 .15 0 360 270
41: TransformEnd
42:
43: WorldEnd
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.