Annotation of GNUtools/cctools/as/obstack.c, revision 1.1

1.1     ! root        1: /* obstack.c - subroutines used implicitly by object stack macros
        !             2:    Copyright (C) 1988 Free Software Foundation, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or modify it
        !             5: under the terms of the GNU General Public License as published by the
        !             6: Free Software Foundation; either version 1, or (at your option) any
        !             7: later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        !            12: GNU General Public License for more details.
        !            13: 
        !            14: You should have received a copy of the GNU General Public License
        !            15: along with this program; if not, write to the Free Software
        !            16: Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
        !            17: 
        !            18: #include "obstack.h"
        !            19: 
        !            20: #ifdef __STDC__
        !            21: #define POINTER void *
        !            22: #else
        !            23: #define POINTER char *
        !            24: #endif
        !            25: 
        !            26: /* Determine default alignment.  */
        !            27: struct fooalign {char x; double d;};
        !            28: #define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0)
        !            29: /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
        !            30:    But in fact it might be less smart and round addresses to as much as
        !            31:    DEFAULT_ROUNDING.  So we prepare for it to do that.  */
        !            32: union fooround {long x; double d;};
        !            33: #define DEFAULT_ROUNDING (sizeof (union fooround))
        !            34: 
        !            35: /* When we copy a long block of data, this is the unit to do it with.
        !            36:    On some machines, copying successive ints does not work;
        !            37:    in such a case, redefine COPYING_UNIT to `long' (if that works)
        !            38:    or `char' as a last resort.  */
        !            39: #ifndef COPYING_UNIT
        !            40: #define COPYING_UNIT int
        !            41: #endif
        !            42: 
        !            43: /* The non-GNU-C macros copy the obstack into this global variable
        !            44:    to avoid multiple evaluation.  */
        !            45: 
        !            46: struct obstack *_obstack = 0;
        !            47: 
        !            48: /* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
        !            49:    Objects start on multiples of ALIGNMENT (0 means use default).
        !            50:    CHUNKFUN is the function to use to allocate chunks,
        !            51:    and FREEFUN the function to free them.  */
        !            52: 
        !            53: void
        !            54: _obstack_begin(
        !            55: struct obstack *h,
        !            56: int size,
        !            57: int alignment,
        !            58: void *(*chunkfun)(long n),
        !            59: void (*freefun)() )
        !            60: {
        !            61:   register struct _obstack_chunk* chunk; /* points to new chunk */
        !            62: 
        !            63:   if (alignment == 0)
        !            64:     alignment = DEFAULT_ALIGNMENT;
        !            65:   if (size == 0)
        !            66:     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
        !            67:     {
        !            68:       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
        !            69:         Use the values for range checking, because if range checking is off,
        !            70:         the extra bytes won't be missed terribly, but if range checking is on
        !            71:         and we used a larger request, a whole extra 4096 bytes would be
        !            72:         allocated.
        !            73: 
        !            74:         These number are irrelevant to the new GNU malloc.  I suspect it is
        !            75:         less sensitive to the size of the request.  */
        !            76:       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
        !            77:                    + 4 + DEFAULT_ROUNDING - 1)
        !            78:                   & ~(DEFAULT_ROUNDING - 1));
        !            79:       size = 4096 - extra;
        !            80:     }
        !            81: 
        !            82:   h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
        !            83:   h->freefun = freefun;
        !            84:   h->chunk_size = size;
        !            85:   h->alignment_mask = alignment - 1;
        !            86: 
        !            87:   chunk        = h->chunk = (*h->chunkfun) (h->chunk_size);
        !            88:   h->next_free = h->object_base = chunk->contents;
        !            89:   h->chunk_limit = chunk->limit
        !            90:    = (char *) chunk + h->chunk_size;
        !            91:   chunk->prev = 0;
        !            92: }
        !            93: 
        !            94: /* Allocate a new current chunk for the obstack *H
        !            95:    on the assumption that LENGTH bytes need to be added
        !            96:    to the current object, or a new object of length LENGTH allocated.
        !            97:    Copies any partial object from the end of the old chunk
        !            98:    to the beginning of the new one.  */
        !            99: 
        !           100: void
        !           101: _obstack_newchunk(
        !           102: struct obstack *h,
        !           103: int length)
        !           104: {
        !           105:   register struct _obstack_chunk*      old_chunk = h->chunk;
        !           106:   register struct _obstack_chunk*      new_chunk;
        !           107:   register long        new_size;
        !           108:   register int obj_size = h->next_free - h->object_base;
        !           109:   register int i;
        !           110:   int already;
        !           111: 
        !           112:   /* Compute size for new chunk.  */
        !           113:   new_size = (obj_size + length) + (obj_size >> 3) + 100;
        !           114:   if (new_size < h->chunk_size)
        !           115:     new_size = h->chunk_size;
        !           116: 
        !           117:   /* Allocate and initialize the new chunk.  */
        !           118:   new_chunk = h->chunk = (*h->chunkfun) (new_size);
        !           119:   new_chunk->prev = old_chunk;
        !           120:   new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
        !           121: 
        !           122:   /* Move the existing object to the new chunk.
        !           123:      Word at a time is fast and is safe if the object
        !           124:      is sufficiently aligned.  */
        !           125:   if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
        !           126:     {
        !           127:       for (i = obj_size / sizeof (COPYING_UNIT) - 1;
        !           128:           i >= 0; i--)
        !           129:        ((COPYING_UNIT *)new_chunk->contents)[i]
        !           130:          = ((COPYING_UNIT *)h->object_base)[i];
        !           131:       /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
        !           132:         but that can cross a page boundary on a machine
        !           133:         which does not do strict alignment for COPYING_UNITS.  */
        !           134:       already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
        !           135:     }
        !           136:   else
        !           137:     already = 0;
        !           138:   /* Copy remaining bytes one by one.  */
        !           139:   for (i = already; i < obj_size; i++)
        !           140:     new_chunk->contents[i] = h->object_base[i];
        !           141: 
        !           142:   h->object_base = new_chunk->contents;
        !           143:   h->next_free = h->object_base + obj_size;
        !           144: }
        !           145: 
        !           146: #ifdef DEBUG
        !           147: /* Return nonzero if object OBJ has been allocated from obstack H.
        !           148:    This is here for debugging.
        !           149:    If you use it in a program, you are probably losing.  */
        !           150: 
        !           151: static
        !           152: int
        !           153: _obstack_allocated_p(
        !           154: struct obstack *h,
        !           155: POINTER obj)
        !           156: {
        !           157:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
        !           158:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
        !           159: 
        !           160:   lp = (h)->chunk;
        !           161:   while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
        !           162:     {
        !           163:       plp = lp -> prev;
        !           164:       lp = plp;
        !           165:     }
        !           166:   return lp != 0;
        !           167: }
        !           168: #endif /* DEBUG */
        !           169: 
        !           170: /* Free objects in obstack H, including OBJ and everything allocate
        !           171:    more recently than OBJ.  If OBJ is zero, free everything in H.  */
        !           172: #undef obstack_free
        !           173: void
        !           174: obstack_free(
        !           175: struct obstack *h,
        !           176: POINTER obj)
        !           177: {
        !           178:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
        !           179:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
        !           180: 
        !           181:   lp = (h)->chunk;
        !           182:   /* We use >= because there cannot be an object at the beginning of a chunk.
        !           183:      But there can be an empty object at that address
        !           184:      at the end of another chunk.  */
        !           185:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
        !           186:     {
        !           187:       plp = lp -> prev;
        !           188:       (*h->freefun) (lp);
        !           189:       lp = plp;
        !           190:     }
        !           191:   if (lp)
        !           192:     {
        !           193:       (h)->object_base = (h)->next_free = (char *)(obj);
        !           194:       (h)->chunk_limit = lp->limit;
        !           195:       (h)->chunk = lp;
        !           196:     }
        !           197:   else if (obj != 0)
        !           198:     /* obj is not in any of the chunks! */
        !           199:     abort ();
        !           200: }
        !           201: 
        !           202: 
        !           203: #if 0
        !           204: /* These are now turned off because the applications do not use it
        !           205:    and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
        !           206: 
        !           207: /* Now define the functional versions of the obstack macros.
        !           208:    Define them to simply use the corresponding macros to do the job.  */
        !           209: 
        !           210: #ifdef __STDC__
        !           211: /* These function definitions do not work with non-ANSI preprocessors;
        !           212:    they won't pass through the macro names in parentheses.  */
        !           213: 
        !           214: /* The function names appear in parentheses in order to prevent
        !           215:    the macro-definitions of the names from being expanded there.  */
        !           216: 
        !           217: POINTER (obstack_base) (obstack)
        !           218:      struct obstack *obstack;
        !           219: {
        !           220:   return obstack_base (obstack);
        !           221: }
        !           222: 
        !           223: POINTER (obstack_next_free) (obstack)
        !           224:      struct obstack *obstack;
        !           225: {
        !           226:   return obstack_next_free (obstack);
        !           227: }
        !           228: 
        !           229: int (obstack_object_size) (obstack)
        !           230:      struct obstack *obstack;
        !           231: {
        !           232:   return obstack_object_size (obstack);
        !           233: }
        !           234: 
        !           235: int (obstack_room) (obstack)
        !           236:      struct obstack *obstack;
        !           237: {
        !           238:   return obstack_room (obstack);
        !           239: }
        !           240: 
        !           241: void (obstack_grow) (obstack, pointer, length)
        !           242:      struct obstack *obstack;
        !           243:      POINTER pointer;
        !           244:      int length;
        !           245: {
        !           246:   obstack_grow (obstack, pointer, length);
        !           247: }
        !           248: 
        !           249: void (obstack_grow0) (obstack, pointer, length)
        !           250:      struct obstack *obstack;
        !           251:      POINTER pointer;
        !           252:      int length;
        !           253: {
        !           254:   obstack_grow0 (obstack, pointer, length);
        !           255: }
        !           256: 
        !           257: void (obstack_1grow) (obstack, character)
        !           258:      struct obstack *obstack;
        !           259:      int character;
        !           260: {
        !           261:   obstack_1grow (obstack, character);
        !           262: }
        !           263: 
        !           264: void (obstack_blank) (obstack, length)
        !           265:      struct obstack *obstack;
        !           266:      int length;
        !           267: {
        !           268:   obstack_blank (obstack, length);
        !           269: }
        !           270: 
        !           271: void (obstack_1grow_fast) (obstack, character)
        !           272:      struct obstack *obstack;
        !           273:      int character;
        !           274: {
        !           275:   obstack_1grow_fast (obstack, character);
        !           276: }
        !           277: 
        !           278: void (obstack_blank_fast) (obstack, length)
        !           279:      struct obstack *obstack;
        !           280:      int length;
        !           281: {
        !           282:   obstack_blank_fast (obstack, length);
        !           283: }
        !           284: 
        !           285: POINTER (obstack_finish) (obstack)
        !           286:      struct obstack *obstack;
        !           287: {
        !           288:   return obstack_finish (obstack);
        !           289: }
        !           290: 
        !           291: POINTER (obstack_alloc) (obstack, length)
        !           292:      struct obstack *obstack;
        !           293:      int length;
        !           294: {
        !           295:   return obstack_alloc (obstack, length);
        !           296: }
        !           297: 
        !           298: POINTER (obstack_copy) (obstack, pointer, length)
        !           299:      struct obstack *obstack;
        !           300:      POINTER pointer;
        !           301:      int length;
        !           302: {
        !           303:   return obstack_copy (obstack, pointer, length);
        !           304: }
        !           305: 
        !           306: POINTER (obstack_copy0) (obstack, pointer, length)
        !           307:      struct obstack *obstack;
        !           308:      POINTER pointer;
        !           309:      int length;
        !           310: {
        !           311:   return obstack_copy0 (obstack, pointer, length);
        !           312: }
        !           313: 
        !           314: #endif /* __STDC__ */
        !           315: 
        !           316: #endif /* 0 */

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