Annotation of GNUtools/cctools/as/obstack.c, revision 1.1.1.1

1.1       root        1: /* obstack.c - subroutines used implicitly by object stack macros
                      2:    Copyright (C) 1988 Free Software Foundation, Inc.
                      3: 
                      4: This program is free software; you can redistribute it and/or modify it
                      5: under the terms of the GNU General Public License as published by the
                      6: Free Software Foundation; either version 1, or (at your option) any
                      7: later version.
                      8: 
                      9: This program is distributed in the hope that it will be useful,
                     10: but WITHOUT ANY WARRANTY; without even the implied warranty of
                     11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
                     12: GNU General Public License for more details.
                     13: 
                     14: You should have received a copy of the GNU General Public License
                     15: along with this program; if not, write to the Free Software
                     16: Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
                     17: 
                     18: #include "obstack.h"
                     19: 
                     20: #ifdef __STDC__
                     21: #define POINTER void *
                     22: #else
                     23: #define POINTER char *
                     24: #endif
                     25: 
                     26: /* Determine default alignment.  */
                     27: struct fooalign {char x; double d;};
                     28: #define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0)
                     29: /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
                     30:    But in fact it might be less smart and round addresses to as much as
                     31:    DEFAULT_ROUNDING.  So we prepare for it to do that.  */
                     32: union fooround {long x; double d;};
                     33: #define DEFAULT_ROUNDING (sizeof (union fooround))
                     34: 
                     35: /* When we copy a long block of data, this is the unit to do it with.
                     36:    On some machines, copying successive ints does not work;
                     37:    in such a case, redefine COPYING_UNIT to `long' (if that works)
                     38:    or `char' as a last resort.  */
                     39: #ifndef COPYING_UNIT
                     40: #define COPYING_UNIT int
                     41: #endif
                     42: 
                     43: /* The non-GNU-C macros copy the obstack into this global variable
                     44:    to avoid multiple evaluation.  */
                     45: 
                     46: struct obstack *_obstack = 0;
                     47: 
                     48: /* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
                     49:    Objects start on multiples of ALIGNMENT (0 means use default).
                     50:    CHUNKFUN is the function to use to allocate chunks,
                     51:    and FREEFUN the function to free them.  */
                     52: 
                     53: void
                     54: _obstack_begin(
                     55: struct obstack *h,
                     56: int size,
                     57: int alignment,
                     58: void *(*chunkfun)(long n),
                     59: void (*freefun)() )
                     60: {
                     61:   register struct _obstack_chunk* chunk; /* points to new chunk */
                     62: 
                     63:   if (alignment == 0)
                     64:     alignment = DEFAULT_ALIGNMENT;
                     65:   if (size == 0)
                     66:     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
                     67:     {
                     68:       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
                     69:         Use the values for range checking, because if range checking is off,
                     70:         the extra bytes won't be missed terribly, but if range checking is on
                     71:         and we used a larger request, a whole extra 4096 bytes would be
                     72:         allocated.
                     73: 
                     74:         These number are irrelevant to the new GNU malloc.  I suspect it is
                     75:         less sensitive to the size of the request.  */
                     76:       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
                     77:                    + 4 + DEFAULT_ROUNDING - 1)
                     78:                   & ~(DEFAULT_ROUNDING - 1));
                     79:       size = 4096 - extra;
                     80:     }
                     81: 
                     82:   h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
                     83:   h->freefun = freefun;
                     84:   h->chunk_size = size;
                     85:   h->alignment_mask = alignment - 1;
                     86: 
                     87:   chunk        = h->chunk = (*h->chunkfun) (h->chunk_size);
                     88:   h->next_free = h->object_base = chunk->contents;
                     89:   h->chunk_limit = chunk->limit
                     90:    = (char *) chunk + h->chunk_size;
                     91:   chunk->prev = 0;
                     92: }
                     93: 
                     94: /* Allocate a new current chunk for the obstack *H
                     95:    on the assumption that LENGTH bytes need to be added
                     96:    to the current object, or a new object of length LENGTH allocated.
                     97:    Copies any partial object from the end of the old chunk
                     98:    to the beginning of the new one.  */
                     99: 
                    100: void
                    101: _obstack_newchunk(
                    102: struct obstack *h,
                    103: int length)
                    104: {
                    105:   register struct _obstack_chunk*      old_chunk = h->chunk;
                    106:   register struct _obstack_chunk*      new_chunk;
                    107:   register long        new_size;
                    108:   register int obj_size = h->next_free - h->object_base;
                    109:   register int i;
                    110:   int already;
                    111: 
                    112:   /* Compute size for new chunk.  */
                    113:   new_size = (obj_size + length) + (obj_size >> 3) + 100;
                    114:   if (new_size < h->chunk_size)
                    115:     new_size = h->chunk_size;
                    116: 
                    117:   /* Allocate and initialize the new chunk.  */
                    118:   new_chunk = h->chunk = (*h->chunkfun) (new_size);
                    119:   new_chunk->prev = old_chunk;
                    120:   new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
                    121: 
                    122:   /* Move the existing object to the new chunk.
                    123:      Word at a time is fast and is safe if the object
                    124:      is sufficiently aligned.  */
                    125:   if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
                    126:     {
                    127:       for (i = obj_size / sizeof (COPYING_UNIT) - 1;
                    128:           i >= 0; i--)
                    129:        ((COPYING_UNIT *)new_chunk->contents)[i]
                    130:          = ((COPYING_UNIT *)h->object_base)[i];
                    131:       /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
                    132:         but that can cross a page boundary on a machine
                    133:         which does not do strict alignment for COPYING_UNITS.  */
                    134:       already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
                    135:     }
                    136:   else
                    137:     already = 0;
                    138:   /* Copy remaining bytes one by one.  */
                    139:   for (i = already; i < obj_size; i++)
                    140:     new_chunk->contents[i] = h->object_base[i];
                    141: 
                    142:   h->object_base = new_chunk->contents;
                    143:   h->next_free = h->object_base + obj_size;
                    144: }
                    145: 
                    146: #ifdef DEBUG
                    147: /* Return nonzero if object OBJ has been allocated from obstack H.
                    148:    This is here for debugging.
                    149:    If you use it in a program, you are probably losing.  */
                    150: 
                    151: static
                    152: int
                    153: _obstack_allocated_p(
                    154: struct obstack *h,
                    155: POINTER obj)
                    156: {
                    157:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
                    158:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
                    159: 
                    160:   lp = (h)->chunk;
                    161:   while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
                    162:     {
                    163:       plp = lp -> prev;
                    164:       lp = plp;
                    165:     }
                    166:   return lp != 0;
                    167: }
                    168: #endif /* DEBUG */
                    169: 
                    170: /* Free objects in obstack H, including OBJ and everything allocate
                    171:    more recently than OBJ.  If OBJ is zero, free everything in H.  */
                    172: #undef obstack_free
                    173: void
                    174: obstack_free(
                    175: struct obstack *h,
                    176: POINTER obj)
                    177: {
                    178:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
                    179:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
                    180: 
                    181:   lp = (h)->chunk;
                    182:   /* We use >= because there cannot be an object at the beginning of a chunk.
                    183:      But there can be an empty object at that address
                    184:      at the end of another chunk.  */
                    185:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
                    186:     {
                    187:       plp = lp -> prev;
                    188:       (*h->freefun) (lp);
                    189:       lp = plp;
                    190:     }
                    191:   if (lp)
                    192:     {
                    193:       (h)->object_base = (h)->next_free = (char *)(obj);
                    194:       (h)->chunk_limit = lp->limit;
                    195:       (h)->chunk = lp;
                    196:     }
                    197:   else if (obj != 0)
                    198:     /* obj is not in any of the chunks! */
                    199:     abort ();
                    200: }
                    201: 
                    202: 
                    203: #if 0
                    204: /* These are now turned off because the applications do not use it
                    205:    and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
                    206: 
                    207: /* Now define the functional versions of the obstack macros.
                    208:    Define them to simply use the corresponding macros to do the job.  */
                    209: 
                    210: #ifdef __STDC__
                    211: /* These function definitions do not work with non-ANSI preprocessors;
                    212:    they won't pass through the macro names in parentheses.  */
                    213: 
                    214: /* The function names appear in parentheses in order to prevent
                    215:    the macro-definitions of the names from being expanded there.  */
                    216: 
                    217: POINTER (obstack_base) (obstack)
                    218:      struct obstack *obstack;
                    219: {
                    220:   return obstack_base (obstack);
                    221: }
                    222: 
                    223: POINTER (obstack_next_free) (obstack)
                    224:      struct obstack *obstack;
                    225: {
                    226:   return obstack_next_free (obstack);
                    227: }
                    228: 
                    229: int (obstack_object_size) (obstack)
                    230:      struct obstack *obstack;
                    231: {
                    232:   return obstack_object_size (obstack);
                    233: }
                    234: 
                    235: int (obstack_room) (obstack)
                    236:      struct obstack *obstack;
                    237: {
                    238:   return obstack_room (obstack);
                    239: }
                    240: 
                    241: void (obstack_grow) (obstack, pointer, length)
                    242:      struct obstack *obstack;
                    243:      POINTER pointer;
                    244:      int length;
                    245: {
                    246:   obstack_grow (obstack, pointer, length);
                    247: }
                    248: 
                    249: void (obstack_grow0) (obstack, pointer, length)
                    250:      struct obstack *obstack;
                    251:      POINTER pointer;
                    252:      int length;
                    253: {
                    254:   obstack_grow0 (obstack, pointer, length);
                    255: }
                    256: 
                    257: void (obstack_1grow) (obstack, character)
                    258:      struct obstack *obstack;
                    259:      int character;
                    260: {
                    261:   obstack_1grow (obstack, character);
                    262: }
                    263: 
                    264: void (obstack_blank) (obstack, length)
                    265:      struct obstack *obstack;
                    266:      int length;
                    267: {
                    268:   obstack_blank (obstack, length);
                    269: }
                    270: 
                    271: void (obstack_1grow_fast) (obstack, character)
                    272:      struct obstack *obstack;
                    273:      int character;
                    274: {
                    275:   obstack_1grow_fast (obstack, character);
                    276: }
                    277: 
                    278: void (obstack_blank_fast) (obstack, length)
                    279:      struct obstack *obstack;
                    280:      int length;
                    281: {
                    282:   obstack_blank_fast (obstack, length);
                    283: }
                    284: 
                    285: POINTER (obstack_finish) (obstack)
                    286:      struct obstack *obstack;
                    287: {
                    288:   return obstack_finish (obstack);
                    289: }
                    290: 
                    291: POINTER (obstack_alloc) (obstack, length)
                    292:      struct obstack *obstack;
                    293:      int length;
                    294: {
                    295:   return obstack_alloc (obstack, length);
                    296: }
                    297: 
                    298: POINTER (obstack_copy) (obstack, pointer, length)
                    299:      struct obstack *obstack;
                    300:      POINTER pointer;
                    301:      int length;
                    302: {
                    303:   return obstack_copy (obstack, pointer, length);
                    304: }
                    305: 
                    306: POINTER (obstack_copy0) (obstack, pointer, length)
                    307:      struct obstack *obstack;
                    308:      POINTER pointer;
                    309:      int length;
                    310: {
                    311:   return obstack_copy0 (obstack, pointer, length);
                    312: }
                    313: 
                    314: #endif /* __STDC__ */
                    315: 
                    316: #endif /* 0 */

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