Annotation of GNUtools/libg++/libiberty/obstack.c, revision 1.1

1.1     ! root        1: /* obstack.c - subroutines used implicitly by object stack macros
        !             2:    Copyright (C) 1988, 1993 Free Software Foundation, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or modify it
        !             5: under the terms of the GNU Library General Public License as published by the
        !             6: Free Software Foundation; either version 2, or (at your option) any
        !             7: later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        !            12: GNU Library General Public License for more details.
        !            13: 
        !            14: You should have received a copy of the GNU Library General Public License
        !            15: along with this program; if not, write to the Free Software
        !            16: Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
        !            17: 
        !            18: #include "obstack.h"
        !            19: 
        !            20: /* This is just to get __GNU_LIBRARY__ defined.  */
        !            21: #include <stdio.h>
        !            22: 
        !            23: /* Comment out all this code if we are using the GNU C Library, and are not
        !            24:    actually compiling the library itself.  This code is part of the GNU C
        !            25:    Library, but also included in many other GNU distributions.  Compiling
        !            26:    and linking in this code is a waste when using the GNU C library
        !            27:    (especially if it is a shared library).  Rather than having every GNU
        !            28:    program understand `configure --with-gnu-libc' and omit the object files,
        !            29:    it is simpler to just do this in the source for each such file.  */
        !            30: 
        !            31: #if defined (_LIBC) || !defined (__GNU_LIBRARY__)
        !            32: 
        !            33: 
        !            34: #ifdef __STDC__
        !            35: #define POINTER void *
        !            36: #else
        !            37: #define POINTER char *
        !            38: #endif
        !            39: 
        !            40: /* Determine default alignment.  */
        !            41: struct fooalign {char x; double d;};
        !            42: #define DEFAULT_ALIGNMENT  \
        !            43:   ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0))
        !            44: /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
        !            45:    But in fact it might be less smart and round addresses to as much as
        !            46:    DEFAULT_ROUNDING.  So we prepare for it to do that.  */
        !            47: union fooround {long x; double d;};
        !            48: #define DEFAULT_ROUNDING (sizeof (union fooround))
        !            49: 
        !            50: /* When we copy a long block of data, this is the unit to do it with.
        !            51:    On some machines, copying successive ints does not work;
        !            52:    in such a case, redefine COPYING_UNIT to `long' (if that works)
        !            53:    or `char' as a last resort.  */
        !            54: #ifndef COPYING_UNIT
        !            55: #define COPYING_UNIT int
        !            56: #endif
        !            57: 
        !            58: /* The non-GNU-C macros copy the obstack into this global variable
        !            59:    to avoid multiple evaluation.  */
        !            60: 
        !            61: struct obstack *_obstack;
        !            62: 
        !            63: /* Define a macro that either calls functions with the traditional malloc/free
        !            64:    calling interface, or calls functions with the mmalloc/mfree interface
        !            65:    (that adds an extra first argument), based on the state of use_extra_arg.
        !            66:    For free, do not use ?:, since some compilers, like the MIPS compilers,
        !            67:    do not allow (expr) ? void : void.  */
        !            68: 
        !            69: #define CALL_CHUNKFUN(h, size) \
        !            70:   (((h) -> use_extra_arg) \
        !            71:    ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
        !            72:    : (*(h)->chunkfun) ((size)))
        !            73: 
        !            74: #define CALL_FREEFUN(h, old_chunk) \
        !            75:   do { \
        !            76:     if ((h) -> use_extra_arg) \
        !            77:       (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
        !            78:     else \
        !            79:       (*(h)->freefun) ((old_chunk)); \
        !            80:   } while (0)
        !            81: 
        !            82: 
        !            83: /* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
        !            84:    Objects start on multiples of ALIGNMENT (0 means use default).
        !            85:    CHUNKFUN is the function to use to allocate chunks,
        !            86:    and FREEFUN the function to free them.  */
        !            87: 
        !            88: void
        !            89: _obstack_begin (h, size, alignment, chunkfun, freefun)
        !            90:      struct obstack *h;
        !            91:      int size;
        !            92:      int alignment;
        !            93:      POINTER (*chunkfun) ();
        !            94:      void (*freefun) ();
        !            95: {
        !            96:   register struct _obstack_chunk* chunk; /* points to new chunk */
        !            97: 
        !            98:   if (alignment == 0)
        !            99:     alignment = DEFAULT_ALIGNMENT;
        !           100:   if (size == 0)
        !           101:     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
        !           102:     {
        !           103:       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
        !           104:         Use the values for range checking, because if range checking is off,
        !           105:         the extra bytes won't be missed terribly, but if range checking is on
        !           106:         and we used a larger request, a whole extra 4096 bytes would be
        !           107:         allocated.
        !           108: 
        !           109:         These number are irrelevant to the new GNU malloc.  I suspect it is
        !           110:         less sensitive to the size of the request.  */
        !           111:       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
        !           112:                    + 4 + DEFAULT_ROUNDING - 1)
        !           113:                   & ~(DEFAULT_ROUNDING - 1));
        !           114:       size = 4096 - extra;
        !           115:     }
        !           116: 
        !           117:   h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
        !           118:   h->freefun = freefun;
        !           119:   h->chunk_size = size;
        !           120:   h->alignment_mask = alignment - 1;
        !           121:   h->use_extra_arg = 0;
        !           122: 
        !           123:   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
        !           124:   h->next_free = h->object_base = chunk->contents;
        !           125:   h->chunk_limit = chunk->limit
        !           126:     = (char *) chunk + h->chunk_size;
        !           127:   chunk->prev = 0;
        !           128:   /* The initial chunk now contains no empty object.  */
        !           129:   h->maybe_empty_object = 0;
        !           130: }
        !           131: 
        !           132: void
        !           133: _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
        !           134:      struct obstack *h;
        !           135:      int size;
        !           136:      int alignment;
        !           137:      POINTER (*chunkfun) ();
        !           138:      void (*freefun) ();
        !           139:      POINTER arg;
        !           140: {
        !           141:   register struct _obstack_chunk* chunk; /* points to new chunk */
        !           142: 
        !           143:   if (alignment == 0)
        !           144:     alignment = DEFAULT_ALIGNMENT;
        !           145:   if (size == 0)
        !           146:     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
        !           147:     {
        !           148:       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
        !           149:         Use the values for range checking, because if range checking is off,
        !           150:         the extra bytes won't be missed terribly, but if range checking is on
        !           151:         and we used a larger request, a whole extra 4096 bytes would be
        !           152:         allocated.
        !           153: 
        !           154:         These number are irrelevant to the new GNU malloc.  I suspect it is
        !           155:         less sensitive to the size of the request.  */
        !           156:       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
        !           157:                    + 4 + DEFAULT_ROUNDING - 1)
        !           158:                   & ~(DEFAULT_ROUNDING - 1));
        !           159:       size = 4096 - extra;
        !           160:     }
        !           161: 
        !           162:   h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
        !           163:   h->freefun = freefun;
        !           164:   h->chunk_size = size;
        !           165:   h->alignment_mask = alignment - 1;
        !           166:   h->extra_arg = arg;
        !           167:   h->use_extra_arg = 1;
        !           168: 
        !           169:   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
        !           170:   h->next_free = h->object_base = chunk->contents;
        !           171:   h->chunk_limit = chunk->limit
        !           172:     = (char *) chunk + h->chunk_size;
        !           173:   chunk->prev = 0;
        !           174:   /* The initial chunk now contains no empty object.  */
        !           175:   h->maybe_empty_object = 0;
        !           176: }
        !           177: 
        !           178: /* Allocate a new current chunk for the obstack *H
        !           179:    on the assumption that LENGTH bytes need to be added
        !           180:    to the current object, or a new object of length LENGTH allocated.
        !           181:    Copies any partial object from the end of the old chunk
        !           182:    to the beginning of the new one.  */
        !           183: 
        !           184: void
        !           185: _obstack_newchunk (h, length)
        !           186:      struct obstack *h;
        !           187:      int length;
        !           188: {
        !           189:   register struct _obstack_chunk*      old_chunk = h->chunk;
        !           190:   register struct _obstack_chunk*      new_chunk;
        !           191:   register long        new_size;
        !           192:   register int obj_size = h->next_free - h->object_base;
        !           193:   register int i;
        !           194:   int already;
        !           195: 
        !           196:   /* Compute size for new chunk.  */
        !           197:   new_size = (obj_size + length) + (obj_size >> 3) + 100;
        !           198:   if (new_size < h->chunk_size)
        !           199:     new_size = h->chunk_size;
        !           200: 
        !           201:   /* Allocate and initialize the new chunk.  */
        !           202:   new_chunk = h->chunk = CALL_CHUNKFUN (h, new_size);
        !           203:   new_chunk->prev = old_chunk;
        !           204:   new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
        !           205: 
        !           206:   /* Move the existing object to the new chunk.
        !           207:      Word at a time is fast and is safe if the object
        !           208:      is sufficiently aligned.  */
        !           209:   if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
        !           210:     {
        !           211:       for (i = obj_size / sizeof (COPYING_UNIT) - 1;
        !           212:           i >= 0; i--)
        !           213:        ((COPYING_UNIT *)new_chunk->contents)[i]
        !           214:          = ((COPYING_UNIT *)h->object_base)[i];
        !           215:       /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
        !           216:         but that can cross a page boundary on a machine
        !           217:         which does not do strict alignment for COPYING_UNITS.  */
        !           218:       already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
        !           219:     }
        !           220:   else
        !           221:     already = 0;
        !           222:   /* Copy remaining bytes one by one.  */
        !           223:   for (i = already; i < obj_size; i++)
        !           224:     new_chunk->contents[i] = h->object_base[i];
        !           225: 
        !           226:   /* If the object just copied was the only data in OLD_CHUNK,
        !           227:      free that chunk and remove it from the chain.
        !           228:      But not if that chunk might contain an empty object.  */
        !           229:   if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
        !           230:     {
        !           231:       new_chunk->prev = old_chunk->prev;
        !           232:       CALL_FREEFUN (h, old_chunk);
        !           233:     }
        !           234: 
        !           235:   h->object_base = new_chunk->contents;
        !           236:   h->next_free = h->object_base + obj_size;
        !           237:   /* The new chunk certainly contains no empty object yet.  */
        !           238:   h->maybe_empty_object = 0;
        !           239: }
        !           240: 
        !           241: /* Return nonzero if object OBJ has been allocated from obstack H.
        !           242:    This is here for debugging.
        !           243:    If you use it in a program, you are probably losing.  */
        !           244: 
        !           245: #ifdef __STDC__
        !           246: /* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
        !           247:    obstack.h because it is just for debugging.  */
        !           248: int _obstack_allocated_p (struct obstack *h, POINTER obj);
        !           249: #endif
        !           250: 
        !           251: int
        !           252: _obstack_allocated_p (h, obj)
        !           253:      struct obstack *h;
        !           254:      POINTER obj;
        !           255: {
        !           256:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
        !           257:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
        !           258: 
        !           259:   lp = (h)->chunk;
        !           260:   /* We use >= rather than > since the object cannot be exactly at
        !           261:      the beginning of the chunk but might be an empty object exactly
        !           262:      at the end of an adjacent chunk. */
        !           263:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
        !           264:     {
        !           265:       plp = lp->prev;
        !           266:       lp = plp;
        !           267:     }
        !           268:   return lp != 0;
        !           269: }
        !           270: 
        !           271: /* Free objects in obstack H, including OBJ and everything allocate
        !           272:    more recently than OBJ.  If OBJ is zero, free everything in H.  */
        !           273: 
        !           274: #undef obstack_free
        !           275: 
        !           276: /* This function has two names with identical definitions.
        !           277:    This is the first one, called from non-ANSI code.  */
        !           278: 
        !           279: void
        !           280: _obstack_free (h, obj)
        !           281:      struct obstack *h;
        !           282:      POINTER obj;
        !           283: {
        !           284:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
        !           285:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
        !           286: 
        !           287:   lp = h->chunk;
        !           288:   /* We use >= because there cannot be an object at the beginning of a chunk.
        !           289:      But there can be an empty object at that address
        !           290:      at the end of another chunk.  */
        !           291:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
        !           292:     {
        !           293:       plp = lp->prev;
        !           294:       CALL_FREEFUN (h, lp);
        !           295:       lp = plp;
        !           296:       /* If we switch chunks, we can't tell whether the new current
        !           297:         chunk contains an empty object, so assume that it may.  */
        !           298:       h->maybe_empty_object = 1;
        !           299:     }
        !           300:   if (lp)
        !           301:     {
        !           302:       h->object_base = h->next_free = (char *)(obj);
        !           303:       h->chunk_limit = lp->limit;
        !           304:       h->chunk = lp;
        !           305:     }
        !           306:   else if (obj != 0)
        !           307:     /* obj is not in any of the chunks! */
        !           308:     abort ();
        !           309: }
        !           310: 
        !           311: /* This function is used from ANSI code.  */
        !           312: 
        !           313: void
        !           314: obstack_free (h, obj)
        !           315:      struct obstack *h;
        !           316:      POINTER obj;
        !           317: {
        !           318:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
        !           319:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
        !           320: 
        !           321:   lp = h->chunk;
        !           322:   /* We use >= because there cannot be an object at the beginning of a chunk.
        !           323:      But there can be an empty object at that address
        !           324:      at the end of another chunk.  */
        !           325:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
        !           326:     {
        !           327:       plp = lp->prev;
        !           328:       CALL_FREEFUN (h, lp);
        !           329:       lp = plp;
        !           330:       /* If we switch chunks, we can't tell whether the new current
        !           331:         chunk contains an empty object, so assume that it may.  */
        !           332:       h->maybe_empty_object = 1;
        !           333:     }
        !           334:   if (lp)
        !           335:     {
        !           336:       h->object_base = h->next_free = (char *)(obj);
        !           337:       h->chunk_limit = lp->limit;
        !           338:       h->chunk = lp;
        !           339:     }
        !           340:   else if (obj != 0)
        !           341:     /* obj is not in any of the chunks! */
        !           342:     abort ();
        !           343: }
        !           344: 
        !           345: #if 0
        !           346: /* These are now turned off because the applications do not use it
        !           347:    and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
        !           348: 
        !           349: /* Now define the functional versions of the obstack macros.
        !           350:    Define them to simply use the corresponding macros to do the job.  */
        !           351: 
        !           352: #ifdef __STDC__
        !           353: /* These function definitions do not work with non-ANSI preprocessors;
        !           354:    they won't pass through the macro names in parentheses.  */
        !           355: 
        !           356: /* The function names appear in parentheses in order to prevent
        !           357:    the macro-definitions of the names from being expanded there.  */
        !           358: 
        !           359: POINTER (obstack_base) (obstack)
        !           360:      struct obstack *obstack;
        !           361: {
        !           362:   return obstack_base (obstack);
        !           363: }
        !           364: 
        !           365: POINTER (obstack_next_free) (obstack)
        !           366:      struct obstack *obstack;
        !           367: {
        !           368:   return obstack_next_free (obstack);
        !           369: }
        !           370: 
        !           371: int (obstack_object_size) (obstack)
        !           372:      struct obstack *obstack;
        !           373: {
        !           374:   return obstack_object_size (obstack);
        !           375: }
        !           376: 
        !           377: int (obstack_room) (obstack)
        !           378:      struct obstack *obstack;
        !           379: {
        !           380:   return obstack_room (obstack);
        !           381: }
        !           382: 
        !           383: void (obstack_grow) (obstack, pointer, length)
        !           384:      struct obstack *obstack;
        !           385:      POINTER pointer;
        !           386:      int length;
        !           387: {
        !           388:   obstack_grow (obstack, pointer, length);
        !           389: }
        !           390: 
        !           391: void (obstack_grow0) (obstack, pointer, length)
        !           392:      struct obstack *obstack;
        !           393:      POINTER pointer;
        !           394:      int length;
        !           395: {
        !           396:   obstack_grow0 (obstack, pointer, length);
        !           397: }
        !           398: 
        !           399: void (obstack_1grow) (obstack, character)
        !           400:      struct obstack *obstack;
        !           401:      int character;
        !           402: {
        !           403:   obstack_1grow (obstack, character);
        !           404: }
        !           405: 
        !           406: void (obstack_blank) (obstack, length)
        !           407:      struct obstack *obstack;
        !           408:      int length;
        !           409: {
        !           410:   obstack_blank (obstack, length);
        !           411: }
        !           412: 
        !           413: void (obstack_1grow_fast) (obstack, character)
        !           414:      struct obstack *obstack;
        !           415:      int character;
        !           416: {
        !           417:   obstack_1grow_fast (obstack, character);
        !           418: }
        !           419: 
        !           420: void (obstack_blank_fast) (obstack, length)
        !           421:      struct obstack *obstack;
        !           422:      int length;
        !           423: {
        !           424:   obstack_blank_fast (obstack, length);
        !           425: }
        !           426: 
        !           427: POINTER (obstack_finish) (obstack)
        !           428:      struct obstack *obstack;
        !           429: {
        !           430:   return obstack_finish (obstack);
        !           431: }
        !           432: 
        !           433: POINTER (obstack_alloc) (obstack, length)
        !           434:      struct obstack *obstack;
        !           435:      int length;
        !           436: {
        !           437:   return obstack_alloc (obstack, length);
        !           438: }
        !           439: 
        !           440: POINTER (obstack_copy) (obstack, pointer, length)
        !           441:      struct obstack *obstack;
        !           442:      POINTER pointer;
        !           443:      int length;
        !           444: {
        !           445:   return obstack_copy (obstack, pointer, length);
        !           446: }
        !           447: 
        !           448: POINTER (obstack_copy0) (obstack, pointer, length)
        !           449:      struct obstack *obstack;
        !           450:      POINTER pointer;
        !           451:      int length;
        !           452: {
        !           453:   return obstack_copy0 (obstack, pointer, length);
        !           454: }
        !           455: 
        !           456: #endif /* __STDC__ */
        !           457: 
        !           458: #endif /* 0 */
        !           459: 
        !           460: #endif /* _LIBC or not __GNU_LIBRARY__.  */

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