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GNU Mach 1.0
/*
* INET An implementation of the TCP/IP protocol suite for the LINUX
* operating system. INET is implemented using the BSD Socket
* interface as the means of communication with the user level.
*
* Definitions for the TCP module.
*
* Version: @(#)tcp.h 1.0.5 05/23/93
*
* Authors: Ross Biro, <[email protected]>
* Fred N. van Kempen, <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*/
#ifndef _TCP_H
#define _TCP_H
#include <linux/tcp.h>
#include <net/checksum.h>
#define MAX_SYN_SIZE 44 + MAX_HEADER + 15
#define MAX_FIN_SIZE 40 + MAX_HEADER + 15
#define MAX_ACK_SIZE 40 + MAX_HEADER + 15
#define MAX_RESET_SIZE 40 + MAX_HEADER + 15
#define MAX_WINDOW 32767 /* Never offer a window over 32767 without using
window scaling (not yet supported). Some poor
stacks do signed 16bit maths! */
#define MIN_WINDOW 2048
#define MAX_ACK_BACKLOG 2
#define MIN_WRITE_SPACE 2048
#define TCP_WINDOW_DIFF 2048
/* urg_data states */
#define URG_VALID 0x0100
#define URG_NOTYET 0x0200
#define URG_READ 0x0400
#define TCP_RETR1 7 /*
* This is how many retries it does before it
* tries to figure out if the gateway is
* down.
*/
#define TCP_RETR2 15 /*
* This should take at least
* 90 minutes to time out.
*/
#define TCP_TIMEOUT_LEN (15*60*HZ) /* should be about 15 mins */
#define TCP_TIMEWAIT_LEN (60*HZ) /* how long to wait to successfully
* close the socket, about 60 seconds */
#define TCP_FIN_TIMEOUT (3*60*HZ) /* BSD style FIN_WAIT2 deadlock breaker */
#define TCP_ACK_TIME (3*HZ) /* time to delay before sending an ACK */
#define TCP_DONE_TIME (5*HZ/2)/* maximum time to wait before actually
* destroying a socket */
#define TCP_WRITE_TIME (30*HZ) /* initial time to wait for an ACK,
* after last transmit */
#define TCP_TIMEOUT_INIT (3*HZ) /* RFC 1122 initial timeout value */
#define TCP_SYN_RETRIES 10 /* number of times to retry opening a
* connection (TCP_RETR2-....) */
#define TCP_PROBEWAIT_LEN (1*HZ)/* time to wait between probes when
* I've got something to write and
* there is no window */
#define TCP_NO_CHECK 0 /* turn to one if you want the default
* to be no checksum */
/*
* TCP option
*/
#define TCPOPT_NOP 1 /* Padding */
#define TCPOPT_EOL 0 /* End of options */
#define TCPOPT_MSS 2 /* Segment size negotiating */
/*
* We don't use these yet, but they are for PAWS and big windows
*/
#define TCPOPT_WINDOW 3 /* Window scaling */
#define TCPOPT_TIMESTAMP 8 /* Better RTT estimations/PAWS */
/*
* The next routines deal with comparing 32 bit unsigned ints
* and worry about wraparound (automatic with unsigned arithmetic).
*/
extern __inline int before(__u32 seq1, __u32 seq2)
{
return (__s32)(seq1-seq2) < 0;
}
extern __inline int after(__u32 seq1, __u32 seq2)
{
return (__s32)(seq2-seq1) < 0;
}
/* is s2<=s1<=s3 ? */
extern __inline int between(__u32 seq1, __u32 seq2, __u32 seq3)
{
return (after(seq1+1, seq2) && before(seq1, seq3+1));
}
static __inline__ int min(unsigned int a, unsigned int b)
{
if (a < b)
return(a);
return(b);
}
extern struct proto tcp_prot;
extern struct tcp_mib tcp_statistics;
extern struct wait_queue *master_select_wakeup;
extern void tcp_err(int type, int code, unsigned char *header, __u32 daddr,
__u32, struct inet_protocol *protocol);
extern void tcp_shutdown (struct sock *sk, int how);
extern int tcp_rcv(struct sk_buff *skb, struct device *dev,
struct options *opt, __u32 daddr,
unsigned short len, __u32 saddr, int redo,
struct inet_protocol *protocol);
extern int tcp_ioctl(struct sock *sk, int cmd, unsigned long arg);
extern void tcp_read_wakeup(struct sock *);
extern void tcp_write_xmit(struct sock *);
extern void tcp_time_wait(struct sock *);
extern void tcp_retransmit(struct sock *, int);
extern void tcp_do_retransmit(struct sock *, int);
extern void tcp_send_check(struct tcphdr *th, unsigned long saddr,
unsigned long daddr, int len, struct sk_buff *skb);
/* tcp_output.c */
extern void tcp_send_probe0(struct sock *);
extern void tcp_send_partial(struct sock *);
extern void tcp_write_wakeup(struct sock *);
extern void tcp_send_fin(struct sock *sk);
extern void tcp_send_synack(struct sock *, struct sock *, struct sk_buff *);
extern void tcp_send_skb(struct sock *, struct sk_buff *);
extern void tcp_send_ack(u32, u32, struct sock *sk, struct tcphdr *th, u32);
extern void tcp_send_reset(unsigned long saddr, unsigned long daddr, struct tcphdr *th,
struct proto *prot, struct options *opt, struct device *dev, int tos, int ttl);
extern void tcp_enqueue_partial(struct sk_buff *, struct sock *);
extern struct sk_buff * tcp_dequeue_partial(struct sock *);
/* tcp_input.c */
extern void tcp_cache_zap(void);
/* tcp_timer.c */
#define tcp_reset_msl_timer(x,y,z) reset_timer(x,y,z)
extern void tcp_reset_xmit_timer(struct sock *, int, unsigned long);
extern void tcp_retransmit_timer(unsigned long);
/*
* Default sequence number picking algorithm.
* As close as possible to RFC 793, which
* suggests using a 250kHz clock.
* Further reading shows this assumes 2MB/s networks.
* For 10MB/s ethernet, a 1MHz clock is appropriate.
* That's funny, Linux has one built in! Use it!
*/
static inline u32 tcp_init_seq(void)
{
struct timeval tv;
do_gettimeofday(&tv);
return tv.tv_usec+tv.tv_sec*1000000;
}
/*
* This function returns the amount that we can raise the
* usable window based on the following constraints
*
* 1. The window can never be shrunk once it is offered (RFC 793)
* 2. We limit memory per socket
*/
static __inline__ unsigned short tcp_raise_window(struct sock *sk)
{
long free_space = sock_rspace(sk);
long window;
if (free_space > 1024)
free_space &= ~0x3FF; /* make free space a multiple of 1024 */
if(sk->window_clamp)
free_space = min(sk->window_clamp, free_space);
/*
* compute the actual window i.e.
* old_window - received_bytes_on_that_win
*/
window = sk->window - (sk->acked_seq - sk->lastwin_seq);
if (sk->mss == 0)
sk->mss = sk->mtu;
if ( window < 0 ) {
window = 0;
printk(KERN_DEBUG "TRW: win < 0 w=%d 1=%u 2=%u\n",
sk->window, sk->acked_seq, sk->lastwin_seq);
}
if ( (free_space - window) >= min(sk->mss, MAX_WINDOW/2) )
return ((free_space - window) / sk->mss) * sk->mss;
return 0;
}
static __inline__ unsigned short tcp_select_window(struct sock *sk)
{
long free_space = sock_rspace(sk);
long window;
if (free_space > 1024)
free_space &= ~0x3FF; /* make free space a multiple of 1024 */
if (sk->window_clamp)
free_space = min(sk->window_clamp, free_space);
/*
* compute the actual window i.e.
* old_window - received_bytes_on_that_win
*/
if (sk->mss == 0)
sk->mss = sk->mtu;
window = sk->window - (sk->acked_seq - sk->lastwin_seq);
if ( window < 0 ) {
window = 0;
printk(KERN_DEBUG "TSW: win < 0 w=%d 1=%u 2=%u\n",
sk->window, sk->acked_seq, sk->lastwin_seq);
}
/*
* RFC 1122:
* "the suggested [SWS] avoidance algoritm for the receiver is to keep
* RECV.NEXT + RCV.WIN fixed until:
* RCV.BUFF - RCV.USER - RCV.WINDOW >= min(1/2 RCV.BUFF, MSS)"
*
* i.e. don't raise the right edge of the window until you can't raise
* it MSS bytes
*/
if ( (free_space - window) >= min(sk->mss, MAX_WINDOW/2) )
window += ((free_space - window) / sk->mss) * sk->mss;
sk->window = window;
sk->lastwin_seq = sk->acked_seq;
return sk->window;
}
/*
* List all states of a TCP socket that can be viewed as a "connected"
* state. This now includes TCP_SYN_RECV, although I am not yet fully
* convinced that this is the solution for the 'getpeername(2)'
* problem. Thanks to Stephen A. Wood <[email protected]> -FvK
*/
extern __inline const int tcp_connected(const int state)
{
return(state == TCP_ESTABLISHED || state == TCP_CLOSE_WAIT ||
state == TCP_FIN_WAIT1 || state == TCP_FIN_WAIT2 ||
state == TCP_SYN_RECV);
}
/*
* Calculate(/check) TCP checksum
*/
static __inline__ u16 tcp_check(struct tcphdr *th, int len,
unsigned long saddr, unsigned long daddr, unsigned long base)
{
return csum_tcpudp_magic(saddr,daddr,len,IPPROTO_TCP,base);
}
#undef STATE_TRACE
#ifdef STATE_TRACE
static char *statename[]={
"Unused","Established","Syn Sent","Syn Recv",
"Fin Wait 1","Fin Wait 2","Time Wait", "Close",
"Close Wait","Last ACK","Listen","Closing"
};
#endif
static __inline__ void tcp_set_state(struct sock *sk, int state)
{
int oldstate = sk->state;
sk->state = state;
#ifdef STATE_TRACE
if(sk->debug)
printk("TCP sk=%p, State %s -> %s\n",sk, statename[oldstate],statename[state]);
#endif
switch (state) {
case TCP_ESTABLISHED:
if (oldstate != TCP_ESTABLISHED) {
tcp_statistics.TcpCurrEstab++;
/* This is a hack but it doesn't occur often and it's going to
be a real to fix nicely */
if (oldstate == TCP_SYN_RECV)
wake_up_interruptible(&master_select_wakeup);
}
break;
case TCP_CLOSE:
tcp_cache_zap();
/* Should be about 2 rtt's */
reset_timer(sk, TIME_DONE, min(sk->rtt * 2, TCP_DONE_TIME));
/* fall through */
default:
if (oldstate==TCP_ESTABLISHED)
tcp_statistics.TcpCurrEstab--;
}
}
#endif /* _TCP_H */
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